83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) 84 #error gl.h included before glew.h 86 #if defined(__glext_h_) || defined(__GLEXT_H_) 87 #error glext.h included before glew.h 89 #if defined(__gl_ATI_h_) 90 #error glATI.h included before glew.h 109 #define GLEW_APIENTRY_DEFINED 110 # if defined(__MINGW32__) || defined(__CYGWIN__) 111 # define APIENTRY __stdcall 112 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) 113 # define APIENTRY __stdcall 119 # if defined(__MINGW32__) || defined(__CYGWIN__) 120 # define GLAPI extern 125 #define GLEW_CALLBACK_DEFINED 126 # if defined(__MINGW32__) || defined(__CYGWIN__) 127 # define CALLBACK __attribute__ ((__stdcall__)) 128 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) 129 # define CALLBACK __stdcall 136 #define GLEW_WINGDIAPI_DEFINED 137 #define WINGDIAPI __declspec(dllimport) 140 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) 141 typedef unsigned short wchar_t;
142 # define _WCHAR_T_DEFINED 146 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 152 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) 154 typedef __int64 ptrdiff_t;
156 typedef _W64
int ptrdiff_t;
158 # define _PTRDIFF_T_DEFINED 163 # if defined(__MINGW32__) || defined(__CYGWIN__) 164 # define GLAPI extern 166 # define GLAPI WINGDIAPI 171 #define GLAPIENTRY APIENTRY 179 # define GLEWAPI extern 182 # define GLEWAPI extern __declspec(dllexport) 184 # define GLEWAPI extern __declspec(dllimport) 203 #if defined(__sgi) && !defined(__GNUC__) 204 #include <inttypes.h> 209 #define GLEW_APIENTRY_DEFINED 211 #define GLEWAPI extern 229 #ifndef GL_VERSION_1_1 230 #define GL_VERSION_1_1 1 248 #if defined(_MSC_VER) 257 # if defined(__MINGW32__) || defined(__CYGWIN__) 258 #include <inttypes.h> 272 const GLchar* message,
282 const GLchar* message,
290 #define GL_ACCUM 0x0100 291 #define GL_LOAD 0x0101 292 #define GL_RETURN 0x0102 293 #define GL_MULT 0x0103 294 #define GL_ADD 0x0104 295 #define GL_NEVER 0x0200 296 #define GL_LESS 0x0201 297 #define GL_EQUAL 0x0202 298 #define GL_LEQUAL 0x0203 299 #define GL_GREATER 0x0204 300 #define GL_NOTEQUAL 0x0205 301 #define GL_GEQUAL 0x0206 302 #define GL_ALWAYS 0x0207 303 #define GL_CURRENT_BIT 0x00000001 304 #define GL_POINT_BIT 0x00000002 305 #define GL_LINE_BIT 0x00000004 306 #define GL_POLYGON_BIT 0x00000008 307 #define GL_POLYGON_STIPPLE_BIT 0x00000010 308 #define GL_PIXEL_MODE_BIT 0x00000020 309 #define GL_LIGHTING_BIT 0x00000040 310 #define GL_FOG_BIT 0x00000080 311 #define GL_DEPTH_BUFFER_BIT 0x00000100 312 #define GL_ACCUM_BUFFER_BIT 0x00000200 313 #define GL_STENCIL_BUFFER_BIT 0x00000400 314 #define GL_VIEWPORT_BIT 0x00000800 315 #define GL_TRANSFORM_BIT 0x00001000 316 #define GL_ENABLE_BIT 0x00002000 317 #define GL_COLOR_BUFFER_BIT 0x00004000 318 #define GL_HINT_BIT 0x00008000 319 #define GL_EVAL_BIT 0x00010000 320 #define GL_LIST_BIT 0x00020000 321 #define GL_TEXTURE_BIT 0x00040000 322 #define GL_SCISSOR_BIT 0x00080000 323 #define GL_ALL_ATTRIB_BITS 0x000fffff 324 #define GL_POINTS 0x0000 325 #define GL_LINES 0x0001 326 #define GL_LINE_LOOP 0x0002 327 #define GL_LINE_STRIP 0x0003 328 #define GL_TRIANGLES 0x0004 329 #define GL_TRIANGLE_STRIP 0x0005 330 #define GL_TRIANGLE_FAN 0x0006 331 #define GL_QUADS 0x0007 332 #define GL_QUAD_STRIP 0x0008 333 #define GL_POLYGON 0x0009 336 #define GL_SRC_COLOR 0x0300 337 #define GL_ONE_MINUS_SRC_COLOR 0x0301 338 #define GL_SRC_ALPHA 0x0302 339 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 340 #define GL_DST_ALPHA 0x0304 341 #define GL_ONE_MINUS_DST_ALPHA 0x0305 342 #define GL_DST_COLOR 0x0306 343 #define GL_ONE_MINUS_DST_COLOR 0x0307 344 #define GL_SRC_ALPHA_SATURATE 0x0308 347 #define GL_CLIP_PLANE0 0x3000 348 #define GL_CLIP_PLANE1 0x3001 349 #define GL_CLIP_PLANE2 0x3002 350 #define GL_CLIP_PLANE3 0x3003 351 #define GL_CLIP_PLANE4 0x3004 352 #define GL_CLIP_PLANE5 0x3005 353 #define GL_BYTE 0x1400 354 #define GL_UNSIGNED_BYTE 0x1401 355 #define GL_SHORT 0x1402 356 #define GL_UNSIGNED_SHORT 0x1403 357 #define GL_INT 0x1404 358 #define GL_UNSIGNED_INT 0x1405 359 #define GL_FLOAT 0x1406 360 #define GL_2_BYTES 0x1407 361 #define GL_3_BYTES 0x1408 362 #define GL_4_BYTES 0x1409 363 #define GL_DOUBLE 0x140A 365 #define GL_FRONT_LEFT 0x0400 366 #define GL_FRONT_RIGHT 0x0401 367 #define GL_BACK_LEFT 0x0402 368 #define GL_BACK_RIGHT 0x0403 369 #define GL_FRONT 0x0404 370 #define GL_BACK 0x0405 371 #define GL_LEFT 0x0406 372 #define GL_RIGHT 0x0407 373 #define GL_FRONT_AND_BACK 0x0408 374 #define GL_AUX0 0x0409 375 #define GL_AUX1 0x040A 376 #define GL_AUX2 0x040B 377 #define GL_AUX3 0x040C 378 #define GL_NO_ERROR 0 379 #define GL_INVALID_ENUM 0x0500 380 #define GL_INVALID_VALUE 0x0501 381 #define GL_INVALID_OPERATION 0x0502 382 #define GL_STACK_OVERFLOW 0x0503 383 #define GL_STACK_UNDERFLOW 0x0504 384 #define GL_OUT_OF_MEMORY 0x0505 387 #define GL_3D_COLOR 0x0602 388 #define GL_3D_COLOR_TEXTURE 0x0603 389 #define GL_4D_COLOR_TEXTURE 0x0604 390 #define GL_PASS_THROUGH_TOKEN 0x0700 391 #define GL_POINT_TOKEN 0x0701 392 #define GL_LINE_TOKEN 0x0702 393 #define GL_POLYGON_TOKEN 0x0703 394 #define GL_BITMAP_TOKEN 0x0704 395 #define GL_DRAW_PIXEL_TOKEN 0x0705 396 #define GL_COPY_PIXEL_TOKEN 0x0706 397 #define GL_LINE_RESET_TOKEN 0x0707 398 #define GL_EXP 0x0800 399 #define GL_EXP2 0x0801 401 #define GL_CCW 0x0901 402 #define GL_COEFF 0x0A00 403 #define GL_ORDER 0x0A01 404 #define GL_DOMAIN 0x0A02 405 #define GL_CURRENT_COLOR 0x0B00 406 #define GL_CURRENT_INDEX 0x0B01 407 #define GL_CURRENT_NORMAL 0x0B02 408 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 409 #define GL_CURRENT_RASTER_COLOR 0x0B04 410 #define GL_CURRENT_RASTER_INDEX 0x0B05 411 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 412 #define GL_CURRENT_RASTER_POSITION 0x0B07 413 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 414 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 415 #define GL_POINT_SMOOTH 0x0B10 416 #define GL_POINT_SIZE 0x0B11 417 #define GL_POINT_SIZE_RANGE 0x0B12 418 #define GL_POINT_SIZE_GRANULARITY 0x0B13 419 #define GL_LINE_SMOOTH 0x0B20 420 #define GL_LINE_WIDTH 0x0B21 421 #define GL_LINE_WIDTH_RANGE 0x0B22 422 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 423 #define GL_LINE_STIPPLE 0x0B24 424 #define GL_LINE_STIPPLE_PATTERN 0x0B25 425 #define GL_LINE_STIPPLE_REPEAT 0x0B26 426 #define GL_LIST_MODE 0x0B30 427 #define GL_MAX_LIST_NESTING 0x0B31 428 #define GL_LIST_BASE 0x0B32 429 #define GL_LIST_INDEX 0x0B33 430 #define GL_POLYGON_MODE 0x0B40 431 #define GL_POLYGON_SMOOTH 0x0B41 432 #define GL_POLYGON_STIPPLE 0x0B42 433 #define GL_EDGE_FLAG 0x0B43 434 #define GL_CULL_FACE 0x0B44 435 #define GL_CULL_FACE_MODE 0x0B45 436 #define GL_FRONT_FACE 0x0B46 437 #define GL_LIGHTING 0x0B50 438 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 439 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 440 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 441 #define GL_SHADE_MODEL 0x0B54 442 #define GL_COLOR_MATERIAL_FACE 0x0B55 443 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 444 #define GL_COLOR_MATERIAL 0x0B57 445 #define GL_FOG 0x0B60 446 #define GL_FOG_INDEX 0x0B61 447 #define GL_FOG_DENSITY 0x0B62 448 #define GL_FOG_START 0x0B63 449 #define GL_FOG_END 0x0B64 450 #define GL_FOG_MODE 0x0B65 451 #define GL_FOG_COLOR 0x0B66 452 #define GL_DEPTH_RANGE 0x0B70 453 #define GL_DEPTH_TEST 0x0B71 454 #define GL_DEPTH_WRITEMASK 0x0B72 455 #define GL_DEPTH_CLEAR_VALUE 0x0B73 456 #define GL_DEPTH_FUNC 0x0B74 457 #define GL_ACCUM_CLEAR_VALUE 0x0B80 458 #define GL_STENCIL_TEST 0x0B90 459 #define GL_STENCIL_CLEAR_VALUE 0x0B91 460 #define GL_STENCIL_FUNC 0x0B92 461 #define GL_STENCIL_VALUE_MASK 0x0B93 462 #define GL_STENCIL_FAIL 0x0B94 463 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 464 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 465 #define GL_STENCIL_REF 0x0B97 466 #define GL_STENCIL_WRITEMASK 0x0B98 467 #define GL_MATRIX_MODE 0x0BA0 468 #define GL_NORMALIZE 0x0BA1 469 #define GL_VIEWPORT 0x0BA2 470 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 471 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 472 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 473 #define GL_MODELVIEW_MATRIX 0x0BA6 474 #define GL_PROJECTION_MATRIX 0x0BA7 475 #define GL_TEXTURE_MATRIX 0x0BA8 476 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 477 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 478 #define GL_ALPHA_TEST 0x0BC0 479 #define GL_ALPHA_TEST_FUNC 0x0BC1 480 #define GL_ALPHA_TEST_REF 0x0BC2 481 #define GL_DITHER 0x0BD0 482 #define GL_BLEND_DST 0x0BE0 483 #define GL_BLEND_SRC 0x0BE1 484 #define GL_BLEND 0x0BE2 485 #define GL_LOGIC_OP_MODE 0x0BF0 486 #define GL_INDEX_LOGIC_OP 0x0BF1 487 #define GL_COLOR_LOGIC_OP 0x0BF2 488 #define GL_AUX_BUFFERS 0x0C00 489 #define GL_DRAW_BUFFER 0x0C01 490 #define GL_READ_BUFFER 0x0C02 491 #define GL_SCISSOR_BOX 0x0C10 492 #define GL_SCISSOR_TEST 0x0C11 493 #define GL_INDEX_CLEAR_VALUE 0x0C20 494 #define GL_INDEX_WRITEMASK 0x0C21 495 #define GL_COLOR_CLEAR_VALUE 0x0C22 496 #define GL_COLOR_WRITEMASK 0x0C23 497 #define GL_INDEX_MODE 0x0C30 498 #define GL_RGBA_MODE 0x0C31 499 #define GL_DOUBLEBUFFER 0x0C32 500 #define GL_STEREO 0x0C33 501 #define GL_RENDER_MODE 0x0C40 502 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 503 #define GL_POINT_SMOOTH_HINT 0x0C51 504 #define GL_LINE_SMOOTH_HINT 0x0C52 505 #define GL_POLYGON_SMOOTH_HINT 0x0C53 506 #define GL_FOG_HINT 0x0C54 507 #define GL_TEXTURE_GEN_S 0x0C60 508 #define GL_TEXTURE_GEN_T 0x0C61 509 #define GL_TEXTURE_GEN_R 0x0C62 510 #define GL_TEXTURE_GEN_Q 0x0C63 511 #define GL_PIXEL_MAP_I_TO_I 0x0C70 512 #define GL_PIXEL_MAP_S_TO_S 0x0C71 513 #define GL_PIXEL_MAP_I_TO_R 0x0C72 514 #define GL_PIXEL_MAP_I_TO_G 0x0C73 515 #define GL_PIXEL_MAP_I_TO_B 0x0C74 516 #define GL_PIXEL_MAP_I_TO_A 0x0C75 517 #define GL_PIXEL_MAP_R_TO_R 0x0C76 518 #define GL_PIXEL_MAP_G_TO_G 0x0C77 519 #define GL_PIXEL_MAP_B_TO_B 0x0C78 520 #define GL_PIXEL_MAP_A_TO_A 0x0C79 521 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 522 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 523 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 524 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 525 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 526 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 527 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 528 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 529 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 530 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 531 #define GL_UNPACK_SWAP_BYTES 0x0CF0 532 #define GL_UNPACK_LSB_FIRST 0x0CF1 533 #define GL_UNPACK_ROW_LENGTH 0x0CF2 534 #define GL_UNPACK_SKIP_ROWS 0x0CF3 535 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 536 #define GL_UNPACK_ALIGNMENT 0x0CF5 537 #define GL_PACK_SWAP_BYTES 0x0D00 538 #define GL_PACK_LSB_FIRST 0x0D01 539 #define GL_PACK_ROW_LENGTH 0x0D02 540 #define GL_PACK_SKIP_ROWS 0x0D03 541 #define GL_PACK_SKIP_PIXELS 0x0D04 542 #define GL_PACK_ALIGNMENT 0x0D05 543 #define GL_MAP_COLOR 0x0D10 544 #define GL_MAP_STENCIL 0x0D11 545 #define GL_INDEX_SHIFT 0x0D12 546 #define GL_INDEX_OFFSET 0x0D13 547 #define GL_RED_SCALE 0x0D14 548 #define GL_RED_BIAS 0x0D15 549 #define GL_ZOOM_X 0x0D16 550 #define GL_ZOOM_Y 0x0D17 551 #define GL_GREEN_SCALE 0x0D18 552 #define GL_GREEN_BIAS 0x0D19 553 #define GL_BLUE_SCALE 0x0D1A 554 #define GL_BLUE_BIAS 0x0D1B 555 #define GL_ALPHA_SCALE 0x0D1C 556 #define GL_ALPHA_BIAS 0x0D1D 557 #define GL_DEPTH_SCALE 0x0D1E 558 #define GL_DEPTH_BIAS 0x0D1F 559 #define GL_MAX_EVAL_ORDER 0x0D30 560 #define GL_MAX_LIGHTS 0x0D31 561 #define GL_MAX_CLIP_PLANES 0x0D32 562 #define GL_MAX_TEXTURE_SIZE 0x0D33 563 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 564 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 565 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 566 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 567 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 568 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 569 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 570 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 571 #define GL_SUBPIXEL_BITS 0x0D50 572 #define GL_INDEX_BITS 0x0D51 573 #define GL_RED_BITS 0x0D52 574 #define GL_GREEN_BITS 0x0D53 575 #define GL_BLUE_BITS 0x0D54 576 #define GL_ALPHA_BITS 0x0D55 577 #define GL_DEPTH_BITS 0x0D56 578 #define GL_STENCIL_BITS 0x0D57 579 #define GL_ACCUM_RED_BITS 0x0D58 580 #define GL_ACCUM_GREEN_BITS 0x0D59 581 #define GL_ACCUM_BLUE_BITS 0x0D5A 582 #define GL_ACCUM_ALPHA_BITS 0x0D5B 583 #define GL_NAME_STACK_DEPTH 0x0D70 584 #define GL_AUTO_NORMAL 0x0D80 585 #define GL_MAP1_COLOR_4 0x0D90 586 #define GL_MAP1_INDEX 0x0D91 587 #define GL_MAP1_NORMAL 0x0D92 588 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 589 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 590 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 591 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 592 #define GL_MAP1_VERTEX_3 0x0D97 593 #define GL_MAP1_VERTEX_4 0x0D98 594 #define GL_MAP2_COLOR_4 0x0DB0 595 #define GL_MAP2_INDEX 0x0DB1 596 #define GL_MAP2_NORMAL 0x0DB2 597 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 598 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 599 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 600 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 601 #define GL_MAP2_VERTEX_3 0x0DB7 602 #define GL_MAP2_VERTEX_4 0x0DB8 603 #define GL_MAP1_GRID_DOMAIN 0x0DD0 604 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 605 #define GL_MAP2_GRID_DOMAIN 0x0DD2 606 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 607 #define GL_TEXTURE_1D 0x0DE0 608 #define GL_TEXTURE_2D 0x0DE1 609 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 610 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 611 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 612 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 613 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 614 #define GL_TEXTURE_WIDTH 0x1000 615 #define GL_TEXTURE_HEIGHT 0x1001 616 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 617 #define GL_TEXTURE_BORDER_COLOR 0x1004 618 #define GL_TEXTURE_BORDER 0x1005 619 #define GL_DONT_CARE 0x1100 620 #define GL_FASTEST 0x1101 621 #define GL_NICEST 0x1102 622 #define GL_LIGHT0 0x4000 623 #define GL_LIGHT1 0x4001 624 #define GL_LIGHT2 0x4002 625 #define GL_LIGHT3 0x4003 626 #define GL_LIGHT4 0x4004 627 #define GL_LIGHT5 0x4005 628 #define GL_LIGHT6 0x4006 629 #define GL_LIGHT7 0x4007 630 #define GL_AMBIENT 0x1200 631 #define GL_DIFFUSE 0x1201 632 #define GL_SPECULAR 0x1202 633 #define GL_POSITION 0x1203 634 #define GL_SPOT_DIRECTION 0x1204 635 #define GL_SPOT_EXPONENT 0x1205 636 #define GL_SPOT_CUTOFF 0x1206 637 #define GL_CONSTANT_ATTENUATION 0x1207 638 #define GL_LINEAR_ATTENUATION 0x1208 639 #define GL_QUADRATIC_ATTENUATION 0x1209 640 #define GL_COMPILE 0x1300 641 #define GL_COMPILE_AND_EXECUTE 0x1301 642 #define GL_CLEAR 0x1500 643 #define GL_AND 0x1501 644 #define GL_AND_REVERSE 0x1502 645 #define GL_COPY 0x1503 646 #define GL_AND_INVERTED 0x1504 647 #define GL_NOOP 0x1505 648 #define GL_XOR 0x1506 650 #define GL_NOR 0x1508 651 #define GL_EQUIV 0x1509 652 #define GL_INVERT 0x150A 653 #define GL_OR_REVERSE 0x150B 654 #define GL_COPY_INVERTED 0x150C 655 #define GL_OR_INVERTED 0x150D 656 #define GL_NAND 0x150E 657 #define GL_SET 0x150F 658 #define GL_EMISSION 0x1600 659 #define GL_SHININESS 0x1601 660 #define GL_AMBIENT_AND_DIFFUSE 0x1602 661 #define GL_COLOR_INDEXES 0x1603 662 #define GL_MODELVIEW 0x1700 663 #define GL_PROJECTION 0x1701 664 #define GL_TEXTURE 0x1702 665 #define GL_COLOR 0x1800 666 #define GL_DEPTH 0x1801 667 #define GL_STENCIL 0x1802 668 #define GL_COLOR_INDEX 0x1900 669 #define GL_STENCIL_INDEX 0x1901 670 #define GL_DEPTH_COMPONENT 0x1902 671 #define GL_RED 0x1903 672 #define GL_GREEN 0x1904 673 #define GL_BLUE 0x1905 674 #define GL_ALPHA 0x1906 675 #define GL_RGB 0x1907 676 #define GL_RGBA 0x1908 677 #define GL_LUMINANCE 0x1909 678 #define GL_LUMINANCE_ALPHA 0x190A 679 #define GL_BITMAP 0x1A00 680 #define GL_POINT 0x1B00 681 #define GL_LINE 0x1B01 682 #define GL_FILL 0x1B02 683 #define GL_RENDER 0x1C00 684 #define GL_FEEDBACK 0x1C01 685 #define GL_SELECT 0x1C02 686 #define GL_FLAT 0x1D00 687 #define GL_SMOOTH 0x1D01 688 #define GL_KEEP 0x1E00 689 #define GL_REPLACE 0x1E01 690 #define GL_INCR 0x1E02 691 #define GL_DECR 0x1E03 692 #define GL_VENDOR 0x1F00 693 #define GL_RENDERER 0x1F01 694 #define GL_VERSION 0x1F02 695 #define GL_EXTENSIONS 0x1F03 700 #define GL_MODULATE 0x2100 701 #define GL_DECAL 0x2101 702 #define GL_TEXTURE_ENV_MODE 0x2200 703 #define GL_TEXTURE_ENV_COLOR 0x2201 704 #define GL_TEXTURE_ENV 0x2300 705 #define GL_EYE_LINEAR 0x2400 706 #define GL_OBJECT_LINEAR 0x2401 707 #define GL_SPHERE_MAP 0x2402 708 #define GL_TEXTURE_GEN_MODE 0x2500 709 #define GL_OBJECT_PLANE 0x2501 710 #define GL_EYE_PLANE 0x2502 711 #define GL_NEAREST 0x2600 712 #define GL_LINEAR 0x2601 713 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 714 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 715 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 716 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 717 #define GL_TEXTURE_MAG_FILTER 0x2800 718 #define GL_TEXTURE_MIN_FILTER 0x2801 719 #define GL_TEXTURE_WRAP_S 0x2802 720 #define GL_TEXTURE_WRAP_T 0x2803 721 #define GL_CLAMP 0x2900 722 #define GL_REPEAT 0x2901 723 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 724 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 725 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff 726 #define GL_POLYGON_OFFSET_FACTOR 0x8038 727 #define GL_POLYGON_OFFSET_UNITS 0x2A00 728 #define GL_POLYGON_OFFSET_POINT 0x2A01 729 #define GL_POLYGON_OFFSET_LINE 0x2A02 730 #define GL_POLYGON_OFFSET_FILL 0x8037 731 #define GL_ALPHA4 0x803B 732 #define GL_ALPHA8 0x803C 733 #define GL_ALPHA12 0x803D 734 #define GL_ALPHA16 0x803E 735 #define GL_LUMINANCE4 0x803F 736 #define GL_LUMINANCE8 0x8040 737 #define GL_LUMINANCE12 0x8041 738 #define GL_LUMINANCE16 0x8042 739 #define GL_LUMINANCE4_ALPHA4 0x8043 740 #define GL_LUMINANCE6_ALPHA2 0x8044 741 #define GL_LUMINANCE8_ALPHA8 0x8045 742 #define GL_LUMINANCE12_ALPHA4 0x8046 743 #define GL_LUMINANCE12_ALPHA12 0x8047 744 #define GL_LUMINANCE16_ALPHA16 0x8048 745 #define GL_INTENSITY 0x8049 746 #define GL_INTENSITY4 0x804A 747 #define GL_INTENSITY8 0x804B 748 #define GL_INTENSITY12 0x804C 749 #define GL_INTENSITY16 0x804D 750 #define GL_R3_G3_B2 0x2A10 751 #define GL_RGB4 0x804F 752 #define GL_RGB5 0x8050 753 #define GL_RGB8 0x8051 754 #define GL_RGB10 0x8052 755 #define GL_RGB12 0x8053 756 #define GL_RGB16 0x8054 757 #define GL_RGBA2 0x8055 758 #define GL_RGBA4 0x8056 759 #define GL_RGB5_A1 0x8057 760 #define GL_RGBA8 0x8058 761 #define GL_RGB10_A2 0x8059 762 #define GL_RGBA12 0x805A 763 #define GL_RGBA16 0x805B 764 #define GL_TEXTURE_RED_SIZE 0x805C 765 #define GL_TEXTURE_GREEN_SIZE 0x805D 766 #define GL_TEXTURE_BLUE_SIZE 0x805E 767 #define GL_TEXTURE_ALPHA_SIZE 0x805F 768 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 769 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 770 #define GL_PROXY_TEXTURE_1D 0x8063 771 #define GL_PROXY_TEXTURE_2D 0x8064 772 #define GL_TEXTURE_PRIORITY 0x8066 773 #define GL_TEXTURE_RESIDENT 0x8067 774 #define GL_TEXTURE_BINDING_1D 0x8068 775 #define GL_TEXTURE_BINDING_2D 0x8069 776 #define GL_VERTEX_ARRAY 0x8074 777 #define GL_NORMAL_ARRAY 0x8075 778 #define GL_COLOR_ARRAY 0x8076 779 #define GL_INDEX_ARRAY 0x8077 780 #define GL_TEXTURE_COORD_ARRAY 0x8078 781 #define GL_EDGE_FLAG_ARRAY 0x8079 782 #define GL_VERTEX_ARRAY_SIZE 0x807A 783 #define GL_VERTEX_ARRAY_TYPE 0x807B 784 #define GL_VERTEX_ARRAY_STRIDE 0x807C 785 #define GL_NORMAL_ARRAY_TYPE 0x807E 786 #define GL_NORMAL_ARRAY_STRIDE 0x807F 787 #define GL_COLOR_ARRAY_SIZE 0x8081 788 #define GL_COLOR_ARRAY_TYPE 0x8082 789 #define GL_COLOR_ARRAY_STRIDE 0x8083 790 #define GL_INDEX_ARRAY_TYPE 0x8085 791 #define GL_INDEX_ARRAY_STRIDE 0x8086 792 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 793 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 794 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 795 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 796 #define GL_VERTEX_ARRAY_POINTER 0x808E 797 #define GL_NORMAL_ARRAY_POINTER 0x808F 798 #define GL_COLOR_ARRAY_POINTER 0x8090 799 #define GL_INDEX_ARRAY_POINTER 0x8091 800 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 801 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 802 #define GL_V2F 0x2A20 803 #define GL_V3F 0x2A21 804 #define GL_C4UB_V2F 0x2A22 805 #define GL_C4UB_V3F 0x2A23 806 #define GL_C3F_V3F 0x2A24 807 #define GL_N3F_V3F 0x2A25 808 #define GL_C4F_N3F_V3F 0x2A26 809 #define GL_T2F_V3F 0x2A27 810 #define GL_T4F_V4F 0x2A28 811 #define GL_T2F_C4UB_V3F 0x2A29 812 #define GL_T2F_C3F_V3F 0x2A2A 813 #define GL_T2F_N3F_V3F 0x2A2B 814 #define GL_T2F_C4F_N3F_V3F 0x2A2C 815 #define GL_T4F_C4F_N3F_V4F 0x2A2D 816 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 817 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 818 #define GL_COLOR_INDEX1_EXT 0x80E2 819 #define GL_COLOR_INDEX2_EXT 0x80E3 820 #define GL_COLOR_INDEX4_EXT 0x80E4 821 #define GL_COLOR_INDEX8_EXT 0x80E5 822 #define GL_COLOR_INDEX12_EXT 0x80E6 823 #define GL_COLOR_INDEX16_EXT 0x80E7 831 GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
879 GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
921 GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
987 GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
988 GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
989 GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
990 GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
1014 GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1125 GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
1126 GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
1131 GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
1132 GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
1162 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) 1169 #if defined(__APPLE__) && defined(__MACH__) 1170 #include <OpenGL/glu.h> 1177 #ifndef GL_VERSION_1_2 1178 #define GL_VERSION_1_2 1 1180 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1181 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1182 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1183 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1184 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1185 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1186 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1187 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1188 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1189 #define GL_RESCALE_NORMAL 0x803A 1190 #define GL_TEXTURE_BINDING_3D 0x806A 1191 #define GL_PACK_SKIP_IMAGES 0x806B 1192 #define GL_PACK_IMAGE_HEIGHT 0x806C 1193 #define GL_UNPACK_SKIP_IMAGES 0x806D 1194 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1195 #define GL_TEXTURE_3D 0x806F 1196 #define GL_PROXY_TEXTURE_3D 0x8070 1197 #define GL_TEXTURE_DEPTH 0x8071 1198 #define GL_TEXTURE_WRAP_R 0x8072 1199 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1200 #define GL_BGR 0x80E0 1201 #define GL_BGRA 0x80E1 1202 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1203 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1204 #define GL_CLAMP_TO_EDGE 0x812F 1205 #define GL_TEXTURE_MIN_LOD 0x813A 1206 #define GL_TEXTURE_MAX_LOD 0x813B 1207 #define GL_TEXTURE_BASE_LEVEL 0x813C 1208 #define GL_TEXTURE_MAX_LEVEL 0x813D 1209 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1210 #define GL_SINGLE_COLOR 0x81F9 1211 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1212 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1214 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1215 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1216 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1217 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1218 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1219 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1220 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1224 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
1225 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
1227 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) 1228 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) 1229 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) 1230 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) 1232 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) 1238 #ifndef GL_VERSION_1_2_1 1239 #define GL_VERSION_1_2_1 1 1241 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) 1247 #ifndef GL_VERSION_1_3 1248 #define GL_VERSION_1_3 1 1250 #define GL_MULTISAMPLE 0x809D 1251 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1252 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1253 #define GL_SAMPLE_COVERAGE 0x80A0 1254 #define GL_SAMPLE_BUFFERS 0x80A8 1255 #define GL_SAMPLES 0x80A9 1256 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1257 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1258 #define GL_CLAMP_TO_BORDER 0x812D 1259 #define GL_TEXTURE0 0x84C0 1260 #define GL_TEXTURE1 0x84C1 1261 #define GL_TEXTURE2 0x84C2 1262 #define GL_TEXTURE3 0x84C3 1263 #define GL_TEXTURE4 0x84C4 1264 #define GL_TEXTURE5 0x84C5 1265 #define GL_TEXTURE6 0x84C6 1266 #define GL_TEXTURE7 0x84C7 1267 #define GL_TEXTURE8 0x84C8 1268 #define GL_TEXTURE9 0x84C9 1269 #define GL_TEXTURE10 0x84CA 1270 #define GL_TEXTURE11 0x84CB 1271 #define GL_TEXTURE12 0x84CC 1272 #define GL_TEXTURE13 0x84CD 1273 #define GL_TEXTURE14 0x84CE 1274 #define GL_TEXTURE15 0x84CF 1275 #define GL_TEXTURE16 0x84D0 1276 #define GL_TEXTURE17 0x84D1 1277 #define GL_TEXTURE18 0x84D2 1278 #define GL_TEXTURE19 0x84D3 1279 #define GL_TEXTURE20 0x84D4 1280 #define GL_TEXTURE21 0x84D5 1281 #define GL_TEXTURE22 0x84D6 1282 #define GL_TEXTURE23 0x84D7 1283 #define GL_TEXTURE24 0x84D8 1284 #define GL_TEXTURE25 0x84D9 1285 #define GL_TEXTURE26 0x84DA 1286 #define GL_TEXTURE27 0x84DB 1287 #define GL_TEXTURE28 0x84DC 1288 #define GL_TEXTURE29 0x84DD 1289 #define GL_TEXTURE30 0x84DE 1290 #define GL_TEXTURE31 0x84DF 1291 #define GL_ACTIVE_TEXTURE 0x84E0 1292 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1293 #define GL_MAX_TEXTURE_UNITS 0x84E2 1294 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1295 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1296 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1297 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1298 #define GL_SUBTRACT 0x84E7 1299 #define GL_COMPRESSED_ALPHA 0x84E9 1300 #define GL_COMPRESSED_LUMINANCE 0x84EA 1301 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1302 #define GL_COMPRESSED_INTENSITY 0x84EC 1303 #define GL_COMPRESSED_RGB 0x84ED 1304 #define GL_COMPRESSED_RGBA 0x84EE 1305 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1306 #define GL_NORMAL_MAP 0x8511 1307 #define GL_REFLECTION_MAP 0x8512 1308 #define GL_TEXTURE_CUBE_MAP 0x8513 1309 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1310 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1311 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1312 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1314 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1315 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1316 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1317 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1318 #define GL_COMBINE 0x8570 1319 #define GL_COMBINE_RGB 0x8571 1320 #define GL_COMBINE_ALPHA 0x8572 1321 #define GL_RGB_SCALE 0x8573 1322 #define GL_ADD_SIGNED 0x8574 1323 #define GL_INTERPOLATE 0x8575 1324 #define GL_CONSTANT 0x8576 1325 #define GL_PRIMARY_COLOR 0x8577 1326 #define GL_PREVIOUS 0x8578 1327 #define GL_SOURCE0_RGB 0x8580 1328 #define GL_SOURCE1_RGB 0x8581 1329 #define GL_SOURCE2_RGB 0x8582 1330 #define GL_SOURCE0_ALPHA 0x8588 1331 #define GL_SOURCE1_ALPHA 0x8589 1332 #define GL_SOURCE2_ALPHA 0x858A 1333 #define GL_OPERAND0_RGB 0x8590 1334 #define GL_OPERAND1_RGB 0x8591 1335 #define GL_OPERAND2_RGB 0x8592 1336 #define GL_OPERAND0_ALPHA 0x8598 1337 #define GL_OPERAND1_ALPHA 0x8599 1338 #define GL_OPERAND2_ALPHA 0x859A 1339 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1340 #define GL_TEXTURE_COMPRESSED 0x86A1 1341 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1342 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1343 #define GL_DOT3_RGB 0x86AE 1344 #define GL_DOT3_RGBA 0x86AF 1345 #define GL_MULTISAMPLE_BIT 0x20000000 1354 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
1394 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) 1395 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) 1396 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) 1397 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) 1398 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) 1399 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) 1400 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) 1401 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) 1402 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) 1403 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) 1404 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) 1405 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) 1406 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) 1407 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) 1408 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) 1409 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) 1410 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) 1411 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) 1412 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) 1413 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) 1414 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) 1415 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) 1416 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) 1417 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) 1418 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) 1419 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) 1420 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) 1421 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) 1422 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) 1423 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) 1424 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) 1425 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) 1426 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) 1427 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) 1428 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) 1429 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) 1430 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) 1431 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) 1432 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) 1433 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) 1434 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) 1435 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) 1436 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) 1437 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) 1438 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) 1439 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) 1441 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) 1447 #ifndef GL_VERSION_1_4 1448 #define GL_VERSION_1_4 1 1450 #define GL_BLEND_DST_RGB 0x80C8 1451 #define GL_BLEND_SRC_RGB 0x80C9 1452 #define GL_BLEND_DST_ALPHA 0x80CA 1453 #define GL_BLEND_SRC_ALPHA 0x80CB 1454 #define GL_POINT_SIZE_MIN 0x8126 1455 #define GL_POINT_SIZE_MAX 0x8127 1456 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1457 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1458 #define GL_GENERATE_MIPMAP 0x8191 1459 #define GL_GENERATE_MIPMAP_HINT 0x8192 1460 #define GL_DEPTH_COMPONENT16 0x81A5 1461 #define GL_DEPTH_COMPONENT24 0x81A6 1462 #define GL_DEPTH_COMPONENT32 0x81A7 1463 #define GL_MIRRORED_REPEAT 0x8370 1464 #define GL_FOG_COORDINATE_SOURCE 0x8450 1465 #define GL_FOG_COORDINATE 0x8451 1466 #define GL_FRAGMENT_DEPTH 0x8452 1467 #define GL_CURRENT_FOG_COORDINATE 0x8453 1468 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1469 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1470 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1471 #define GL_FOG_COORDINATE_ARRAY 0x8457 1472 #define GL_COLOR_SUM 0x8458 1473 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1474 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1475 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1476 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1477 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1478 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1479 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1480 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1481 #define GL_TEXTURE_LOD_BIAS 0x8501 1482 #define GL_INCR_WRAP 0x8507 1483 #define GL_DECR_WRAP 0x8508 1484 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1485 #define GL_DEPTH_TEXTURE_MODE 0x884B 1486 #define GL_TEXTURE_COMPARE_MODE 0x884C 1487 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1488 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1538 #define glBlendColor GLEW_GET_FUN(__glewBlendColor) 1539 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) 1540 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) 1541 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) 1542 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) 1543 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) 1544 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) 1545 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) 1546 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) 1547 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) 1548 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) 1549 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) 1550 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) 1551 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) 1552 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) 1553 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) 1554 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) 1555 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) 1556 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) 1557 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) 1558 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) 1559 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) 1560 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) 1561 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) 1562 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) 1563 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) 1564 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) 1565 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) 1566 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) 1567 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) 1568 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) 1569 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) 1570 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) 1571 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) 1572 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) 1573 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) 1574 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) 1575 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) 1576 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) 1577 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) 1578 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) 1579 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) 1580 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) 1581 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) 1582 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) 1583 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) 1584 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) 1586 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) 1592 #ifndef GL_VERSION_1_5 1593 #define GL_VERSION_1_5 1 1595 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE 1596 #define GL_FOG_COORD GL_FOG_COORDINATE 1597 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY 1598 #define GL_SRC0_RGB GL_SOURCE0_RGB 1599 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER 1600 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE 1601 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA 1602 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE 1603 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE 1604 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA 1605 #define GL_SRC1_RGB GL_SOURCE1_RGB 1606 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 1607 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA 1608 #define GL_SRC2_RGB GL_SOURCE2_RGB 1609 #define GL_BUFFER_SIZE 0x8764 1610 #define GL_BUFFER_USAGE 0x8765 1611 #define GL_QUERY_COUNTER_BITS 0x8864 1612 #define GL_CURRENT_QUERY 0x8865 1613 #define GL_QUERY_RESULT 0x8866 1614 #define GL_QUERY_RESULT_AVAILABLE 0x8867 1615 #define GL_ARRAY_BUFFER 0x8892 1616 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 1617 #define GL_ARRAY_BUFFER_BINDING 0x8894 1618 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1619 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 1620 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 1621 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 1622 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 1623 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 1624 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 1625 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 1626 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 1627 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 1628 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1629 #define GL_READ_ONLY 0x88B8 1630 #define GL_WRITE_ONLY 0x88B9 1631 #define GL_READ_WRITE 0x88BA 1632 #define GL_BUFFER_ACCESS 0x88BB 1633 #define GL_BUFFER_MAPPED 0x88BC 1634 #define GL_BUFFER_MAP_POINTER 0x88BD 1635 #define GL_STREAM_DRAW 0x88E0 1636 #define GL_STREAM_READ 0x88E1 1637 #define GL_STREAM_COPY 0x88E2 1638 #define GL_STATIC_DRAW 0x88E4 1639 #define GL_STATIC_READ 0x88E5 1640 #define GL_STATIC_COPY 0x88E6 1641 #define GL_DYNAMIC_DRAW 0x88E8 1642 #define GL_DYNAMIC_READ 0x88E9 1643 #define GL_DYNAMIC_COPY 0x88EA 1644 #define GL_SAMPLES_PASSED 0x8914 1669 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) 1670 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) 1671 #define glBufferData GLEW_GET_FUN(__glewBufferData) 1672 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) 1673 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) 1674 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) 1675 #define glEndQuery GLEW_GET_FUN(__glewEndQuery) 1676 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) 1677 #define glGenQueries GLEW_GET_FUN(__glewGenQueries) 1678 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) 1679 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) 1680 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) 1681 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) 1682 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) 1683 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) 1684 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) 1685 #define glIsQuery GLEW_GET_FUN(__glewIsQuery) 1686 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) 1687 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) 1689 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) 1695 #ifndef GL_VERSION_2_0 1696 #define GL_VERSION_2_0 1 1698 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 1699 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1700 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1701 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1702 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1703 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 1704 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1705 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 1706 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1707 #define GL_STENCIL_BACK_FUNC 0x8800 1708 #define GL_STENCIL_BACK_FAIL 0x8801 1709 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1710 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1711 #define GL_MAX_DRAW_BUFFERS 0x8824 1712 #define GL_DRAW_BUFFER0 0x8825 1713 #define GL_DRAW_BUFFER1 0x8826 1714 #define GL_DRAW_BUFFER2 0x8827 1715 #define GL_DRAW_BUFFER3 0x8828 1716 #define GL_DRAW_BUFFER4 0x8829 1717 #define GL_DRAW_BUFFER5 0x882A 1718 #define GL_DRAW_BUFFER6 0x882B 1719 #define GL_DRAW_BUFFER7 0x882C 1720 #define GL_DRAW_BUFFER8 0x882D 1721 #define GL_DRAW_BUFFER9 0x882E 1722 #define GL_DRAW_BUFFER10 0x882F 1723 #define GL_DRAW_BUFFER11 0x8830 1724 #define GL_DRAW_BUFFER12 0x8831 1725 #define GL_DRAW_BUFFER13 0x8832 1726 #define GL_DRAW_BUFFER14 0x8833 1727 #define GL_DRAW_BUFFER15 0x8834 1728 #define GL_BLEND_EQUATION_ALPHA 0x883D 1729 #define GL_POINT_SPRITE 0x8861 1730 #define GL_COORD_REPLACE 0x8862 1731 #define GL_MAX_VERTEX_ATTRIBS 0x8869 1732 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1733 #define GL_MAX_TEXTURE_COORDS 0x8871 1734 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1735 #define GL_FRAGMENT_SHADER 0x8B30 1736 #define GL_VERTEX_SHADER 0x8B31 1737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1739 #define GL_MAX_VARYING_FLOATS 0x8B4B 1740 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1741 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1742 #define GL_SHADER_TYPE 0x8B4F 1743 #define GL_FLOAT_VEC2 0x8B50 1744 #define GL_FLOAT_VEC3 0x8B51 1745 #define GL_FLOAT_VEC4 0x8B52 1746 #define GL_INT_VEC2 0x8B53 1747 #define GL_INT_VEC3 0x8B54 1748 #define GL_INT_VEC4 0x8B55 1749 #define GL_BOOL 0x8B56 1750 #define GL_BOOL_VEC2 0x8B57 1751 #define GL_BOOL_VEC3 0x8B58 1752 #define GL_BOOL_VEC4 0x8B59 1753 #define GL_FLOAT_MAT2 0x8B5A 1754 #define GL_FLOAT_MAT3 0x8B5B 1755 #define GL_FLOAT_MAT4 0x8B5C 1756 #define GL_SAMPLER_1D 0x8B5D 1757 #define GL_SAMPLER_2D 0x8B5E 1758 #define GL_SAMPLER_3D 0x8B5F 1759 #define GL_SAMPLER_CUBE 0x8B60 1760 #define GL_SAMPLER_1D_SHADOW 0x8B61 1761 #define GL_SAMPLER_2D_SHADOW 0x8B62 1762 #define GL_DELETE_STATUS 0x8B80 1763 #define GL_COMPILE_STATUS 0x8B81 1764 #define GL_LINK_STATUS 0x8B82 1765 #define GL_VALIDATE_STATUS 0x8B83 1766 #define GL_INFO_LOG_LENGTH 0x8B84 1767 #define GL_ATTACHED_SHADERS 0x8B85 1768 #define GL_ACTIVE_UNIFORMS 0x8B86 1769 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1770 #define GL_SHADER_SOURCE_LENGTH 0x8B88 1771 #define GL_ACTIVE_ATTRIBUTES 0x8B89 1772 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1773 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 1774 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 1775 #define GL_CURRENT_PROGRAM 0x8B8D 1776 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 1777 #define GL_LOWER_LEFT 0x8CA1 1778 #define GL_UPPER_LEFT 0x8CA2 1779 #define GL_STENCIL_BACK_REF 0x8CA3 1780 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1781 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1877 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) 1878 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) 1879 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) 1880 #define glCompileShader GLEW_GET_FUN(__glewCompileShader) 1881 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) 1882 #define glCreateShader GLEW_GET_FUN(__glewCreateShader) 1883 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) 1884 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) 1885 #define glDetachShader GLEW_GET_FUN(__glewDetachShader) 1886 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) 1887 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) 1888 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) 1889 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) 1890 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) 1891 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) 1892 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) 1893 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) 1894 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) 1895 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) 1896 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) 1897 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) 1898 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) 1899 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) 1900 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) 1901 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) 1902 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) 1903 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) 1904 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) 1905 #define glIsProgram GLEW_GET_FUN(__glewIsProgram) 1906 #define glIsShader GLEW_GET_FUN(__glewIsShader) 1907 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) 1908 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) 1909 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) 1910 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) 1911 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) 1912 #define glUniform1f GLEW_GET_FUN(__glewUniform1f) 1913 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) 1914 #define glUniform1i GLEW_GET_FUN(__glewUniform1i) 1915 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) 1916 #define glUniform2f GLEW_GET_FUN(__glewUniform2f) 1917 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) 1918 #define glUniform2i GLEW_GET_FUN(__glewUniform2i) 1919 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) 1920 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) 1921 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) 1922 #define glUniform3i GLEW_GET_FUN(__glewUniform3i) 1923 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) 1924 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) 1925 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) 1926 #define glUniform4i GLEW_GET_FUN(__glewUniform4i) 1927 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) 1928 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) 1929 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) 1930 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) 1931 #define glUseProgram GLEW_GET_FUN(__glewUseProgram) 1932 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) 1933 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) 1934 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) 1935 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) 1936 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) 1937 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) 1938 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) 1939 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) 1940 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) 1941 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) 1942 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) 1943 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) 1944 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) 1945 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) 1946 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) 1947 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) 1948 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) 1949 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) 1950 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) 1951 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) 1952 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) 1953 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) 1954 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) 1955 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) 1956 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) 1957 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) 1958 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) 1959 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) 1960 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) 1961 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) 1962 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) 1963 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) 1964 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) 1965 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) 1966 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) 1967 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) 1968 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) 1969 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) 1971 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) 1977 #ifndef GL_VERSION_2_1 1978 #define GL_VERSION_2_1 1 1980 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 1981 #define GL_PIXEL_PACK_BUFFER 0x88EB 1982 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 1983 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 1984 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 1985 #define GL_FLOAT_MAT2x3 0x8B65 1986 #define GL_FLOAT_MAT2x4 0x8B66 1987 #define GL_FLOAT_MAT3x2 0x8B67 1988 #define GL_FLOAT_MAT3x4 0x8B68 1989 #define GL_FLOAT_MAT4x2 0x8B69 1990 #define GL_FLOAT_MAT4x3 0x8B6A 1991 #define GL_SRGB 0x8C40 1992 #define GL_SRGB8 0x8C41 1993 #define GL_SRGB_ALPHA 0x8C42 1994 #define GL_SRGB8_ALPHA8 0x8C43 1995 #define GL_SLUMINANCE_ALPHA 0x8C44 1996 #define GL_SLUMINANCE8_ALPHA8 0x8C45 1997 #define GL_SLUMINANCE 0x8C46 1998 #define GL_SLUMINANCE8 0x8C47 1999 #define GL_COMPRESSED_SRGB 0x8C48 2000 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 2001 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 2002 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 2011 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) 2012 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) 2013 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) 2014 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) 2015 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) 2016 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) 2018 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) 2024 #ifndef GL_VERSION_3_0 2025 #define GL_VERSION_3_0 1 2027 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES 2028 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 2029 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 2030 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 2031 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB 2032 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 2033 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 2034 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 2035 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS 2036 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 2037 #define GL_MAJOR_VERSION 0x821B 2038 #define GL_MINOR_VERSION 0x821C 2039 #define GL_NUM_EXTENSIONS 0x821D 2040 #define GL_CONTEXT_FLAGS 0x821E 2041 #define GL_DEPTH_BUFFER 0x8223 2042 #define GL_STENCIL_BUFFER 0x8224 2043 #define GL_COMPRESSED_RED 0x8225 2044 #define GL_COMPRESSED_RG 0x8226 2045 #define GL_RGBA32F 0x8814 2046 #define GL_RGB32F 0x8815 2047 #define GL_RGBA16F 0x881A 2048 #define GL_RGB16F 0x881B 2049 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 2050 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 2051 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 2052 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 2053 #define GL_CLAMP_VERTEX_COLOR 0x891A 2054 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 2055 #define GL_CLAMP_READ_COLOR 0x891C 2056 #define GL_FIXED_ONLY 0x891D 2057 #define GL_TEXTURE_RED_TYPE 0x8C10 2058 #define GL_TEXTURE_GREEN_TYPE 0x8C11 2059 #define GL_TEXTURE_BLUE_TYPE 0x8C12 2060 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 2061 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2062 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2063 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 2064 #define GL_UNSIGNED_NORMALIZED 0x8C17 2065 #define GL_TEXTURE_1D_ARRAY 0x8C18 2066 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 2067 #define GL_TEXTURE_2D_ARRAY 0x8C1A 2068 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 2069 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 2070 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 2071 #define GL_R11F_G11F_B10F 0x8C3A 2072 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 2073 #define GL_RGB9_E5 0x8C3D 2074 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 2075 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 2076 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 2077 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 2078 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 2079 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 2080 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 2081 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 2082 #define GL_PRIMITIVES_GENERATED 0x8C87 2083 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 2084 #define GL_RASTERIZER_DISCARD 0x8C89 2085 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 2086 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 2087 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 2088 #define GL_SEPARATE_ATTRIBS 0x8C8D 2089 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 2090 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 2091 #define GL_RGBA32UI 0x8D70 2092 #define GL_RGB32UI 0x8D71 2093 #define GL_RGBA16UI 0x8D76 2094 #define GL_RGB16UI 0x8D77 2095 #define GL_RGBA8UI 0x8D7C 2096 #define GL_RGB8UI 0x8D7D 2097 #define GL_RGBA32I 0x8D82 2098 #define GL_RGB32I 0x8D83 2099 #define GL_RGBA16I 0x8D88 2100 #define GL_RGB16I 0x8D89 2101 #define GL_RGBA8I 0x8D8E 2102 #define GL_RGB8I 0x8D8F 2103 #define GL_RED_INTEGER 0x8D94 2104 #define GL_GREEN_INTEGER 0x8D95 2105 #define GL_BLUE_INTEGER 0x8D96 2106 #define GL_ALPHA_INTEGER 0x8D97 2107 #define GL_RGB_INTEGER 0x8D98 2108 #define GL_RGBA_INTEGER 0x8D99 2109 #define GL_BGR_INTEGER 0x8D9A 2110 #define GL_BGRA_INTEGER 0x8D9B 2111 #define GL_SAMPLER_1D_ARRAY 0x8DC0 2112 #define GL_SAMPLER_2D_ARRAY 0x8DC1 2113 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 2114 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 2115 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 2116 #define GL_UNSIGNED_INT_VEC2 0x8DC6 2117 #define GL_UNSIGNED_INT_VEC3 0x8DC7 2118 #define GL_UNSIGNED_INT_VEC4 0x8DC8 2119 #define GL_INT_SAMPLER_1D 0x8DC9 2120 #define GL_INT_SAMPLER_2D 0x8DCA 2121 #define GL_INT_SAMPLER_3D 0x8DCB 2122 #define GL_INT_SAMPLER_CUBE 0x8DCC 2123 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 2124 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 2125 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 2126 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 2127 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 2128 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 2129 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 2130 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 2131 #define GL_QUERY_WAIT 0x8E13 2132 #define GL_QUERY_NO_WAIT 0x8E14 2133 #define GL_QUERY_BY_REGION_WAIT 0x8E15 2134 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 2192 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) 2193 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) 2194 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) 2195 #define glClampColor GLEW_GET_FUN(__glewClampColor) 2196 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) 2197 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) 2198 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) 2199 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) 2200 #define glColorMaski GLEW_GET_FUN(__glewColorMaski) 2201 #define glDisablei GLEW_GET_FUN(__glewDisablei) 2202 #define glEnablei GLEW_GET_FUN(__glewEnablei) 2203 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) 2204 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) 2205 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) 2206 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) 2207 #define glGetStringi GLEW_GET_FUN(__glewGetStringi) 2208 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) 2209 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) 2210 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) 2211 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) 2212 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) 2213 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) 2214 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) 2215 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) 2216 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) 2217 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) 2218 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) 2219 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) 2220 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) 2221 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) 2222 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) 2223 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) 2224 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) 2225 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) 2226 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) 2227 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) 2228 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) 2229 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) 2230 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) 2231 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) 2232 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) 2233 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) 2234 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) 2235 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) 2236 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) 2237 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) 2238 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) 2239 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) 2240 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) 2241 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) 2242 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) 2243 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) 2244 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) 2245 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) 2246 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) 2248 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) 2254 #ifndef GL_VERSION_3_1 2255 #define GL_VERSION_3_1 1 2257 #define GL_TEXTURE_RECTANGLE 0x84F5 2258 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 2259 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 2260 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 2261 #define GL_SAMPLER_2D_RECT 0x8B63 2262 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 2263 #define GL_TEXTURE_BUFFER 0x8C2A 2264 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 2265 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 2266 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 2267 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E 2268 #define GL_SAMPLER_BUFFER 0x8DC2 2269 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 2270 #define GL_INT_SAMPLER_BUFFER 0x8DD0 2271 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 2272 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 2273 #define GL_RED_SNORM 0x8F90 2274 #define GL_RG_SNORM 0x8F91 2275 #define GL_RGB_SNORM 0x8F92 2276 #define GL_RGBA_SNORM 0x8F93 2277 #define GL_R8_SNORM 0x8F94 2278 #define GL_RG8_SNORM 0x8F95 2279 #define GL_RGB8_SNORM 0x8F96 2280 #define GL_RGBA8_SNORM 0x8F97 2281 #define GL_R16_SNORM 0x8F98 2282 #define GL_RG16_SNORM 0x8F99 2283 #define GL_RGB16_SNORM 0x8F9A 2284 #define GL_RGBA16_SNORM 0x8F9B 2285 #define GL_SIGNED_NORMALIZED 0x8F9C 2286 #define GL_PRIMITIVE_RESTART 0x8F9D 2287 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 2288 #define GL_BUFFER_ACCESS_FLAGS 0x911F 2289 #define GL_BUFFER_MAP_LENGTH 0x9120 2290 #define GL_BUFFER_MAP_OFFSET 0x9121 2297 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) 2298 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) 2299 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) 2300 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) 2302 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) 2308 #ifndef GL_VERSION_3_2 2309 #define GL_VERSION_3_2 1 2311 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 2312 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 2313 #define GL_LINES_ADJACENCY 0x000A 2314 #define GL_LINE_STRIP_ADJACENCY 0x000B 2315 #define GL_TRIANGLES_ADJACENCY 0x000C 2316 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 2317 #define GL_PROGRAM_POINT_SIZE 0x8642 2318 #define GL_GEOMETRY_VERTICES_OUT 0x8916 2319 #define GL_GEOMETRY_INPUT_TYPE 0x8917 2320 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 2321 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 2322 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 2323 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 2324 #define GL_GEOMETRY_SHADER 0x8DD9 2325 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 2326 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 2327 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 2328 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 2329 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 2330 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 2331 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 2332 #define GL_CONTEXT_PROFILE_MASK 0x9126 2338 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) 2339 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) 2340 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) 2342 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) 2348 #ifndef GL_VERSION_3_3 2349 #define GL_VERSION_3_3 1 2351 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 2352 #define GL_ANY_SAMPLES_PASSED 0x8C2F 2353 #define GL_TEXTURE_SWIZZLE_R 0x8E42 2354 #define GL_TEXTURE_SWIZZLE_G 0x8E43 2355 #define GL_TEXTURE_SWIZZLE_B 0x8E44 2356 #define GL_TEXTURE_SWIZZLE_A 0x8E45 2357 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 2358 #define GL_RGB10_A2UI 0x906F 2362 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) 2364 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) 2370 #ifndef GL_VERSION_4_0 2371 #define GL_VERSION_4_0 1 2373 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2374 #define GL_SAMPLE_SHADING 0x8C36 2375 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 2376 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2377 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2378 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2379 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2380 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 2381 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 2382 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F 2383 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 2384 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 2385 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 2386 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 2387 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 2388 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 2389 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 2397 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) 2398 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) 2399 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) 2400 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) 2401 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) 2403 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) 2409 #ifndef GL_VERSION_4_1 2410 #define GL_VERSION_4_1 1 2412 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) 2418 #ifndef GL_3DFX_multisample 2419 #define GL_3DFX_multisample 1 2421 #define GL_MULTISAMPLE_3DFX 0x86B2 2422 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 2423 #define GL_SAMPLES_3DFX 0x86B4 2424 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 2426 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) 2432 #ifndef GL_3DFX_tbuffer 2433 #define GL_3DFX_tbuffer 1 2437 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) 2439 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) 2445 #ifndef GL_3DFX_texture_compression_FXT1 2446 #define GL_3DFX_texture_compression_FXT1 1 2448 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 2449 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 2451 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) 2457 #ifndef GL_AMD_conservative_depth 2458 #define GL_AMD_conservative_depth 1 2460 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) 2466 #ifndef GL_AMD_debug_output 2467 #define GL_AMD_debug_output 1 2469 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 2470 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 2471 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 2472 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 2473 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 2474 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 2475 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 2476 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 2477 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 2478 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 2479 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 2480 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 2481 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 2482 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 2489 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) 2490 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) 2491 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) 2492 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) 2494 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) 2500 #ifndef GL_AMD_draw_buffers_blend 2501 #define GL_AMD_draw_buffers_blend 1 2508 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) 2509 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) 2510 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) 2511 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) 2513 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) 2519 #ifndef GL_AMD_name_gen_delete 2520 #define GL_AMD_name_gen_delete 1 2522 #define GL_DATA_BUFFER_AMD 0x9151 2523 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 2524 #define GL_QUERY_OBJECT_AMD 0x9153 2525 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 2526 #define GL_SAMPLER_OBJECT_AMD 0x9155 2532 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) 2533 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) 2534 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) 2536 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) 2542 #ifndef GL_AMD_performance_monitor 2543 #define GL_AMD_performance_monitor 1 2545 #define GL_UNSIGNED_INT 0x1405 2546 #define GL_FLOAT 0x1406 2547 #define GL_COUNTER_TYPE_AMD 0x8BC0 2548 #define GL_COUNTER_RANGE_AMD 0x8BC1 2549 #define GL_UNSIGNED_INT64_AMD 0x8BC2 2550 #define GL_PERCENTAGE_AMD 0x8BC3 2551 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 2552 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 2553 #define GL_PERFMON_RESULT_AMD 0x8BC6 2567 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) 2568 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) 2569 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) 2570 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) 2571 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) 2572 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) 2573 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) 2574 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) 2575 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) 2576 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) 2577 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) 2579 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) 2585 #ifndef GL_AMD_seamless_cubemap_per_texture 2586 #define GL_AMD_seamless_cubemap_per_texture 1 2588 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F 2590 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) 2596 #ifndef GL_AMD_shader_stencil_export 2597 #define GL_AMD_shader_stencil_export 1 2599 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) 2605 #ifndef GL_AMD_texture_texture4 2606 #define GL_AMD_texture_texture4 1 2608 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) 2614 #ifndef GL_AMD_transform_feedback3_lines_triangles 2615 #define GL_AMD_transform_feedback3_lines_triangles 1 2617 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) 2623 #ifndef GL_AMD_vertex_shader_tessellator 2624 #define GL_AMD_vertex_shader_tessellator 1 2626 #define GL_SAMPLER_BUFFER_AMD 0x9001 2627 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 2628 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 2629 #define GL_TESSELLATION_MODE_AMD 0x9004 2630 #define GL_TESSELLATION_FACTOR_AMD 0x9005 2631 #define GL_DISCRETE_AMD 0x9006 2632 #define GL_CONTINUOUS_AMD 0x9007 2637 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) 2638 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) 2640 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) 2646 #ifndef GL_APPLE_aux_depth_stencil 2647 #define GL_APPLE_aux_depth_stencil 1 2649 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 2651 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) 2657 #ifndef GL_APPLE_client_storage 2658 #define GL_APPLE_client_storage 1 2660 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2662 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) 2668 #ifndef GL_APPLE_element_array 2669 #define GL_APPLE_element_array 1 2671 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 2672 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 2673 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 2681 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) 2682 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) 2683 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) 2684 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) 2685 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) 2687 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) 2693 #ifndef GL_APPLE_fence 2694 #define GL_APPLE_fence 1 2696 #define GL_DRAW_PIXELS_APPLE 0x8A0A 2697 #define GL_FENCE_APPLE 0x8A0B 2708 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) 2709 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) 2710 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) 2711 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) 2712 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) 2713 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) 2714 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) 2715 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) 2717 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) 2723 #ifndef GL_APPLE_float_pixels 2724 #define GL_APPLE_float_pixels 1 2726 #define GL_HALF_APPLE 0x140B 2727 #define GL_RGBA_FLOAT32_APPLE 0x8814 2728 #define GL_RGB_FLOAT32_APPLE 0x8815 2729 #define GL_ALPHA_FLOAT32_APPLE 0x8816 2730 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 2731 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 2732 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 2733 #define GL_RGBA_FLOAT16_APPLE 0x881A 2734 #define GL_RGB_FLOAT16_APPLE 0x881B 2735 #define GL_ALPHA_FLOAT16_APPLE 0x881C 2736 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 2737 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 2738 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 2739 #define GL_COLOR_FLOAT_APPLE 0x8A0F 2741 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) 2747 #ifndef GL_APPLE_flush_buffer_range 2748 #define GL_APPLE_flush_buffer_range 1 2750 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 2751 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 2756 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) 2757 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) 2759 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) 2765 #ifndef GL_APPLE_object_purgeable 2766 #define GL_APPLE_object_purgeable 1 2768 #define GL_BUFFER_OBJECT_APPLE 0x85B3 2769 #define GL_RELEASED_APPLE 0x8A19 2770 #define GL_VOLATILE_APPLE 0x8A1A 2771 #define GL_RETAINED_APPLE 0x8A1B 2772 #define GL_UNDEFINED_APPLE 0x8A1C 2773 #define GL_PURGEABLE_APPLE 0x8A1D 2779 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) 2780 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) 2781 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) 2783 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) 2789 #ifndef GL_APPLE_pixel_buffer 2790 #define GL_APPLE_pixel_buffer 1 2792 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 2794 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) 2800 #ifndef GL_APPLE_rgb_422 2801 #define GL_APPLE_rgb_422 1 2803 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2804 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2805 #define GL_RGB_422_APPLE 0x8A1F 2807 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) 2813 #ifndef GL_APPLE_row_bytes 2814 #define GL_APPLE_row_bytes 1 2816 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 2817 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 2819 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) 2825 #ifndef GL_APPLE_specular_vector 2826 #define GL_APPLE_specular_vector 1 2828 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2830 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) 2836 #ifndef GL_APPLE_texture_range 2837 #define GL_APPLE_texture_range 1 2839 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 2840 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 2841 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 2842 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 2843 #define GL_STORAGE_CACHED_APPLE 0x85BE 2844 #define GL_STORAGE_SHARED_APPLE 0x85BF 2849 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) 2850 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) 2852 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) 2858 #ifndef GL_APPLE_transform_hint 2859 #define GL_APPLE_transform_hint 1 2861 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2863 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) 2869 #ifndef GL_APPLE_vertex_array_object 2870 #define GL_APPLE_vertex_array_object 1 2872 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2879 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) 2880 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) 2881 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) 2882 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) 2884 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) 2890 #ifndef GL_APPLE_vertex_array_range 2891 #define GL_APPLE_vertex_array_range 1 2893 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2894 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2895 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2896 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 2897 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2898 #define GL_STORAGE_CLIENT_APPLE 0x85B4 2899 #define GL_STORAGE_CACHED_APPLE 0x85BE 2900 #define GL_STORAGE_SHARED_APPLE 0x85BF 2906 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) 2907 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) 2908 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) 2910 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) 2916 #ifndef GL_APPLE_vertex_program_evaluators 2917 #define GL_APPLE_vertex_program_evaluators 1 2919 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 2920 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 2921 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 2922 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 2923 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 2924 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 2925 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 2926 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 2927 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 2928 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 2935 typedef void (
GLAPIENTRY *
PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble* points);
2936 typedef void (
GLAPIENTRY *
PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat* points);
2938 #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) 2939 #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) 2940 #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) 2941 #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) 2942 #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) 2943 #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) 2944 #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) 2946 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) 2952 #ifndef GL_APPLE_ycbcr_422 2953 #define GL_APPLE_ycbcr_422 1 2955 #define GL_YCBCR_422_APPLE 0x85B9 2956 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2957 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2959 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) 2965 #ifndef GL_ARB_ES2_compatibility 2966 #define GL_ARB_ES2_compatibility 1 2968 #define GL_FIXED 0x140C 2969 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2970 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2971 #define GL_LOW_FLOAT 0x8DF0 2972 #define GL_MEDIUM_FLOAT 0x8DF1 2973 #define GL_HIGH_FLOAT 0x8DF2 2974 #define GL_LOW_INT 0x8DF3 2975 #define GL_MEDIUM_INT 0x8DF4 2976 #define GL_HIGH_INT 0x8DF5 2977 #define GL_SHADER_BINARY_FORMATS 0x8DF8 2978 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2979 #define GL_SHADER_COMPILER 0x8DFA 2980 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2981 #define GL_MAX_VARYING_VECTORS 0x8DFC 2982 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2990 #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) 2991 #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) 2992 #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) 2993 #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) 2994 #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) 2996 #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) 3002 #ifndef GL_ARB_blend_func_extended 3003 #define GL_ARB_blend_func_extended 1 3005 #define GL_SRC1_COLOR 0x88F9 3006 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 3007 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 3008 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 3013 #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) 3014 #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) 3016 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) 3022 #ifndef GL_ARB_cl_event 3023 #define GL_ARB_cl_event 1 3025 #define GL_SYNC_CL_EVENT_ARB 0x8240 3026 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 3030 #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) 3032 #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) 3038 #ifndef GL_ARB_color_buffer_float 3039 #define GL_ARB_color_buffer_float 1 3041 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 3042 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 3043 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 3044 #define GL_CLAMP_READ_COLOR_ARB 0x891C 3045 #define GL_FIXED_ONLY_ARB 0x891D 3049 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) 3051 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) 3057 #ifndef GL_ARB_compatibility 3058 #define GL_ARB_compatibility 1 3060 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) 3066 #ifndef GL_ARB_copy_buffer 3067 #define GL_ARB_copy_buffer 1 3069 #define GL_COPY_READ_BUFFER 0x8F36 3070 #define GL_COPY_WRITE_BUFFER 0x8F37 3074 #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) 3076 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) 3082 #ifndef GL_ARB_debug_output 3083 #define GL_ARB_debug_output 1 3085 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 3086 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 3087 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 3088 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 3089 #define GL_DEBUG_SOURCE_API_ARB 0x8246 3090 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 3091 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 3092 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 3093 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 3094 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 3095 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 3096 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 3097 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 3098 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 3099 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 3100 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 3101 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 3102 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 3103 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 3104 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 3105 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 3106 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 3113 #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) 3114 #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) 3115 #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) 3116 #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) 3118 #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) 3124 #ifndef GL_ARB_depth_buffer_float 3125 #define GL_ARB_depth_buffer_float 1 3127 #define GL_DEPTH_COMPONENT32F 0x8CAC 3128 #define GL_DEPTH32F_STENCIL8 0x8CAD 3129 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 3131 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) 3137 #ifndef GL_ARB_depth_clamp 3138 #define GL_ARB_depth_clamp 1 3140 #define GL_DEPTH_CLAMP 0x864F 3142 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) 3148 #ifndef GL_ARB_depth_texture 3149 #define GL_ARB_depth_texture 1 3151 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 3152 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 3153 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 3154 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 3155 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 3157 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) 3163 #ifndef GL_ARB_draw_buffers 3164 #define GL_ARB_draw_buffers 1 3166 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 3167 #define GL_DRAW_BUFFER0_ARB 0x8825 3168 #define GL_DRAW_BUFFER1_ARB 0x8826 3169 #define GL_DRAW_BUFFER2_ARB 0x8827 3170 #define GL_DRAW_BUFFER3_ARB 0x8828 3171 #define GL_DRAW_BUFFER4_ARB 0x8829 3172 #define GL_DRAW_BUFFER5_ARB 0x882A 3173 #define GL_DRAW_BUFFER6_ARB 0x882B 3174 #define GL_DRAW_BUFFER7_ARB 0x882C 3175 #define GL_DRAW_BUFFER8_ARB 0x882D 3176 #define GL_DRAW_BUFFER9_ARB 0x882E 3177 #define GL_DRAW_BUFFER10_ARB 0x882F 3178 #define GL_DRAW_BUFFER11_ARB 0x8830 3179 #define GL_DRAW_BUFFER12_ARB 0x8831 3180 #define GL_DRAW_BUFFER13_ARB 0x8832 3181 #define GL_DRAW_BUFFER14_ARB 0x8833 3182 #define GL_DRAW_BUFFER15_ARB 0x8834 3186 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) 3188 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) 3194 #ifndef GL_ARB_draw_buffers_blend 3195 #define GL_ARB_draw_buffers_blend 1 3202 #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) 3203 #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) 3204 #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) 3205 #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) 3207 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) 3213 #ifndef GL_ARB_draw_elements_base_vertex 3214 #define GL_ARB_draw_elements_base_vertex 1 3221 #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) 3222 #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) 3223 #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) 3224 #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) 3226 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) 3232 #ifndef GL_ARB_draw_indirect 3233 #define GL_ARB_draw_indirect 1 3235 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 3236 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 3241 #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) 3242 #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) 3244 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) 3250 #ifndef GL_ARB_draw_instanced 3251 #define GL_ARB_draw_instanced 1 3256 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) 3257 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) 3259 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) 3265 #ifndef GL_ARB_explicit_attrib_location 3266 #define GL_ARB_explicit_attrib_location 1 3268 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) 3274 #ifndef GL_ARB_fragment_coord_conventions 3275 #define GL_ARB_fragment_coord_conventions 1 3277 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) 3283 #ifndef GL_ARB_fragment_program 3284 #define GL_ARB_fragment_program 1 3286 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 3287 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 3288 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 3289 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 3290 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 3291 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 3292 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 3293 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 3294 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 3295 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 3296 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 3297 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 3298 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 3299 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 3300 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 3302 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) 3308 #ifndef GL_ARB_fragment_program_shadow 3309 #define GL_ARB_fragment_program_shadow 1 3311 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) 3317 #ifndef GL_ARB_fragment_shader 3318 #define GL_ARB_fragment_shader 1 3320 #define GL_FRAGMENT_SHADER_ARB 0x8B30 3321 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 3322 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 3324 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) 3330 #ifndef GL_ARB_framebuffer_object 3331 #define GL_ARB_framebuffer_object 1 3333 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 3334 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 3335 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 3336 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 3337 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 3338 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 3339 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 3340 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 3341 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 3342 #define GL_FRAMEBUFFER_DEFAULT 0x8218 3343 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 3344 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 3345 #define GL_INDEX 0x8222 3346 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 3347 #define GL_DEPTH_STENCIL 0x84F9 3348 #define GL_UNSIGNED_INT_24_8 0x84FA 3349 #define GL_DEPTH24_STENCIL8 0x88F0 3350 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 3351 #define GL_UNSIGNED_NORMALIZED 0x8C17 3352 #define GL_SRGB 0x8C40 3353 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 3354 #define GL_FRAMEBUFFER_BINDING 0x8CA6 3355 #define GL_RENDERBUFFER_BINDING 0x8CA7 3356 #define GL_READ_FRAMEBUFFER 0x8CA8 3357 #define GL_DRAW_FRAMEBUFFER 0x8CA9 3358 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 3359 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 3360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 3361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 3362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 3363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 3364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3365 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 3366 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 3367 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 3368 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 3369 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 3370 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 3371 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 3372 #define GL_COLOR_ATTACHMENT0 0x8CE0 3373 #define GL_COLOR_ATTACHMENT1 0x8CE1 3374 #define GL_COLOR_ATTACHMENT2 0x8CE2 3375 #define GL_COLOR_ATTACHMENT3 0x8CE3 3376 #define GL_COLOR_ATTACHMENT4 0x8CE4 3377 #define GL_COLOR_ATTACHMENT5 0x8CE5 3378 #define GL_COLOR_ATTACHMENT6 0x8CE6 3379 #define GL_COLOR_ATTACHMENT7 0x8CE7 3380 #define GL_COLOR_ATTACHMENT8 0x8CE8 3381 #define GL_COLOR_ATTACHMENT9 0x8CE9 3382 #define GL_COLOR_ATTACHMENT10 0x8CEA 3383 #define GL_COLOR_ATTACHMENT11 0x8CEB 3384 #define GL_COLOR_ATTACHMENT12 0x8CEC 3385 #define GL_COLOR_ATTACHMENT13 0x8CED 3386 #define GL_COLOR_ATTACHMENT14 0x8CEE 3387 #define GL_COLOR_ATTACHMENT15 0x8CEF 3388 #define GL_DEPTH_ATTACHMENT 0x8D00 3389 #define GL_STENCIL_ATTACHMENT 0x8D20 3390 #define GL_FRAMEBUFFER 0x8D40 3391 #define GL_RENDERBUFFER 0x8D41 3392 #define GL_RENDERBUFFER_WIDTH 0x8D42 3393 #define GL_RENDERBUFFER_HEIGHT 0x8D43 3394 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 3395 #define GL_STENCIL_INDEX1 0x8D46 3396 #define GL_STENCIL_INDEX4 0x8D47 3397 #define GL_STENCIL_INDEX8 0x8D48 3398 #define GL_STENCIL_INDEX16 0x8D49 3399 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 3400 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 3401 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 3402 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 3403 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 3404 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 3405 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 3406 #define GL_MAX_SAMPLES 0x8D57 3410 typedef void (
GLAPIENTRY *
PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3429 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) 3430 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) 3431 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) 3432 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) 3433 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) 3434 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) 3435 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) 3436 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) 3437 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) 3438 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) 3439 #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) 3440 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) 3441 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) 3442 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) 3443 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) 3444 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) 3445 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) 3446 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) 3447 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) 3448 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) 3450 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) 3456 #ifndef GL_ARB_framebuffer_sRGB 3457 #define GL_ARB_framebuffer_sRGB 1 3459 #define GL_FRAMEBUFFER_SRGB 0x8DB9 3461 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) 3467 #ifndef GL_ARB_geometry_shader4 3468 #define GL_ARB_geometry_shader4 1 3470 #define GL_LINES_ADJACENCY_ARB 0xA 3471 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB 3472 #define GL_TRIANGLES_ADJACENCY_ARB 0xC 3473 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD 3474 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3475 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3476 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3477 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3478 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3479 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3480 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3481 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3482 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3483 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3484 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3485 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3486 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3487 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3488 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3495 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) 3496 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) 3497 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) 3498 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) 3500 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) 3506 #ifndef GL_ARB_get_program_binary 3507 #define GL_ARB_get_program_binary 1 3509 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 3510 #define GL_PROGRAM_BINARY_LENGTH 0x8741 3511 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 3512 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 3518 #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) 3519 #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) 3520 #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) 3522 #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) 3528 #ifndef GL_ARB_gpu_shader5 3529 #define GL_ARB_gpu_shader5 1 3531 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 3532 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 3533 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 3534 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 3535 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 3536 #define GL_MAX_VERTEX_STREAMS 0x8E71 3538 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) 3544 #ifndef GL_ARB_gpu_shader_fp64 3545 #define GL_ARB_gpu_shader_fp64 1 3547 #define GL_DOUBLE_MAT2 0x8F46 3548 #define GL_DOUBLE_MAT3 0x8F47 3549 #define GL_DOUBLE_MAT4 0x8F48 3550 #define GL_DOUBLE_VEC2 0x8FFC 3551 #define GL_DOUBLE_VEC3 0x8FFD 3552 #define GL_DOUBLE_VEC4 0x8FFE 3590 #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) 3591 #define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) 3592 #define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) 3593 #define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) 3594 #define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) 3595 #define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) 3596 #define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) 3597 #define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) 3598 #define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) 3599 #define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) 3600 #define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) 3601 #define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) 3602 #define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) 3603 #define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) 3604 #define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) 3605 #define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) 3606 #define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) 3607 #define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) 3608 #define glUniform1d GLEW_GET_FUN(__glewUniform1d) 3609 #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) 3610 #define glUniform2d GLEW_GET_FUN(__glewUniform2d) 3611 #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) 3612 #define glUniform3d GLEW_GET_FUN(__glewUniform3d) 3613 #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) 3614 #define glUniform4d GLEW_GET_FUN(__glewUniform4d) 3615 #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) 3616 #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) 3617 #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) 3618 #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) 3619 #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) 3620 #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) 3621 #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) 3622 #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) 3623 #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) 3624 #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) 3626 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) 3632 #ifndef GL_ARB_half_float_pixel 3633 #define GL_ARB_half_float_pixel 1 3635 #define GL_HALF_FLOAT_ARB 0x140B 3637 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) 3643 #ifndef GL_ARB_half_float_vertex 3644 #define GL_ARB_half_float_vertex 1 3646 #define GL_HALF_FLOAT 0x140B 3648 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) 3654 #ifndef GL_ARB_imaging 3655 #define GL_ARB_imaging 1 3657 #define GL_CONSTANT_COLOR 0x8001 3658 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 3659 #define GL_CONSTANT_ALPHA 0x8003 3660 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 3661 #define GL_BLEND_COLOR 0x8005 3662 #define GL_FUNC_ADD 0x8006 3663 #define GL_MIN 0x8007 3664 #define GL_MAX 0x8008 3665 #define GL_BLEND_EQUATION 0x8009 3666 #define GL_FUNC_SUBTRACT 0x800A 3667 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 3668 #define GL_CONVOLUTION_1D 0x8010 3669 #define GL_CONVOLUTION_2D 0x8011 3670 #define GL_SEPARABLE_2D 0x8012 3671 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3672 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3673 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3674 #define GL_REDUCE 0x8016 3675 #define GL_CONVOLUTION_FORMAT 0x8017 3676 #define GL_CONVOLUTION_WIDTH 0x8018 3677 #define GL_CONVOLUTION_HEIGHT 0x8019 3678 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3679 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3680 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3681 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3682 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3683 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3684 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3685 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3686 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3687 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3688 #define GL_HISTOGRAM 0x8024 3689 #define GL_PROXY_HISTOGRAM 0x8025 3690 #define GL_HISTOGRAM_WIDTH 0x8026 3691 #define GL_HISTOGRAM_FORMAT 0x8027 3692 #define GL_HISTOGRAM_RED_SIZE 0x8028 3693 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3694 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3695 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3696 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3697 #define GL_HISTOGRAM_SINK 0x802D 3698 #define GL_MINMAX 0x802E 3699 #define GL_MINMAX_FORMAT 0x802F 3700 #define GL_MINMAX_SINK 0x8030 3701 #define GL_TABLE_TOO_LARGE 0x8031 3702 #define GL_COLOR_MATRIX 0x80B1 3703 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3704 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3705 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3706 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3707 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3708 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3709 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3710 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3711 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3712 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3713 #define GL_COLOR_TABLE 0x80D0 3714 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3715 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3716 #define GL_PROXY_COLOR_TABLE 0x80D3 3717 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3718 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3719 #define GL_COLOR_TABLE_SCALE 0x80D6 3720 #define GL_COLOR_TABLE_BIAS 0x80D7 3721 #define GL_COLOR_TABLE_FORMAT 0x80D8 3722 #define GL_COLOR_TABLE_WIDTH 0x80D9 3723 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3724 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3725 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3726 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3727 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3728 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3729 #define GL_IGNORE_BORDER 0x8150 3730 #define GL_CONSTANT_BORDER 0x8151 3731 #define GL_WRAP_BORDER 0x8152 3732 #define GL_REPLICATE_BORDER 0x8153 3733 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3768 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) 3769 #define glColorTable GLEW_GET_FUN(__glewColorTable) 3770 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) 3771 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) 3772 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) 3773 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) 3774 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) 3775 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) 3776 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) 3777 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) 3778 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) 3779 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) 3780 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) 3781 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) 3782 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) 3783 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) 3784 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) 3785 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) 3786 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) 3787 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) 3788 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) 3789 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) 3790 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) 3791 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) 3792 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) 3793 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) 3794 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) 3795 #define glHistogram GLEW_GET_FUN(__glewHistogram) 3796 #define glMinmax GLEW_GET_FUN(__glewMinmax) 3797 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) 3798 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) 3799 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) 3801 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) 3807 #ifndef GL_ARB_instanced_arrays 3808 #define GL_ARB_instanced_arrays 1 3810 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3814 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) 3816 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) 3822 #ifndef GL_ARB_map_buffer_range 3823 #define GL_ARB_map_buffer_range 1 3825 #define GL_MAP_READ_BIT 0x0001 3826 #define GL_MAP_WRITE_BIT 0x0002 3827 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 3828 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 3829 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 3830 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 3835 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) 3836 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) 3838 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) 3844 #ifndef GL_ARB_matrix_palette 3845 #define GL_ARB_matrix_palette 1 3847 #define GL_MATRIX_PALETTE_ARB 0x8840 3848 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3849 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3850 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3851 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3852 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3853 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3854 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3855 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3856 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3864 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) 3865 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) 3866 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) 3867 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) 3868 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) 3870 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) 3876 #ifndef GL_ARB_multisample 3877 #define GL_ARB_multisample 1 3879 #define GL_MULTISAMPLE_ARB 0x809D 3880 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3881 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3882 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3883 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3884 #define GL_SAMPLES_ARB 0x80A9 3885 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3886 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3887 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3891 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) 3893 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) 3899 #ifndef GL_ARB_multitexture 3900 #define GL_ARB_multitexture 1 3902 #define GL_TEXTURE0_ARB 0x84C0 3903 #define GL_TEXTURE1_ARB 0x84C1 3904 #define GL_TEXTURE2_ARB 0x84C2 3905 #define GL_TEXTURE3_ARB 0x84C3 3906 #define GL_TEXTURE4_ARB 0x84C4 3907 #define GL_TEXTURE5_ARB 0x84C5 3908 #define GL_TEXTURE6_ARB 0x84C6 3909 #define GL_TEXTURE7_ARB 0x84C7 3910 #define GL_TEXTURE8_ARB 0x84C8 3911 #define GL_TEXTURE9_ARB 0x84C9 3912 #define GL_TEXTURE10_ARB 0x84CA 3913 #define GL_TEXTURE11_ARB 0x84CB 3914 #define GL_TEXTURE12_ARB 0x84CC 3915 #define GL_TEXTURE13_ARB 0x84CD 3916 #define GL_TEXTURE14_ARB 0x84CE 3917 #define GL_TEXTURE15_ARB 0x84CF 3918 #define GL_TEXTURE16_ARB 0x84D0 3919 #define GL_TEXTURE17_ARB 0x84D1 3920 #define GL_TEXTURE18_ARB 0x84D2 3921 #define GL_TEXTURE19_ARB 0x84D3 3922 #define GL_TEXTURE20_ARB 0x84D4 3923 #define GL_TEXTURE21_ARB 0x84D5 3924 #define GL_TEXTURE22_ARB 0x84D6 3925 #define GL_TEXTURE23_ARB 0x84D7 3926 #define GL_TEXTURE24_ARB 0x84D8 3927 #define GL_TEXTURE25_ARB 0x84D9 3928 #define GL_TEXTURE26_ARB 0x84DA 3929 #define GL_TEXTURE27_ARB 0x84DB 3930 #define GL_TEXTURE28_ARB 0x84DC 3931 #define GL_TEXTURE29_ARB 0x84DD 3932 #define GL_TEXTURE30_ARB 0x84DE 3933 #define GL_TEXTURE31_ARB 0x84DF 3934 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3935 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3936 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3973 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) 3974 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) 3975 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) 3976 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) 3977 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) 3978 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) 3979 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) 3980 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) 3981 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) 3982 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) 3983 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) 3984 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) 3985 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) 3986 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) 3987 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) 3988 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) 3989 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) 3990 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) 3991 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) 3992 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) 3993 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) 3994 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) 3995 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) 3996 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) 3997 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) 3998 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) 3999 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) 4000 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) 4001 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) 4002 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) 4003 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) 4004 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) 4005 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) 4006 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) 4008 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) 4014 #ifndef GL_ARB_occlusion_query 4015 #define GL_ARB_occlusion_query 1 4017 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 4018 #define GL_CURRENT_QUERY_ARB 0x8865 4019 #define GL_QUERY_RESULT_ARB 0x8866 4020 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 4021 #define GL_SAMPLES_PASSED_ARB 0x8914 4032 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) 4033 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) 4034 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) 4035 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) 4036 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) 4037 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) 4038 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) 4039 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) 4041 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) 4047 #ifndef GL_ARB_occlusion_query2 4048 #define GL_ARB_occlusion_query2 1 4050 #define GL_ANY_SAMPLES_PASSED 0x8C2F 4052 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) 4058 #ifndef GL_ARB_pixel_buffer_object 4059 #define GL_ARB_pixel_buffer_object 1 4061 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 4062 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 4063 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 4064 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 4066 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) 4072 #ifndef GL_ARB_point_parameters 4073 #define GL_ARB_point_parameters 1 4075 #define GL_POINT_SIZE_MIN_ARB 0x8126 4076 #define GL_POINT_SIZE_MAX_ARB 0x8127 4077 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 4078 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 4083 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) 4084 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) 4086 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) 4092 #ifndef GL_ARB_point_sprite 4093 #define GL_ARB_point_sprite 1 4095 #define GL_POINT_SPRITE_ARB 0x8861 4096 #define GL_COORD_REPLACE_ARB 0x8862 4098 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) 4104 #ifndef GL_ARB_provoking_vertex 4105 #define GL_ARB_provoking_vertex 1 4107 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 4108 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 4109 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 4110 #define GL_PROVOKING_VERTEX 0x8E4F 4114 #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) 4116 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) 4122 #ifndef GL_ARB_robustness 4123 #define GL_ARB_robustness 1 4125 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 4126 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 4127 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 4128 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 4129 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 4130 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 4131 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 4153 #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) 4154 #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) 4155 #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) 4156 #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) 4157 #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) 4158 #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) 4159 #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) 4160 #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) 4161 #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) 4162 #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) 4163 #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) 4164 #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) 4165 #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) 4166 #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) 4167 #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) 4168 #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) 4169 #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) 4170 #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) 4171 #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) 4173 #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) 4179 #ifndef GL_ARB_sample_shading 4180 #define GL_ARB_sample_shading 1 4182 #define GL_SAMPLE_SHADING_ARB 0x8C36 4183 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 4187 #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) 4189 #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) 4195 #ifndef GL_ARB_sampler_objects 4196 #define GL_ARB_sampler_objects 1 4198 #define GL_SAMPLER_BINDING 0x8919 4215 #define glBindSampler GLEW_GET_FUN(__glewBindSampler) 4216 #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) 4217 #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) 4218 #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) 4219 #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) 4220 #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) 4221 #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) 4222 #define glIsSampler GLEW_GET_FUN(__glewIsSampler) 4223 #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) 4224 #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) 4225 #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) 4226 #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) 4227 #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) 4228 #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) 4230 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) 4236 #ifndef GL_ARB_seamless_cube_map 4237 #define GL_ARB_seamless_cube_map 1 4239 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 4241 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) 4247 #ifndef GL_ARB_separate_shader_objects 4248 #define GL_ARB_separate_shader_objects 1 4250 #define GL_VERTEX_SHADER_BIT 0x00000001 4251 #define GL_FRAGMENT_SHADER_BIT 0x00000002 4252 #define GL_GEOMETRY_SHADER_BIT 0x00000004 4253 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 4254 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 4255 #define GL_PROGRAM_SEPARABLE 0x8258 4256 #define GL_ACTIVE_PROGRAM 0x8259 4257 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 4258 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 4321 #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) 4322 #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) 4323 #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) 4324 #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) 4325 #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) 4326 #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) 4327 #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) 4328 #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) 4329 #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) 4330 #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) 4331 #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) 4332 #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) 4333 #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) 4334 #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) 4335 #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) 4336 #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) 4337 #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) 4338 #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) 4339 #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) 4340 #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) 4341 #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) 4342 #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) 4343 #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) 4344 #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) 4345 #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) 4346 #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) 4347 #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) 4348 #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) 4349 #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) 4350 #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) 4351 #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) 4352 #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) 4353 #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) 4354 #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) 4355 #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) 4356 #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) 4357 #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) 4358 #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) 4359 #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) 4360 #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) 4361 #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) 4362 #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) 4363 #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) 4364 #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) 4365 #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) 4366 #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) 4367 #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) 4368 #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) 4369 #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) 4370 #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) 4371 #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) 4372 #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) 4373 #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) 4374 #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) 4375 #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) 4376 #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) 4377 #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) 4378 #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) 4379 #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) 4380 #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) 4382 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) 4388 #ifndef GL_ARB_shader_bit_encoding 4389 #define GL_ARB_shader_bit_encoding 1 4391 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) 4397 #ifndef GL_ARB_shader_objects 4398 #define GL_ARB_shader_objects 1 4400 #define GL_PROGRAM_OBJECT_ARB 0x8B40 4401 #define GL_SHADER_OBJECT_ARB 0x8B48 4402 #define GL_OBJECT_TYPE_ARB 0x8B4E 4403 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 4404 #define GL_FLOAT_VEC2_ARB 0x8B50 4405 #define GL_FLOAT_VEC3_ARB 0x8B51 4406 #define GL_FLOAT_VEC4_ARB 0x8B52 4407 #define GL_INT_VEC2_ARB 0x8B53 4408 #define GL_INT_VEC3_ARB 0x8B54 4409 #define GL_INT_VEC4_ARB 0x8B55 4410 #define GL_BOOL_ARB 0x8B56 4411 #define GL_BOOL_VEC2_ARB 0x8B57 4412 #define GL_BOOL_VEC3_ARB 0x8B58 4413 #define GL_BOOL_VEC4_ARB 0x8B59 4414 #define GL_FLOAT_MAT2_ARB 0x8B5A 4415 #define GL_FLOAT_MAT3_ARB 0x8B5B 4416 #define GL_FLOAT_MAT4_ARB 0x8B5C 4417 #define GL_SAMPLER_1D_ARB 0x8B5D 4418 #define GL_SAMPLER_2D_ARB 0x8B5E 4419 #define GL_SAMPLER_3D_ARB 0x8B5F 4420 #define GL_SAMPLER_CUBE_ARB 0x8B60 4421 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 4422 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 4423 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 4424 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 4425 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 4426 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 4427 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 4428 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 4429 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 4430 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 4431 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 4432 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 4433 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 4478 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) 4479 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) 4480 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) 4481 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) 4482 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) 4483 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) 4484 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) 4485 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) 4486 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) 4487 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) 4488 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) 4489 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) 4490 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) 4491 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) 4492 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) 4493 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) 4494 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) 4495 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) 4496 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) 4497 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) 4498 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) 4499 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) 4500 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) 4501 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) 4502 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) 4503 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) 4504 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) 4505 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) 4506 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) 4507 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) 4508 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) 4509 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) 4510 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) 4511 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) 4512 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) 4513 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) 4514 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) 4515 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) 4516 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) 4518 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) 4524 #ifndef GL_ARB_shader_precision 4525 #define GL_ARB_shader_precision 1 4527 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) 4533 #ifndef GL_ARB_shader_stencil_export 4534 #define GL_ARB_shader_stencil_export 1 4536 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) 4542 #ifndef GL_ARB_shader_subroutine 4543 #define GL_ARB_shader_subroutine 1 4545 #define GL_ACTIVE_SUBROUTINES 0x8DE5 4546 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 4547 #define GL_MAX_SUBROUTINES 0x8DE7 4548 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 4549 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 4550 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 4551 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 4552 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 4553 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 4564 #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) 4565 #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) 4566 #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) 4567 #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) 4568 #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) 4569 #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) 4570 #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) 4571 #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) 4573 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) 4579 #ifndef GL_ARB_shader_texture_lod 4580 #define GL_ARB_shader_texture_lod 1 4582 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) 4588 #ifndef GL_ARB_shading_language_100 4589 #define GL_ARB_shading_language_100 1 4591 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 4593 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) 4599 #ifndef GL_ARB_shading_language_include 4600 #define GL_ARB_shading_language_include 1 4602 #define GL_SHADER_INCLUDE_ARB 0x8DAE 4603 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 4604 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 4613 #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) 4614 #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) 4615 #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) 4616 #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) 4617 #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) 4618 #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) 4620 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) 4626 #ifndef GL_ARB_shadow 4627 #define GL_ARB_shadow 1 4629 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 4630 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 4631 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 4633 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) 4639 #ifndef GL_ARB_shadow_ambient 4640 #define GL_ARB_shadow_ambient 1 4642 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 4644 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) 4651 #define GL_ARB_sync 1 4653 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 4654 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 4655 #define GL_OBJECT_TYPE 0x9112 4656 #define GL_SYNC_CONDITION 0x9113 4657 #define GL_SYNC_STATUS 0x9114 4658 #define GL_SYNC_FLAGS 0x9115 4659 #define GL_SYNC_FENCE 0x9116 4660 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 4661 #define GL_UNSIGNALED 0x9118 4662 #define GL_SIGNALED 0x9119 4663 #define GL_ALREADY_SIGNALED 0x911A 4664 #define GL_TIMEOUT_EXPIRED 0x911B 4665 #define GL_CONDITION_SATISFIED 0x911C 4666 #define GL_WAIT_FAILED 0x911D 4667 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF 4677 #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) 4678 #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) 4679 #define glFenceSync GLEW_GET_FUN(__glewFenceSync) 4680 #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) 4681 #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) 4682 #define glIsSync GLEW_GET_FUN(__glewIsSync) 4683 #define glWaitSync GLEW_GET_FUN(__glewWaitSync) 4685 #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) 4691 #ifndef GL_ARB_tessellation_shader 4692 #define GL_ARB_tessellation_shader 1 4694 #define GL_PATCHES 0xE 4695 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 4696 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 4697 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 4698 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 4699 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 4700 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 4701 #define GL_PATCH_VERTICES 0x8E72 4702 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 4703 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 4704 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 4705 #define GL_TESS_GEN_MODE 0x8E76 4706 #define GL_TESS_GEN_SPACING 0x8E77 4707 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 4708 #define GL_TESS_GEN_POINT_MODE 0x8E79 4709 #define GL_ISOLINES 0x8E7A 4710 #define GL_FRACTIONAL_ODD 0x8E7B 4711 #define GL_FRACTIONAL_EVEN 0x8E7C 4712 #define GL_MAX_PATCH_VERTICES 0x8E7D 4713 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 4714 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 4715 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 4716 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 4717 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 4718 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 4719 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 4720 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 4721 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 4722 #define GL_TESS_EVALUATION_SHADER 0x8E87 4723 #define GL_TESS_CONTROL_SHADER 0x8E88 4724 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 4725 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 4730 #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) 4731 #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) 4733 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) 4739 #ifndef GL_ARB_texture_border_clamp 4740 #define GL_ARB_texture_border_clamp 1 4742 #define GL_CLAMP_TO_BORDER_ARB 0x812D 4744 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) 4750 #ifndef GL_ARB_texture_buffer_object 4751 #define GL_ARB_texture_buffer_object 1 4753 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 4754 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 4755 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 4756 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 4757 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 4761 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) 4763 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) 4769 #ifndef GL_ARB_texture_buffer_object_rgb32 4770 #define GL_ARB_texture_buffer_object_rgb32 1 4772 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) 4778 #ifndef GL_ARB_texture_compression 4779 #define GL_ARB_texture_compression 1 4781 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 4782 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 4783 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 4784 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 4785 #define GL_COMPRESSED_RGB_ARB 0x84ED 4786 #define GL_COMPRESSED_RGBA_ARB 0x84EE 4787 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 4788 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 4789 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 4790 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 4791 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 4798 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void* data);
4801 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) 4802 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) 4803 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) 4804 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) 4805 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) 4806 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) 4807 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) 4809 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) 4815 #ifndef GL_ARB_texture_compression_bptc 4816 #define GL_ARB_texture_compression_bptc 1 4818 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 4819 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 4820 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 4821 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 4823 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) 4829 #ifndef GL_ARB_texture_compression_rgtc 4830 #define GL_ARB_texture_compression_rgtc 1 4832 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 4833 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 4834 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 4835 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 4837 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) 4843 #ifndef GL_ARB_texture_cube_map 4844 #define GL_ARB_texture_cube_map 1 4846 #define GL_NORMAL_MAP_ARB 0x8511 4847 #define GL_REFLECTION_MAP_ARB 0x8512 4848 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 4849 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 4850 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 4851 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 4852 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 4853 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 4854 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 4855 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 4856 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 4857 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 4859 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) 4865 #ifndef GL_ARB_texture_cube_map_array 4866 #define GL_ARB_texture_cube_map_array 1 4868 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 4869 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 4870 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 4871 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 4872 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 4873 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 4874 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 4876 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) 4882 #ifndef GL_ARB_texture_env_add 4883 #define GL_ARB_texture_env_add 1 4885 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) 4891 #ifndef GL_ARB_texture_env_combine 4892 #define GL_ARB_texture_env_combine 1 4894 #define GL_SUBTRACT_ARB 0x84E7 4895 #define GL_COMBINE_ARB 0x8570 4896 #define GL_COMBINE_RGB_ARB 0x8571 4897 #define GL_COMBINE_ALPHA_ARB 0x8572 4898 #define GL_RGB_SCALE_ARB 0x8573 4899 #define GL_ADD_SIGNED_ARB 0x8574 4900 #define GL_INTERPOLATE_ARB 0x8575 4901 #define GL_CONSTANT_ARB 0x8576 4902 #define GL_PRIMARY_COLOR_ARB 0x8577 4903 #define GL_PREVIOUS_ARB 0x8578 4904 #define GL_SOURCE0_RGB_ARB 0x8580 4905 #define GL_SOURCE1_RGB_ARB 0x8581 4906 #define GL_SOURCE2_RGB_ARB 0x8582 4907 #define GL_SOURCE0_ALPHA_ARB 0x8588 4908 #define GL_SOURCE1_ALPHA_ARB 0x8589 4909 #define GL_SOURCE2_ALPHA_ARB 0x858A 4910 #define GL_OPERAND0_RGB_ARB 0x8590 4911 #define GL_OPERAND1_RGB_ARB 0x8591 4912 #define GL_OPERAND2_RGB_ARB 0x8592 4913 #define GL_OPERAND0_ALPHA_ARB 0x8598 4914 #define GL_OPERAND1_ALPHA_ARB 0x8599 4915 #define GL_OPERAND2_ALPHA_ARB 0x859A 4917 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) 4923 #ifndef GL_ARB_texture_env_crossbar 4924 #define GL_ARB_texture_env_crossbar 1 4926 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) 4932 #ifndef GL_ARB_texture_env_dot3 4933 #define GL_ARB_texture_env_dot3 1 4935 #define GL_DOT3_RGB_ARB 0x86AE 4936 #define GL_DOT3_RGBA_ARB 0x86AF 4938 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) 4944 #ifndef GL_ARB_texture_float 4945 #define GL_ARB_texture_float 1 4947 #define GL_RGBA32F_ARB 0x8814 4948 #define GL_RGB32F_ARB 0x8815 4949 #define GL_ALPHA32F_ARB 0x8816 4950 #define GL_INTENSITY32F_ARB 0x8817 4951 #define GL_LUMINANCE32F_ARB 0x8818 4952 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 4953 #define GL_RGBA16F_ARB 0x881A 4954 #define GL_RGB16F_ARB 0x881B 4955 #define GL_ALPHA16F_ARB 0x881C 4956 #define GL_INTENSITY16F_ARB 0x881D 4957 #define GL_LUMINANCE16F_ARB 0x881E 4958 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 4959 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 4960 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 4961 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 4962 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 4963 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 4964 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 4965 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 4966 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 4968 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) 4974 #ifndef GL_ARB_texture_gather 4975 #define GL_ARB_texture_gather 1 4977 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 4978 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 4979 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 4981 #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) 4987 #ifndef GL_ARB_texture_mirrored_repeat 4988 #define GL_ARB_texture_mirrored_repeat 1 4990 #define GL_MIRRORED_REPEAT_ARB 0x8370 4992 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) 4998 #ifndef GL_ARB_texture_multisample 4999 #define GL_ARB_texture_multisample 1 5001 #define GL_SAMPLE_POSITION 0x8E50 5002 #define GL_SAMPLE_MASK 0x8E51 5003 #define GL_SAMPLE_MASK_VALUE 0x8E52 5004 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 5005 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 5006 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 5007 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 5008 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 5009 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 5010 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 5011 #define GL_TEXTURE_SAMPLES 0x9106 5012 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 5013 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 5014 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 5015 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 5016 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 5017 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 5018 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 5019 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 5020 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 5021 #define GL_MAX_INTEGER_SAMPLES 0x9110 5028 #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) 5029 #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) 5030 #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) 5031 #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) 5033 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) 5039 #ifndef GL_ARB_texture_non_power_of_two 5040 #define GL_ARB_texture_non_power_of_two 1 5042 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) 5048 #ifndef GL_ARB_texture_query_lod 5049 #define GL_ARB_texture_query_lod 1 5051 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) 5057 #ifndef GL_ARB_texture_rectangle 5058 #define GL_ARB_texture_rectangle 1 5060 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 5061 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 5062 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 5063 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 5064 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 5065 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 5067 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) 5073 #ifndef GL_ARB_texture_rg 5074 #define GL_ARB_texture_rg 1 5076 #define GL_RED 0x1903 5077 #define GL_COMPRESSED_RED 0x8225 5078 #define GL_COMPRESSED_RG 0x8226 5079 #define GL_RG 0x8227 5080 #define GL_RG_INTEGER 0x8228 5081 #define GL_R8 0x8229 5082 #define GL_R16 0x822A 5083 #define GL_RG8 0x822B 5084 #define GL_RG16 0x822C 5085 #define GL_R16F 0x822D 5086 #define GL_R32F 0x822E 5087 #define GL_RG16F 0x822F 5088 #define GL_RG32F 0x8230 5089 #define GL_R8I 0x8231 5090 #define GL_R8UI 0x8232 5091 #define GL_R16I 0x8233 5092 #define GL_R16UI 0x8234 5093 #define GL_R32I 0x8235 5094 #define GL_R32UI 0x8236 5095 #define GL_RG8I 0x8237 5096 #define GL_RG8UI 0x8238 5097 #define GL_RG16I 0x8239 5098 #define GL_RG16UI 0x823A 5099 #define GL_RG32I 0x823B 5100 #define GL_RG32UI 0x823C 5102 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) 5108 #ifndef GL_ARB_texture_rgb10_a2ui 5109 #define GL_ARB_texture_rgb10_a2ui 1 5111 #define GL_RGB10_A2UI 0x906F 5113 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) 5119 #ifndef GL_ARB_texture_swizzle 5120 #define GL_ARB_texture_swizzle 1 5122 #define GL_TEXTURE_SWIZZLE_R 0x8E42 5123 #define GL_TEXTURE_SWIZZLE_G 0x8E43 5124 #define GL_TEXTURE_SWIZZLE_B 0x8E44 5125 #define GL_TEXTURE_SWIZZLE_A 0x8E45 5126 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 5128 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) 5134 #ifndef GL_ARB_timer_query 5135 #define GL_ARB_timer_query 1 5137 #define GL_TIME_ELAPSED 0x88BF 5138 #define GL_TIMESTAMP 0x8E28 5144 #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) 5145 #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) 5146 #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) 5148 #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) 5154 #ifndef GL_ARB_transform_feedback2 5155 #define GL_ARB_transform_feedback2 1 5157 #define GL_TRANSFORM_FEEDBACK 0x8E22 5158 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 5159 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 5160 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 5170 #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) 5171 #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) 5172 #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) 5173 #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) 5174 #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) 5175 #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) 5176 #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) 5178 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) 5184 #ifndef GL_ARB_transform_feedback3 5185 #define GL_ARB_transform_feedback3 1 5187 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 5188 #define GL_MAX_VERTEX_STREAMS 0x8E71 5195 #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) 5196 #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) 5197 #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) 5198 #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) 5200 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) 5206 #ifndef GL_ARB_transpose_matrix 5207 #define GL_ARB_transpose_matrix 1 5209 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 5210 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 5211 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 5212 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 5219 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) 5220 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) 5221 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) 5222 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) 5224 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) 5230 #ifndef GL_ARB_uniform_buffer_object 5231 #define GL_ARB_uniform_buffer_object 1 5233 #define GL_UNIFORM_BUFFER 0x8A11 5234 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 5235 #define GL_UNIFORM_BUFFER_START 0x8A29 5236 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 5237 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 5238 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 5239 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 5240 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 5241 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 5242 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 5243 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 5244 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 5245 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 5246 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 5247 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 5248 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 5249 #define GL_UNIFORM_TYPE 0x8A37 5250 #define GL_UNIFORM_SIZE 0x8A38 5251 #define GL_UNIFORM_NAME_LENGTH 0x8A39 5252 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 5253 #define GL_UNIFORM_OFFSET 0x8A3B 5254 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 5255 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 5256 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 5257 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 5258 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 5259 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 5260 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 5261 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 5262 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 5263 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 5264 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 5265 #define GL_INVALID_INDEX 0xFFFFFFFF 5278 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) 5279 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) 5280 #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) 5281 #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) 5282 #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) 5283 #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) 5284 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) 5285 #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) 5286 #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) 5287 #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) 5289 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) 5295 #ifndef GL_ARB_vertex_array_bgra 5296 #define GL_ARB_vertex_array_bgra 1 5298 #define GL_BGRA 0x80E1 5300 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) 5306 #ifndef GL_ARB_vertex_array_object 5307 #define GL_ARB_vertex_array_object 1 5309 #define GL_VERTEX_ARRAY_BINDING 0x85B5 5316 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) 5317 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) 5318 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) 5319 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) 5321 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) 5327 #ifndef GL_ARB_vertex_attrib_64bit 5328 #define GL_ARB_vertex_attrib_64bit 1 5330 #define GL_DOUBLE_MAT2 0x8F46 5331 #define GL_DOUBLE_MAT3 0x8F47 5332 #define GL_DOUBLE_MAT4 0x8F48 5333 #define GL_DOUBLE_VEC2 0x8FFC 5334 #define GL_DOUBLE_VEC3 0x8FFD 5335 #define GL_DOUBLE_VEC4 0x8FFE 5348 #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) 5349 #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) 5350 #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) 5351 #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) 5352 #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) 5353 #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) 5354 #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) 5355 #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) 5356 #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) 5357 #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) 5359 #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) 5365 #ifndef GL_ARB_vertex_blend 5366 #define GL_ARB_vertex_blend 1 5368 #define GL_MODELVIEW0_ARB 0x1700 5369 #define GL_MODELVIEW1_ARB 0x850A 5370 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 5371 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 5372 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 5373 #define GL_VERTEX_BLEND_ARB 0x86A7 5374 #define GL_CURRENT_WEIGHT_ARB 0x86A8 5375 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 5376 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 5377 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 5378 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 5379 #define GL_WEIGHT_ARRAY_ARB 0x86AD 5380 #define GL_MODELVIEW2_ARB 0x8722 5381 #define GL_MODELVIEW3_ARB 0x8723 5382 #define GL_MODELVIEW4_ARB 0x8724 5383 #define GL_MODELVIEW5_ARB 0x8725 5384 #define GL_MODELVIEW6_ARB 0x8726 5385 #define GL_MODELVIEW7_ARB 0x8727 5386 #define GL_MODELVIEW8_ARB 0x8728 5387 #define GL_MODELVIEW9_ARB 0x8729 5388 #define GL_MODELVIEW10_ARB 0x872A 5389 #define GL_MODELVIEW11_ARB 0x872B 5390 #define GL_MODELVIEW12_ARB 0x872C 5391 #define GL_MODELVIEW13_ARB 0x872D 5392 #define GL_MODELVIEW14_ARB 0x872E 5393 #define GL_MODELVIEW15_ARB 0x872F 5394 #define GL_MODELVIEW16_ARB 0x8730 5395 #define GL_MODELVIEW17_ARB 0x8731 5396 #define GL_MODELVIEW18_ARB 0x8732 5397 #define GL_MODELVIEW19_ARB 0x8733 5398 #define GL_MODELVIEW20_ARB 0x8734 5399 #define GL_MODELVIEW21_ARB 0x8735 5400 #define GL_MODELVIEW22_ARB 0x8736 5401 #define GL_MODELVIEW23_ARB 0x8737 5402 #define GL_MODELVIEW24_ARB 0x8738 5403 #define GL_MODELVIEW25_ARB 0x8739 5404 #define GL_MODELVIEW26_ARB 0x873A 5405 #define GL_MODELVIEW27_ARB 0x873B 5406 #define GL_MODELVIEW28_ARB 0x873C 5407 #define GL_MODELVIEW29_ARB 0x873D 5408 #define GL_MODELVIEW30_ARB 0x873E 5409 #define GL_MODELVIEW31_ARB 0x873F 5422 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) 5423 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) 5424 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) 5425 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) 5426 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) 5427 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) 5428 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) 5429 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) 5430 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) 5431 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) 5433 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) 5439 #ifndef GL_ARB_vertex_buffer_object 5440 #define GL_ARB_vertex_buffer_object 1 5442 #define GL_BUFFER_SIZE_ARB 0x8764 5443 #define GL_BUFFER_USAGE_ARB 0x8765 5444 #define GL_ARRAY_BUFFER_ARB 0x8892 5445 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 5446 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 5447 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 5448 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 5449 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 5450 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 5451 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 5452 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 5453 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 5454 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 5455 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 5456 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 5457 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 5458 #define GL_READ_ONLY_ARB 0x88B8 5459 #define GL_WRITE_ONLY_ARB 0x88B9 5460 #define GL_READ_WRITE_ARB 0x88BA 5461 #define GL_BUFFER_ACCESS_ARB 0x88BB 5462 #define GL_BUFFER_MAPPED_ARB 0x88BC 5463 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 5464 #define GL_STREAM_DRAW_ARB 0x88E0 5465 #define GL_STREAM_READ_ARB 0x88E1 5466 #define GL_STREAM_COPY_ARB 0x88E2 5467 #define GL_STATIC_DRAW_ARB 0x88E4 5468 #define GL_STATIC_READ_ARB 0x88E5 5469 #define GL_STATIC_COPY_ARB 0x88E6 5470 #define GL_DYNAMIC_DRAW_ARB 0x88E8 5471 #define GL_DYNAMIC_READ_ARB 0x88E9 5472 #define GL_DYNAMIC_COPY_ARB 0x88EA 5489 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) 5490 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) 5491 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) 5492 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) 5493 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) 5494 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) 5495 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) 5496 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) 5497 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) 5498 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) 5499 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) 5501 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) 5507 #ifndef GL_ARB_vertex_program 5508 #define GL_ARB_vertex_program 1 5510 #define GL_COLOR_SUM_ARB 0x8458 5511 #define GL_VERTEX_PROGRAM_ARB 0x8620 5512 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 5513 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 5514 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 5515 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 5516 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 5517 #define GL_PROGRAM_LENGTH_ARB 0x8627 5518 #define GL_PROGRAM_STRING_ARB 0x8628 5519 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 5520 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 5521 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 5522 #define GL_CURRENT_MATRIX_ARB 0x8641 5523 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 5524 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 5525 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 5526 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 5527 #define GL_PROGRAM_BINDING_ARB 0x8677 5528 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 5529 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 5530 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 5531 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 5532 #define GL_PROGRAM_FORMAT_ARB 0x8876 5533 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 5534 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 5535 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 5536 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 5537 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 5538 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 5539 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 5540 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 5541 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 5542 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 5543 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 5544 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 5545 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 5546 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 5547 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 5548 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 5549 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 5550 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 5551 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 5552 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 5553 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 5554 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 5555 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 5556 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 5557 #define GL_MATRIX0_ARB 0x88C0 5558 #define GL_MATRIX1_ARB 0x88C1 5559 #define GL_MATRIX2_ARB 0x88C2 5560 #define GL_MATRIX3_ARB 0x88C3 5561 #define GL_MATRIX4_ARB 0x88C4 5562 #define GL_MATRIX5_ARB 0x88C5 5563 #define GL_MATRIX6_ARB 0x88C6 5564 #define GL_MATRIX7_ARB 0x88C7 5565 #define GL_MATRIX8_ARB 0x88C8 5566 #define GL_MATRIX9_ARB 0x88C9 5567 #define GL_MATRIX10_ARB 0x88CA 5568 #define GL_MATRIX11_ARB 0x88CB 5569 #define GL_MATRIX12_ARB 0x88CC 5570 #define GL_MATRIX13_ARB 0x88CD 5571 #define GL_MATRIX14_ARB 0x88CE 5572 #define GL_MATRIX15_ARB 0x88CF 5573 #define GL_MATRIX16_ARB 0x88D0 5574 #define GL_MATRIX17_ARB 0x88D1 5575 #define GL_MATRIX18_ARB 0x88D2 5576 #define GL_MATRIX19_ARB 0x88D3 5577 #define GL_MATRIX20_ARB 0x88D4 5578 #define GL_MATRIX21_ARB 0x88D5 5579 #define GL_MATRIX22_ARB 0x88D6 5580 #define GL_MATRIX23_ARB 0x88D7 5581 #define GL_MATRIX24_ARB 0x88D8 5582 #define GL_MATRIX25_ARB 0x88D9 5583 #define GL_MATRIX26_ARB 0x88DA 5584 #define GL_MATRIX27_ARB 0x88DB 5585 #define GL_MATRIX28_ARB 0x88DC 5586 #define GL_MATRIX29_ARB 0x88DD 5587 #define GL_MATRIX30_ARB 0x88DE 5588 #define GL_MATRIX31_ARB 0x88DF 5653 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) 5654 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) 5655 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) 5656 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) 5657 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) 5658 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) 5659 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) 5660 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) 5661 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) 5662 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) 5663 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) 5664 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) 5665 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) 5666 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) 5667 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) 5668 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) 5669 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) 5670 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) 5671 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) 5672 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) 5673 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) 5674 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) 5675 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) 5676 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) 5677 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) 5678 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) 5679 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) 5680 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) 5681 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) 5682 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) 5683 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) 5684 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) 5685 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) 5686 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) 5687 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) 5688 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) 5689 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) 5690 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) 5691 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) 5692 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) 5693 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) 5694 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) 5695 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) 5696 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) 5697 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) 5698 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) 5699 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) 5700 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) 5701 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) 5702 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) 5703 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) 5704 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) 5705 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) 5706 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) 5707 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) 5708 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) 5709 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) 5710 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) 5711 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) 5712 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) 5713 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) 5714 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) 5716 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) 5722 #ifndef GL_ARB_vertex_shader 5723 #define GL_ARB_vertex_shader 1 5725 #define GL_VERTEX_SHADER_ARB 0x8B31 5726 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 5727 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 5728 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 5729 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 5730 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 5731 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 5737 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) 5738 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) 5739 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) 5741 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) 5747 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 5748 #define GL_ARB_vertex_type_2_10_10_10_rev 1 5750 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 5751 #define GL_INT_2_10_10_10_REV 0x8D9F 5792 #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) 5793 #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) 5794 #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) 5795 #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) 5796 #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) 5797 #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) 5798 #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) 5799 #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) 5800 #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) 5801 #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) 5802 #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) 5803 #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) 5804 #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) 5805 #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) 5806 #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) 5807 #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) 5808 #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) 5809 #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) 5810 #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) 5811 #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) 5812 #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) 5813 #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) 5814 #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) 5815 #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) 5816 #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) 5817 #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) 5818 #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) 5819 #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) 5820 #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) 5821 #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) 5822 #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) 5823 #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) 5824 #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) 5825 #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) 5826 #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) 5827 #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) 5828 #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) 5829 #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) 5831 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) 5837 #ifndef GL_ARB_viewport_array 5838 #define GL_ARB_viewport_array 1 5840 #define GL_DEPTH_RANGE 0x0B70 5841 #define GL_VIEWPORT 0x0BA2 5842 #define GL_SCISSOR_BOX 0x0C10 5843 #define GL_SCISSOR_TEST 0x0C11 5844 #define GL_MAX_VIEWPORTS 0x825B 5845 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 5846 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 5847 #define GL_LAYER_PROVOKING_VERTEX 0x825E 5848 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 5849 #define GL_UNDEFINED_VERTEX 0x8260 5850 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 5851 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 5852 #define GL_PROVOKING_VERTEX 0x8E4F 5865 #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) 5866 #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) 5867 #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) 5868 #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) 5869 #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) 5870 #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) 5871 #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) 5872 #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) 5873 #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) 5874 #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) 5876 #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) 5882 #ifndef GL_ARB_window_pos 5883 #define GL_ARB_window_pos 1 5902 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) 5903 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) 5904 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) 5905 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) 5906 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) 5907 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) 5908 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) 5909 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) 5910 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) 5911 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) 5912 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) 5913 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) 5914 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) 5915 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) 5916 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) 5917 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) 5919 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) 5925 #ifndef GL_ATIX_point_sprites 5926 #define GL_ATIX_point_sprites 1 5928 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 5929 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 5930 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 5931 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 5932 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 5933 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 5935 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) 5941 #ifndef GL_ATIX_texture_env_combine3 5942 #define GL_ATIX_texture_env_combine3 1 5944 #define GL_MODULATE_ADD_ATIX 0x8744 5945 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 5946 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 5948 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) 5954 #ifndef GL_ATIX_texture_env_route 5955 #define GL_ATIX_texture_env_route 1 5957 #define GL_SECONDARY_COLOR_ATIX 0x8747 5958 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 5959 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 5961 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) 5967 #ifndef GL_ATIX_vertex_shader_output_point_size 5968 #define GL_ATIX_vertex_shader_output_point_size 1 5970 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E 5972 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) 5978 #ifndef GL_ATI_draw_buffers 5979 #define GL_ATI_draw_buffers 1 5981 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 5982 #define GL_DRAW_BUFFER0_ATI 0x8825 5983 #define GL_DRAW_BUFFER1_ATI 0x8826 5984 #define GL_DRAW_BUFFER2_ATI 0x8827 5985 #define GL_DRAW_BUFFER3_ATI 0x8828 5986 #define GL_DRAW_BUFFER4_ATI 0x8829 5987 #define GL_DRAW_BUFFER5_ATI 0x882A 5988 #define GL_DRAW_BUFFER6_ATI 0x882B 5989 #define GL_DRAW_BUFFER7_ATI 0x882C 5990 #define GL_DRAW_BUFFER8_ATI 0x882D 5991 #define GL_DRAW_BUFFER9_ATI 0x882E 5992 #define GL_DRAW_BUFFER10_ATI 0x882F 5993 #define GL_DRAW_BUFFER11_ATI 0x8830 5994 #define GL_DRAW_BUFFER12_ATI 0x8831 5995 #define GL_DRAW_BUFFER13_ATI 0x8832 5996 #define GL_DRAW_BUFFER14_ATI 0x8833 5997 #define GL_DRAW_BUFFER15_ATI 0x8834 6001 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) 6003 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) 6009 #ifndef GL_ATI_element_array 6010 #define GL_ATI_element_array 1 6012 #define GL_ELEMENT_ARRAY_ATI 0x8768 6013 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 6014 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 6020 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) 6021 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) 6022 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) 6024 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) 6030 #ifndef GL_ATI_envmap_bumpmap 6031 #define GL_ATI_envmap_bumpmap 1 6033 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 6034 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 6035 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 6036 #define GL_BUMP_TEX_UNITS_ATI 0x8778 6037 #define GL_DUDV_ATI 0x8779 6038 #define GL_DU8DV8_ATI 0x877A 6039 #define GL_BUMP_ENVMAP_ATI 0x877B 6040 #define GL_BUMP_TARGET_ATI 0x877C 6047 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) 6048 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) 6049 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) 6050 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) 6052 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) 6058 #ifndef GL_ATI_fragment_shader 6059 #define GL_ATI_fragment_shader 1 6061 #define GL_RED_BIT_ATI 0x00000001 6062 #define GL_2X_BIT_ATI 0x00000001 6063 #define GL_4X_BIT_ATI 0x00000002 6064 #define GL_GREEN_BIT_ATI 0x00000002 6065 #define GL_COMP_BIT_ATI 0x00000002 6066 #define GL_BLUE_BIT_ATI 0x00000004 6067 #define GL_8X_BIT_ATI 0x00000004 6068 #define GL_NEGATE_BIT_ATI 0x00000004 6069 #define GL_BIAS_BIT_ATI 0x00000008 6070 #define GL_HALF_BIT_ATI 0x00000008 6071 #define GL_QUARTER_BIT_ATI 0x00000010 6072 #define GL_EIGHTH_BIT_ATI 0x00000020 6073 #define GL_SATURATE_BIT_ATI 0x00000040 6074 #define GL_FRAGMENT_SHADER_ATI 0x8920 6075 #define GL_REG_0_ATI 0x8921 6076 #define GL_REG_1_ATI 0x8922 6077 #define GL_REG_2_ATI 0x8923 6078 #define GL_REG_3_ATI 0x8924 6079 #define GL_REG_4_ATI 0x8925 6080 #define GL_REG_5_ATI 0x8926 6081 #define GL_CON_0_ATI 0x8941 6082 #define GL_CON_1_ATI 0x8942 6083 #define GL_CON_2_ATI 0x8943 6084 #define GL_CON_3_ATI 0x8944 6085 #define GL_CON_4_ATI 0x8945 6086 #define GL_CON_5_ATI 0x8946 6087 #define GL_CON_6_ATI 0x8947 6088 #define GL_CON_7_ATI 0x8948 6089 #define GL_MOV_ATI 0x8961 6090 #define GL_ADD_ATI 0x8963 6091 #define GL_MUL_ATI 0x8964 6092 #define GL_SUB_ATI 0x8965 6093 #define GL_DOT3_ATI 0x8966 6094 #define GL_DOT4_ATI 0x8967 6095 #define GL_MAD_ATI 0x8968 6096 #define GL_LERP_ATI 0x8969 6097 #define GL_CND_ATI 0x896A 6098 #define GL_CND0_ATI 0x896B 6099 #define GL_DOT2_ADD_ATI 0x896C 6100 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 6101 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 6102 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 6103 #define GL_NUM_PASSES_ATI 0x8970 6104 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 6105 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 6106 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 6107 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 6108 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 6109 #define GL_SWIZZLE_STR_ATI 0x8976 6110 #define GL_SWIZZLE_STQ_ATI 0x8977 6111 #define GL_SWIZZLE_STR_DR_ATI 0x8978 6112 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 6113 #define GL_SWIZZLE_STRQ_ATI 0x897A 6114 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 6118 typedef void (
GLAPIENTRY *
PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
6123 typedef void (
GLAPIENTRY *
PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
6131 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) 6132 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) 6133 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) 6134 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) 6135 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) 6136 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) 6137 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) 6138 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) 6139 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) 6140 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) 6141 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) 6142 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) 6143 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) 6144 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) 6146 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) 6152 #ifndef GL_ATI_map_object_buffer 6153 #define GL_ATI_map_object_buffer 1 6158 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) 6159 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) 6161 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) 6167 #ifndef GL_ATI_meminfo 6168 #define GL_ATI_meminfo 1 6170 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 6171 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 6172 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 6174 #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) 6180 #ifndef GL_ATI_pn_triangles 6181 #define GL_ATI_pn_triangles 1 6183 #define GL_PN_TRIANGLES_ATI 0x87F0 6184 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 6185 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 6186 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 6187 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 6188 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 6189 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 6190 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 6191 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 6196 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) 6197 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) 6199 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) 6205 #ifndef GL_ATI_separate_stencil 6206 #define GL_ATI_separate_stencil 1 6208 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 6209 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 6210 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 6211 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 6216 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) 6217 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) 6219 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) 6225 #ifndef GL_ATI_shader_texture_lod 6226 #define GL_ATI_shader_texture_lod 1 6228 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) 6234 #ifndef GL_ATI_text_fragment_shader 6235 #define GL_ATI_text_fragment_shader 1 6237 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 6239 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) 6245 #ifndef GL_ATI_texture_compression_3dc 6246 #define GL_ATI_texture_compression_3dc 1 6248 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 6250 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) 6256 #ifndef GL_ATI_texture_env_combine3 6257 #define GL_ATI_texture_env_combine3 1 6259 #define GL_MODULATE_ADD_ATI 0x8744 6260 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 6261 #define GL_MODULATE_SUBTRACT_ATI 0x8746 6263 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) 6269 #ifndef GL_ATI_texture_float 6270 #define GL_ATI_texture_float 1 6272 #define GL_RGBA_FLOAT32_ATI 0x8814 6273 #define GL_RGB_FLOAT32_ATI 0x8815 6274 #define GL_ALPHA_FLOAT32_ATI 0x8816 6275 #define GL_INTENSITY_FLOAT32_ATI 0x8817 6276 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 6277 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 6278 #define GL_RGBA_FLOAT16_ATI 0x881A 6279 #define GL_RGB_FLOAT16_ATI 0x881B 6280 #define GL_ALPHA_FLOAT16_ATI 0x881C 6281 #define GL_INTENSITY_FLOAT16_ATI 0x881D 6282 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 6283 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 6285 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) 6291 #ifndef GL_ATI_texture_mirror_once 6292 #define GL_ATI_texture_mirror_once 1 6294 #define GL_MIRROR_CLAMP_ATI 0x8742 6295 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 6297 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) 6303 #ifndef GL_ATI_vertex_array_object 6304 #define GL_ATI_vertex_array_object 1 6306 #define GL_STATIC_ATI 0x8760 6307 #define GL_DYNAMIC_ATI 0x8761 6308 #define GL_PRESERVE_ATI 0x8762 6309 #define GL_DISCARD_ATI 0x8763 6310 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 6311 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 6312 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 6313 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 6328 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) 6329 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) 6330 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) 6331 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) 6332 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) 6333 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) 6334 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) 6335 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) 6336 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) 6337 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) 6338 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) 6339 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) 6341 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) 6347 #ifndef GL_ATI_vertex_attrib_array_object 6348 #define GL_ATI_vertex_attrib_array_object 1 6354 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) 6355 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) 6356 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) 6358 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) 6364 #ifndef GL_ATI_vertex_streams 6365 #define GL_ATI_vertex_streams 1 6367 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 6368 #define GL_VERTEX_SOURCE_ATI 0x876C 6369 #define GL_VERTEX_STREAM0_ATI 0x876D 6370 #define GL_VERTEX_STREAM1_ATI 0x876E 6371 #define GL_VERTEX_STREAM2_ATI 0x876F 6372 #define GL_VERTEX_STREAM3_ATI 0x8770 6373 #define GL_VERTEX_STREAM4_ATI 0x8771 6374 #define GL_VERTEX_STREAM5_ATI 0x8772 6375 #define GL_VERTEX_STREAM6_ATI 0x8773 6376 #define GL_VERTEX_STREAM7_ATI 0x8774 6416 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) 6417 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) 6418 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) 6419 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) 6420 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) 6421 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) 6422 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) 6423 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) 6424 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) 6425 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) 6426 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) 6427 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) 6428 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) 6429 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) 6430 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) 6431 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) 6432 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) 6433 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) 6434 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) 6435 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) 6436 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) 6437 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) 6438 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) 6439 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) 6440 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) 6441 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) 6442 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) 6443 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) 6444 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) 6445 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) 6446 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) 6447 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) 6448 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) 6449 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) 6450 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) 6451 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) 6452 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) 6454 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) 6460 #ifndef GL_EXT_422_pixels 6461 #define GL_EXT_422_pixels 1 6463 #define GL_422_EXT 0x80CC 6464 #define GL_422_REV_EXT 0x80CD 6465 #define GL_422_AVERAGE_EXT 0x80CE 6466 #define GL_422_REV_AVERAGE_EXT 0x80CF 6468 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) 6474 #ifndef GL_EXT_Cg_shader 6475 #define GL_EXT_Cg_shader 1 6477 #define GL_CG_VERTEX_SHADER_EXT 0x890E 6478 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F 6480 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) 6487 #define GL_EXT_abgr 1 6489 #define GL_ABGR_EXT 0x8000 6491 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) 6498 #define GL_EXT_bgra 1 6500 #define GL_BGR_EXT 0x80E0 6501 #define GL_BGRA_EXT 0x80E1 6503 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) 6509 #ifndef GL_EXT_bindable_uniform 6510 #define GL_EXT_bindable_uniform 1 6512 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 6513 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 6514 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 6515 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 6516 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 6517 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 6523 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) 6524 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) 6525 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) 6527 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) 6533 #ifndef GL_EXT_blend_color 6534 #define GL_EXT_blend_color 1 6536 #define GL_CONSTANT_COLOR_EXT 0x8001 6537 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 6538 #define GL_CONSTANT_ALPHA_EXT 0x8003 6539 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 6540 #define GL_BLEND_COLOR_EXT 0x8005 6544 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) 6546 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) 6552 #ifndef GL_EXT_blend_equation_separate 6553 #define GL_EXT_blend_equation_separate 1 6555 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 6556 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 6560 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) 6562 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) 6568 #ifndef GL_EXT_blend_func_separate 6569 #define GL_EXT_blend_func_separate 1 6571 #define GL_BLEND_DST_RGB_EXT 0x80C8 6572 #define GL_BLEND_SRC_RGB_EXT 0x80C9 6573 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 6574 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 6578 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) 6580 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) 6586 #ifndef GL_EXT_blend_logic_op 6587 #define GL_EXT_blend_logic_op 1 6589 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) 6595 #ifndef GL_EXT_blend_minmax 6596 #define GL_EXT_blend_minmax 1 6598 #define GL_FUNC_ADD_EXT 0x8006 6599 #define GL_MIN_EXT 0x8007 6600 #define GL_MAX_EXT 0x8008 6601 #define GL_BLEND_EQUATION_EXT 0x8009 6605 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) 6607 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) 6613 #ifndef GL_EXT_blend_subtract 6614 #define GL_EXT_blend_subtract 1 6616 #define GL_FUNC_SUBTRACT_EXT 0x800A 6617 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 6619 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) 6625 #ifndef GL_EXT_clip_volume_hint 6626 #define GL_EXT_clip_volume_hint 1 6628 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 6630 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) 6636 #ifndef GL_EXT_cmyka 6637 #define GL_EXT_cmyka 1 6639 #define GL_CMYK_EXT 0x800C 6640 #define GL_CMYKA_EXT 0x800D 6641 #define GL_PACK_CMYK_HINT_EXT 0x800E 6642 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 6644 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) 6650 #ifndef GL_EXT_color_subtable 6651 #define GL_EXT_color_subtable 1 6656 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) 6657 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) 6659 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) 6665 #ifndef GL_EXT_compiled_vertex_array 6666 #define GL_EXT_compiled_vertex_array 1 6668 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 6669 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 6674 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) 6675 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) 6677 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) 6683 #ifndef GL_EXT_convolution 6684 #define GL_EXT_convolution 1 6686 #define GL_CONVOLUTION_1D_EXT 0x8010 6687 #define GL_CONVOLUTION_2D_EXT 0x8011 6688 #define GL_SEPARABLE_2D_EXT 0x8012 6689 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 6690 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 6691 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 6692 #define GL_REDUCE_EXT 0x8016 6693 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 6694 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 6695 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 6696 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 6697 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 6698 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 6699 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 6700 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 6701 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 6702 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 6703 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 6704 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 6705 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 6721 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) 6722 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) 6723 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) 6724 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) 6725 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) 6726 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) 6727 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) 6728 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) 6729 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) 6730 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) 6731 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) 6732 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) 6733 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) 6735 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) 6741 #ifndef GL_EXT_coordinate_frame 6742 #define GL_EXT_coordinate_frame 1 6744 #define GL_TANGENT_ARRAY_EXT 0x8439 6745 #define GL_BINORMAL_ARRAY_EXT 0x843A 6746 #define GL_CURRENT_TANGENT_EXT 0x843B 6747 #define GL_CURRENT_BINORMAL_EXT 0x843C 6748 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 6749 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 6750 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 6751 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 6752 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 6753 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 6754 #define GL_MAP1_TANGENT_EXT 0x8444 6755 #define GL_MAP2_TANGENT_EXT 0x8445 6756 #define GL_MAP1_BINORMAL_EXT 0x8446 6757 #define GL_MAP2_BINORMAL_EXT 0x8447 6762 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) 6763 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) 6765 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) 6771 #ifndef GL_EXT_copy_texture 6772 #define GL_EXT_copy_texture 1 6780 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) 6781 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) 6782 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) 6783 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) 6784 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) 6786 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) 6792 #ifndef GL_EXT_cull_vertex 6793 #define GL_EXT_cull_vertex 1 6795 #define GL_CULL_VERTEX_EXT 0x81AA 6796 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 6797 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 6802 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) 6803 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) 6805 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) 6811 #ifndef GL_EXT_depth_bounds_test 6812 #define GL_EXT_depth_bounds_test 1 6814 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 6815 #define GL_DEPTH_BOUNDS_EXT 0x8891 6819 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) 6821 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) 6827 #ifndef GL_EXT_direct_state_access 6828 #define GL_EXT_direct_state_access 1 6830 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 6831 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 6832 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6842 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void* data);
6848 typedef void (
GLAPIENTRY *
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void* data);
6949 typedef void (
GLAPIENTRY *
PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const void* pixels);
6950 typedef void (
GLAPIENTRY *
PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels);
6951 typedef void (
GLAPIENTRY *
PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const void* pixels);
6961 typedef void (
GLAPIENTRY *
PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void* pixels);
7022 typedef void (
GLAPIENTRY *
PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const void* pixels);
7023 typedef void (
GLAPIENTRY *
PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels);
7024 typedef void (
GLAPIENTRY *
PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const void* pixels);
7033 typedef void (
GLAPIENTRY *
PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const void* pixels);
7034 typedef void (
GLAPIENTRY *
PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void* pixels);
7048 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) 7049 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) 7050 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) 7051 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) 7052 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) 7053 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) 7054 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) 7055 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) 7056 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) 7057 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) 7058 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) 7059 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) 7060 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) 7061 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) 7062 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) 7063 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) 7064 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) 7065 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) 7066 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) 7067 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) 7068 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) 7069 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) 7070 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) 7071 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) 7072 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) 7073 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) 7074 #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) 7075 #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) 7076 #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) 7077 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) 7078 #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) 7079 #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) 7080 #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) 7081 #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) 7082 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) 7083 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) 7084 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) 7085 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) 7086 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) 7087 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) 7088 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) 7089 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) 7090 #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) 7091 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) 7092 #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) 7093 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) 7094 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) 7095 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) 7096 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) 7097 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) 7098 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) 7099 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) 7100 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) 7101 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) 7102 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) 7103 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) 7104 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) 7105 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) 7106 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) 7107 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) 7108 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) 7109 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) 7110 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) 7111 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) 7112 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) 7113 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) 7114 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) 7115 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) 7116 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) 7117 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) 7118 #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) 7119 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) 7120 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) 7121 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) 7122 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) 7123 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) 7124 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) 7125 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) 7126 #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) 7127 #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) 7128 #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) 7129 #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) 7130 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) 7131 #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) 7132 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) 7133 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) 7134 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) 7135 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) 7136 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) 7137 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) 7138 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) 7139 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) 7140 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) 7141 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) 7142 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) 7143 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) 7144 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) 7145 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) 7146 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) 7147 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) 7148 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) 7149 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) 7150 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) 7151 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) 7152 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) 7153 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) 7154 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) 7155 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) 7156 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) 7157 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) 7158 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) 7159 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) 7160 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) 7161 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) 7162 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) 7163 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) 7164 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) 7165 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) 7166 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) 7167 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) 7168 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) 7169 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) 7170 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) 7171 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) 7172 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) 7173 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) 7174 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) 7175 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) 7176 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) 7177 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) 7178 #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) 7179 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) 7180 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) 7181 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) 7182 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) 7183 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) 7184 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) 7185 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) 7186 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) 7187 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) 7188 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) 7189 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) 7190 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) 7191 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) 7192 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) 7193 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) 7194 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) 7195 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) 7196 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) 7197 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) 7198 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) 7199 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) 7200 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) 7201 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) 7202 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) 7203 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) 7204 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) 7205 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) 7206 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) 7207 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) 7208 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) 7209 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) 7210 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) 7211 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) 7212 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) 7213 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) 7214 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) 7215 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) 7216 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) 7217 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) 7218 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) 7219 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) 7220 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) 7221 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) 7222 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) 7223 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) 7224 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) 7225 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) 7226 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) 7227 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) 7228 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) 7229 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) 7230 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) 7231 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) 7232 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) 7233 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) 7234 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) 7235 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) 7236 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) 7237 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) 7238 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) 7239 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) 7240 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) 7241 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) 7242 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) 7243 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) 7244 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) 7245 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) 7246 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) 7247 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) 7248 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) 7249 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) 7250 #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) 7251 #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) 7252 #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) 7253 #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) 7254 #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) 7255 #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) 7256 #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) 7257 #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) 7258 #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) 7259 #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) 7260 #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) 7262 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) 7268 #ifndef GL_EXT_draw_buffers2 7269 #define GL_EXT_draw_buffers2 1 7278 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) 7279 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) 7280 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) 7281 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) 7282 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) 7283 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) 7285 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) 7291 #ifndef GL_EXT_draw_instanced 7292 #define GL_EXT_draw_instanced 1 7297 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) 7298 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) 7300 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) 7306 #ifndef GL_EXT_draw_range_elements 7307 #define GL_EXT_draw_range_elements 1 7309 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 7310 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 7314 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) 7316 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) 7322 #ifndef GL_EXT_fog_coord 7323 #define GL_EXT_fog_coord 1 7325 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 7326 #define GL_FOG_COORDINATE_EXT 0x8451 7327 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7328 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 7329 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 7330 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 7331 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 7332 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 7340 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) 7341 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) 7342 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) 7343 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) 7344 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) 7346 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) 7352 #ifndef GL_EXT_fragment_lighting 7353 #define GL_EXT_fragment_lighting 1 7355 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 7356 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 7357 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 7358 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 7359 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 7360 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 7361 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 7362 #define GL_LIGHT_ENV_MODE_EXT 0x8407 7363 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 7364 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 7365 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A 7366 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B 7367 #define GL_FRAGMENT_LIGHT0_EXT 0x840C 7368 #define GL_FRAGMENT_LIGHT7_EXT 0x8413 7389 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) 7390 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) 7391 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) 7392 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) 7393 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) 7394 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) 7395 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) 7396 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) 7397 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) 7398 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) 7399 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) 7400 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) 7401 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) 7402 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) 7403 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) 7404 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) 7405 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) 7406 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) 7408 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) 7414 #ifndef GL_EXT_framebuffer_blit 7415 #define GL_EXT_framebuffer_blit 1 7417 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 7418 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 7419 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 7420 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 7424 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) 7426 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) 7432 #ifndef GL_EXT_framebuffer_multisample 7433 #define GL_EXT_framebuffer_multisample 1 7435 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 7436 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 7437 #define GL_MAX_SAMPLES_EXT 0x8D57 7441 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) 7443 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) 7449 #ifndef GL_EXT_framebuffer_object 7450 #define GL_EXT_framebuffer_object 1 7452 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 7453 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 7454 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 7455 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 7456 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 7457 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 7458 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 7459 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 7460 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 7461 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 7462 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 7463 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 7464 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 7465 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 7466 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 7467 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 7468 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 7469 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 7470 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 7471 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 7472 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 7473 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 7474 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 7475 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 7476 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 7477 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 7478 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 7479 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 7480 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 7481 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 7482 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 7483 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 7484 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 7485 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 7486 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 7487 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 7488 #define GL_FRAMEBUFFER_EXT 0x8D40 7489 #define GL_RENDERBUFFER_EXT 0x8D41 7490 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 7491 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 7492 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 7493 #define GL_STENCIL_INDEX1_EXT 0x8D46 7494 #define GL_STENCIL_INDEX4_EXT 0x8D47 7495 #define GL_STENCIL_INDEX8_EXT 0x8D48 7496 #define GL_STENCIL_INDEX16_EXT 0x8D49 7497 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 7498 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 7499 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 7500 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 7501 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 7502 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 7522 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) 7523 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) 7524 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) 7525 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) 7526 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) 7527 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) 7528 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) 7529 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) 7530 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) 7531 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) 7532 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) 7533 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) 7534 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) 7535 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) 7536 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) 7537 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) 7538 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) 7540 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) 7546 #ifndef GL_EXT_framebuffer_sRGB 7547 #define GL_EXT_framebuffer_sRGB 1 7549 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 7550 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 7552 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) 7558 #ifndef GL_EXT_geometry_shader4 7559 #define GL_EXT_geometry_shader4 1 7561 #define GL_LINES_ADJACENCY_EXT 0xA 7562 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB 7563 #define GL_TRIANGLES_ADJACENCY_EXT 0xC 7564 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD 7565 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 7566 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 7567 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 7568 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 7569 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 7570 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 7571 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 7572 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 7573 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 7574 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 7575 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 7576 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 7577 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 7578 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 7579 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 7580 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 7587 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) 7588 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) 7589 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) 7590 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) 7592 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) 7598 #ifndef GL_EXT_gpu_program_parameters 7599 #define GL_EXT_gpu_program_parameters 1 7604 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) 7605 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) 7607 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) 7613 #ifndef GL_EXT_gpu_shader4 7614 #define GL_EXT_gpu_shader4 1 7616 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 7617 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 7618 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 7619 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 7620 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 7621 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 7622 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 7623 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 7624 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 7625 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 7626 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 7627 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 7628 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 7629 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 7630 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 7631 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 7632 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 7633 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 7634 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 7635 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 7636 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 7637 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 7638 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 7639 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 7640 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 7641 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 7678 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) 7679 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) 7680 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) 7681 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) 7682 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) 7683 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) 7684 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) 7685 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) 7686 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) 7687 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) 7688 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) 7689 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) 7690 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) 7691 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) 7692 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) 7693 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) 7694 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) 7695 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) 7696 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) 7697 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) 7698 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) 7699 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) 7700 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) 7701 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) 7702 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) 7703 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) 7704 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) 7705 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) 7706 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) 7707 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) 7708 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) 7709 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) 7710 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) 7711 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) 7713 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) 7719 #ifndef GL_EXT_histogram 7720 #define GL_EXT_histogram 1 7722 #define GL_HISTOGRAM_EXT 0x8024 7723 #define GL_PROXY_HISTOGRAM_EXT 0x8025 7724 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 7725 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 7726 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 7727 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 7728 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 7729 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 7730 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 7731 #define GL_HISTOGRAM_SINK_EXT 0x802D 7732 #define GL_MINMAX_EXT 0x802E 7733 #define GL_MINMAX_FORMAT_EXT 0x802F 7734 #define GL_MINMAX_SINK_EXT 0x8030 7747 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) 7748 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) 7749 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) 7750 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) 7751 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) 7752 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) 7753 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) 7754 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) 7755 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) 7756 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) 7758 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) 7764 #ifndef GL_EXT_index_array_formats 7765 #define GL_EXT_index_array_formats 1 7767 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) 7773 #ifndef GL_EXT_index_func 7774 #define GL_EXT_index_func 1 7778 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) 7780 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) 7786 #ifndef GL_EXT_index_material 7787 #define GL_EXT_index_material 1 7791 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) 7793 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) 7799 #ifndef GL_EXT_index_texture 7800 #define GL_EXT_index_texture 1 7802 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) 7808 #ifndef GL_EXT_light_texture 7809 #define GL_EXT_light_texture 1 7811 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 7812 #define GL_FRAGMENT_NORMAL_EXT 0x834A 7813 #define GL_FRAGMENT_COLOR_EXT 0x834C 7814 #define GL_ATTENUATION_EXT 0x834D 7815 #define GL_SHADOW_ATTENUATION_EXT 0x834E 7816 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 7817 #define GL_TEXTURE_LIGHT_EXT 0x8350 7818 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 7819 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 7820 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7826 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) 7827 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) 7828 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) 7830 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) 7836 #ifndef GL_EXT_misc_attribute 7837 #define GL_EXT_misc_attribute 1 7839 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) 7845 #ifndef GL_EXT_multi_draw_arrays 7846 #define GL_EXT_multi_draw_arrays 1 7851 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) 7852 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) 7854 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) 7860 #ifndef GL_EXT_multisample 7861 #define GL_EXT_multisample 1 7863 #define GL_MULTISAMPLE_EXT 0x809D 7864 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 7865 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 7866 #define GL_SAMPLE_MASK_EXT 0x80A0 7867 #define GL_1PASS_EXT 0x80A1 7868 #define GL_2PASS_0_EXT 0x80A2 7869 #define GL_2PASS_1_EXT 0x80A3 7870 #define GL_4PASS_0_EXT 0x80A4 7871 #define GL_4PASS_1_EXT 0x80A5 7872 #define GL_4PASS_2_EXT 0x80A6 7873 #define GL_4PASS_3_EXT 0x80A7 7874 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7875 #define GL_SAMPLES_EXT 0x80A9 7876 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7877 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7878 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7879 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7884 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) 7885 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) 7887 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) 7893 #ifndef GL_EXT_packed_depth_stencil 7894 #define GL_EXT_packed_depth_stencil 1 7896 #define GL_DEPTH_STENCIL_EXT 0x84F9 7897 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7898 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7899 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7901 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) 7907 #ifndef GL_EXT_packed_float 7908 #define GL_EXT_packed_float 1 7910 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7911 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7912 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7914 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) 7920 #ifndef GL_EXT_packed_pixels 7921 #define GL_EXT_packed_pixels 1 7923 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7924 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7925 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7926 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7927 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7929 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) 7935 #ifndef GL_EXT_paletted_texture 7936 #define GL_EXT_paletted_texture 1 7938 #define GL_TEXTURE_1D 0x0DE0 7939 #define GL_TEXTURE_2D 0x0DE1 7940 #define GL_PROXY_TEXTURE_1D 0x8063 7941 #define GL_PROXY_TEXTURE_2D 0x8064 7942 #define GL_TEXTURE_3D_EXT 0x806F 7943 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7944 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 7945 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 7946 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA 7947 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB 7948 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC 7949 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD 7950 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 7951 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 7952 #define GL_COLOR_INDEX1_EXT 0x80E2 7953 #define GL_COLOR_INDEX2_EXT 0x80E3 7954 #define GL_COLOR_INDEX4_EXT 0x80E4 7955 #define GL_COLOR_INDEX8_EXT 0x80E5 7956 #define GL_COLOR_INDEX12_EXT 0x80E6 7957 #define GL_COLOR_INDEX16_EXT 0x80E7 7958 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7959 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 7960 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 7967 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) 7968 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) 7969 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) 7970 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) 7972 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) 7978 #ifndef GL_EXT_pixel_buffer_object 7979 #define GL_EXT_pixel_buffer_object 1 7981 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7982 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7983 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7984 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7986 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) 7992 #ifndef GL_EXT_pixel_transform 7993 #define GL_EXT_pixel_transform 1 7995 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7996 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7997 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7998 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7999 #define GL_CUBIC_EXT 0x8334 8000 #define GL_AVERAGE_EXT 0x8335 8001 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 8002 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 8003 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 8012 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) 8013 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) 8014 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) 8015 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) 8016 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) 8017 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) 8019 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) 8025 #ifndef GL_EXT_pixel_transform_color_table 8026 #define GL_EXT_pixel_transform_color_table 1 8028 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) 8034 #ifndef GL_EXT_point_parameters 8035 #define GL_EXT_point_parameters 1 8037 #define GL_POINT_SIZE_MIN_EXT 0x8126 8038 #define GL_POINT_SIZE_MAX_EXT 0x8127 8039 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 8040 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 8045 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) 8046 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) 8048 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) 8054 #ifndef GL_EXT_polygon_offset 8055 #define GL_EXT_polygon_offset 1 8057 #define GL_POLYGON_OFFSET_EXT 0x8037 8058 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 8059 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 8063 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) 8065 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) 8071 #ifndef GL_EXT_provoking_vertex 8072 #define GL_EXT_provoking_vertex 1 8074 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 8075 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 8076 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 8077 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 8081 #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) 8083 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) 8089 #ifndef GL_EXT_rescale_normal 8090 #define GL_EXT_rescale_normal 1 8092 #define GL_RESCALE_NORMAL_EXT 0x803A 8094 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) 8100 #ifndef GL_EXT_scene_marker 8101 #define GL_EXT_scene_marker 1 8106 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) 8107 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) 8109 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) 8115 #ifndef GL_EXT_secondary_color 8116 #define GL_EXT_secondary_color 1 8118 #define GL_COLOR_SUM_EXT 0x8458 8119 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 8120 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 8121 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 8122 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 8123 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 8124 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 8144 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) 8145 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) 8146 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) 8147 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) 8148 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) 8149 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) 8150 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) 8151 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) 8152 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) 8153 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) 8154 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) 8155 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) 8156 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) 8157 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) 8158 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) 8159 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) 8160 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) 8162 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) 8168 #ifndef GL_EXT_separate_shader_objects 8169 #define GL_EXT_separate_shader_objects 1 8171 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 8177 #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) 8178 #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) 8179 #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) 8181 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) 8187 #ifndef GL_EXT_separate_specular_color 8188 #define GL_EXT_separate_specular_color 1 8190 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 8191 #define GL_SINGLE_COLOR_EXT 0x81F9 8192 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 8194 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) 8200 #ifndef GL_EXT_shader_image_load_store 8201 #define GL_EXT_shader_image_load_store 1 8203 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 8204 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 8205 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 8206 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 8207 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 8208 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 8209 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 8210 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 8211 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 8212 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 8213 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 8214 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 8215 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 8216 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 8217 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 8218 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 8219 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 8220 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 8221 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 8222 #define GL_IMAGE_1D_EXT 0x904C 8223 #define GL_IMAGE_2D_EXT 0x904D 8224 #define GL_IMAGE_3D_EXT 0x904E 8225 #define GL_IMAGE_2D_RECT_EXT 0x904F 8226 #define GL_IMAGE_CUBE_EXT 0x9050 8227 #define GL_IMAGE_BUFFER_EXT 0x9051 8228 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 8229 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 8230 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 8231 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 8232 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 8233 #define GL_INT_IMAGE_1D_EXT 0x9057 8234 #define GL_INT_IMAGE_2D_EXT 0x9058 8235 #define GL_INT_IMAGE_3D_EXT 0x9059 8236 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 8237 #define GL_INT_IMAGE_CUBE_EXT 0x905B 8238 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 8239 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 8240 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 8241 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 8242 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 8243 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 8244 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 8245 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 8246 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 8247 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 8248 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 8249 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 8250 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 8251 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 8252 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 8253 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 8254 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 8255 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 8256 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 8257 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 8262 #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) 8263 #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) 8265 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) 8271 #ifndef GL_EXT_shadow_funcs 8272 #define GL_EXT_shadow_funcs 1 8274 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) 8280 #ifndef GL_EXT_shared_texture_palette 8281 #define GL_EXT_shared_texture_palette 1 8283 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 8285 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) 8291 #ifndef GL_EXT_stencil_clear_tag 8292 #define GL_EXT_stencil_clear_tag 1 8294 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 8295 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 8297 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) 8303 #ifndef GL_EXT_stencil_two_side 8304 #define GL_EXT_stencil_two_side 1 8306 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 8307 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 8311 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) 8313 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) 8319 #ifndef GL_EXT_stencil_wrap 8320 #define GL_EXT_stencil_wrap 1 8322 #define GL_INCR_WRAP_EXT 0x8507 8323 #define GL_DECR_WRAP_EXT 0x8508 8325 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) 8331 #ifndef GL_EXT_subtexture 8332 #define GL_EXT_subtexture 1 8335 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const void* pixels);
8336 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void* pixels);
8338 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) 8339 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) 8340 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) 8342 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) 8348 #ifndef GL_EXT_texture 8349 #define GL_EXT_texture 1 8351 #define GL_ALPHA4_EXT 0x803B 8352 #define GL_ALPHA8_EXT 0x803C 8353 #define GL_ALPHA12_EXT 0x803D 8354 #define GL_ALPHA16_EXT 0x803E 8355 #define GL_LUMINANCE4_EXT 0x803F 8356 #define GL_LUMINANCE8_EXT 0x8040 8357 #define GL_LUMINANCE12_EXT 0x8041 8358 #define GL_LUMINANCE16_EXT 0x8042 8359 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 8360 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 8361 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 8362 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 8363 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 8364 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 8365 #define GL_INTENSITY_EXT 0x8049 8366 #define GL_INTENSITY4_EXT 0x804A 8367 #define GL_INTENSITY8_EXT 0x804B 8368 #define GL_INTENSITY12_EXT 0x804C 8369 #define GL_INTENSITY16_EXT 0x804D 8370 #define GL_RGB2_EXT 0x804E 8371 #define GL_RGB4_EXT 0x804F 8372 #define GL_RGB5_EXT 0x8050 8373 #define GL_RGB8_EXT 0x8051 8374 #define GL_RGB10_EXT 0x8052 8375 #define GL_RGB12_EXT 0x8053 8376 #define GL_RGB16_EXT 0x8054 8377 #define GL_RGBA2_EXT 0x8055 8378 #define GL_RGBA4_EXT 0x8056 8379 #define GL_RGB5_A1_EXT 0x8057 8380 #define GL_RGBA8_EXT 0x8058 8381 #define GL_RGB10_A2_EXT 0x8059 8382 #define GL_RGBA12_EXT 0x805A 8383 #define GL_RGBA16_EXT 0x805B 8384 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 8385 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 8386 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 8387 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 8388 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 8389 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 8390 #define GL_REPLACE_EXT 0x8062 8391 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 8392 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 8394 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) 8400 #ifndef GL_EXT_texture3D 8401 #define GL_EXT_texture3D 1 8403 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 8404 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 8405 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 8406 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 8407 #define GL_TEXTURE_3D_EXT 0x806F 8408 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 8409 #define GL_TEXTURE_DEPTH_EXT 0x8071 8410 #define GL_TEXTURE_WRAP_R_EXT 0x8072 8411 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 8413 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const void* pixels);
8415 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) 8417 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) 8423 #ifndef GL_EXT_texture_array 8424 #define GL_EXT_texture_array 1 8426 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 8427 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 8428 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 8429 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 8430 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 8431 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 8432 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 8433 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 8435 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) 8441 #ifndef GL_EXT_texture_buffer_object 8442 #define GL_EXT_texture_buffer_object 1 8444 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 8445 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 8446 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 8447 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 8448 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 8452 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) 8454 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) 8460 #ifndef GL_EXT_texture_compression_dxt1 8461 #define GL_EXT_texture_compression_dxt1 1 8463 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 8464 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 8466 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) 8472 #ifndef GL_EXT_texture_compression_latc 8473 #define GL_EXT_texture_compression_latc 1 8475 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 8476 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 8477 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 8478 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 8480 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) 8486 #ifndef GL_EXT_texture_compression_rgtc 8487 #define GL_EXT_texture_compression_rgtc 1 8489 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 8490 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 8491 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 8492 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 8494 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) 8500 #ifndef GL_EXT_texture_compression_s3tc 8501 #define GL_EXT_texture_compression_s3tc 1 8503 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 8504 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 8505 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 8506 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 8508 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) 8514 #ifndef GL_EXT_texture_cube_map 8515 #define GL_EXT_texture_cube_map 1 8517 #define GL_NORMAL_MAP_EXT 0x8511 8518 #define GL_REFLECTION_MAP_EXT 0x8512 8519 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 8520 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 8521 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 8522 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 8523 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 8524 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 8525 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 8526 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 8527 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 8528 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 8530 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) 8536 #ifndef GL_EXT_texture_edge_clamp 8537 #define GL_EXT_texture_edge_clamp 1 8539 #define GL_CLAMP_TO_EDGE_EXT 0x812F 8541 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) 8547 #ifndef GL_EXT_texture_env 8548 #define GL_EXT_texture_env 1 8550 #define GL_TEXTURE_ENV0_EXT 0 8551 #define GL_ENV_BLEND_EXT 0 8552 #define GL_TEXTURE_ENV_SHIFT_EXT 0 8553 #define GL_ENV_REPLACE_EXT 0 8554 #define GL_ENV_ADD_EXT 0 8555 #define GL_ENV_SUBTRACT_EXT 0 8556 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 8557 #define GL_ENV_REVERSE_SUBTRACT_EXT 0 8558 #define GL_ENV_REVERSE_BLEND_EXT 0 8559 #define GL_ENV_COPY_EXT 0 8560 #define GL_ENV_MODULATE_EXT 0 8562 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) 8568 #ifndef GL_EXT_texture_env_add 8569 #define GL_EXT_texture_env_add 1 8571 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) 8577 #ifndef GL_EXT_texture_env_combine 8578 #define GL_EXT_texture_env_combine 1 8580 #define GL_COMBINE_EXT 0x8570 8581 #define GL_COMBINE_RGB_EXT 0x8571 8582 #define GL_COMBINE_ALPHA_EXT 0x8572 8583 #define GL_RGB_SCALE_EXT 0x8573 8584 #define GL_ADD_SIGNED_EXT 0x8574 8585 #define GL_INTERPOLATE_EXT 0x8575 8586 #define GL_CONSTANT_EXT 0x8576 8587 #define GL_PRIMARY_COLOR_EXT 0x8577 8588 #define GL_PREVIOUS_EXT 0x8578 8589 #define GL_SOURCE0_RGB_EXT 0x8580 8590 #define GL_SOURCE1_RGB_EXT 0x8581 8591 #define GL_SOURCE2_RGB_EXT 0x8582 8592 #define GL_SOURCE0_ALPHA_EXT 0x8588 8593 #define GL_SOURCE1_ALPHA_EXT 0x8589 8594 #define GL_SOURCE2_ALPHA_EXT 0x858A 8595 #define GL_OPERAND0_RGB_EXT 0x8590 8596 #define GL_OPERAND1_RGB_EXT 0x8591 8597 #define GL_OPERAND2_RGB_EXT 0x8592 8598 #define GL_OPERAND0_ALPHA_EXT 0x8598 8599 #define GL_OPERAND1_ALPHA_EXT 0x8599 8600 #define GL_OPERAND2_ALPHA_EXT 0x859A 8602 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) 8608 #ifndef GL_EXT_texture_env_dot3 8609 #define GL_EXT_texture_env_dot3 1 8611 #define GL_DOT3_RGB_EXT 0x8740 8612 #define GL_DOT3_RGBA_EXT 0x8741 8614 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) 8620 #ifndef GL_EXT_texture_filter_anisotropic 8621 #define GL_EXT_texture_filter_anisotropic 1 8623 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 8624 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 8626 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) 8632 #ifndef GL_EXT_texture_integer 8633 #define GL_EXT_texture_integer 1 8635 #define GL_RGBA32UI_EXT 0x8D70 8636 #define GL_RGB32UI_EXT 0x8D71 8637 #define GL_ALPHA32UI_EXT 0x8D72 8638 #define GL_INTENSITY32UI_EXT 0x8D73 8639 #define GL_LUMINANCE32UI_EXT 0x8D74 8640 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 8641 #define GL_RGBA16UI_EXT 0x8D76 8642 #define GL_RGB16UI_EXT 0x8D77 8643 #define GL_ALPHA16UI_EXT 0x8D78 8644 #define GL_INTENSITY16UI_EXT 0x8D79 8645 #define GL_LUMINANCE16UI_EXT 0x8D7A 8646 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 8647 #define GL_RGBA8UI_EXT 0x8D7C 8648 #define GL_RGB8UI_EXT 0x8D7D 8649 #define GL_ALPHA8UI_EXT 0x8D7E 8650 #define GL_INTENSITY8UI_EXT 0x8D7F 8651 #define GL_LUMINANCE8UI_EXT 0x8D80 8652 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 8653 #define GL_RGBA32I_EXT 0x8D82 8654 #define GL_RGB32I_EXT 0x8D83 8655 #define GL_ALPHA32I_EXT 0x8D84 8656 #define GL_INTENSITY32I_EXT 0x8D85 8657 #define GL_LUMINANCE32I_EXT 0x8D86 8658 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 8659 #define GL_RGBA16I_EXT 0x8D88 8660 #define GL_RGB16I_EXT 0x8D89 8661 #define GL_ALPHA16I_EXT 0x8D8A 8662 #define GL_INTENSITY16I_EXT 0x8D8B 8663 #define GL_LUMINANCE16I_EXT 0x8D8C 8664 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 8665 #define GL_RGBA8I_EXT 0x8D8E 8666 #define GL_RGB8I_EXT 0x8D8F 8667 #define GL_ALPHA8I_EXT 0x8D90 8668 #define GL_INTENSITY8I_EXT 0x8D91 8669 #define GL_LUMINANCE8I_EXT 0x8D92 8670 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 8671 #define GL_RED_INTEGER_EXT 0x8D94 8672 #define GL_GREEN_INTEGER_EXT 0x8D95 8673 #define GL_BLUE_INTEGER_EXT 0x8D96 8674 #define GL_ALPHA_INTEGER_EXT 0x8D97 8675 #define GL_RGB_INTEGER_EXT 0x8D98 8676 #define GL_RGBA_INTEGER_EXT 0x8D99 8677 #define GL_BGR_INTEGER_EXT 0x8D9A 8678 #define GL_BGRA_INTEGER_EXT 0x8D9B 8679 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 8680 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 8681 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 8690 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) 8691 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) 8692 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) 8693 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) 8694 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) 8695 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) 8697 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) 8703 #ifndef GL_EXT_texture_lod_bias 8704 #define GL_EXT_texture_lod_bias 1 8706 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 8707 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 8708 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 8710 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) 8716 #ifndef GL_EXT_texture_mirror_clamp 8717 #define GL_EXT_texture_mirror_clamp 1 8719 #define GL_MIRROR_CLAMP_EXT 0x8742 8720 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 8721 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 8723 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) 8729 #ifndef GL_EXT_texture_object 8730 #define GL_EXT_texture_object 1 8732 #define GL_TEXTURE_PRIORITY_EXT 0x8066 8733 #define GL_TEXTURE_RESIDENT_EXT 0x8067 8734 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 8735 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 8736 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 8745 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) 8746 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) 8747 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) 8748 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) 8749 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) 8750 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) 8752 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) 8758 #ifndef GL_EXT_texture_perturb_normal 8759 #define GL_EXT_texture_perturb_normal 1 8761 #define GL_PERTURB_EXT 0x85AE 8762 #define GL_TEXTURE_NORMAL_EXT 0x85AF 8766 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) 8768 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) 8774 #ifndef GL_EXT_texture_rectangle 8775 #define GL_EXT_texture_rectangle 1 8777 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 8778 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 8779 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 8780 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 8782 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) 8788 #ifndef GL_EXT_texture_sRGB 8789 #define GL_EXT_texture_sRGB 1 8791 #define GL_SRGB_EXT 0x8C40 8792 #define GL_SRGB8_EXT 0x8C41 8793 #define GL_SRGB_ALPHA_EXT 0x8C42 8794 #define GL_SRGB8_ALPHA8_EXT 0x8C43 8795 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 8796 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 8797 #define GL_SLUMINANCE_EXT 0x8C46 8798 #define GL_SLUMINANCE8_EXT 0x8C47 8799 #define GL_COMPRESSED_SRGB_EXT 0x8C48 8800 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 8801 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 8802 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 8803 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 8804 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 8805 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 8806 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 8808 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) 8814 #ifndef GL_EXT_texture_shared_exponent 8815 #define GL_EXT_texture_shared_exponent 1 8817 #define GL_RGB9_E5_EXT 0x8C3D 8818 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 8819 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 8821 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) 8827 #ifndef GL_EXT_texture_snorm 8828 #define GL_EXT_texture_snorm 1 8830 #define GL_RED_SNORM 0x8F90 8831 #define GL_RG_SNORM 0x8F91 8832 #define GL_RGB_SNORM 0x8F92 8833 #define GL_RGBA_SNORM 0x8F93 8834 #define GL_R8_SNORM 0x8F94 8835 #define GL_RG8_SNORM 0x8F95 8836 #define GL_RGB8_SNORM 0x8F96 8837 #define GL_RGBA8_SNORM 0x8F97 8838 #define GL_R16_SNORM 0x8F98 8839 #define GL_RG16_SNORM 0x8F99 8840 #define GL_RGB16_SNORM 0x8F9A 8841 #define GL_RGBA16_SNORM 0x8F9B 8842 #define GL_SIGNED_NORMALIZED 0x8F9C 8843 #define GL_ALPHA_SNORM 0x9010 8844 #define GL_LUMINANCE_SNORM 0x9011 8845 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 8846 #define GL_INTENSITY_SNORM 0x9013 8847 #define GL_ALPHA8_SNORM 0x9014 8848 #define GL_LUMINANCE8_SNORM 0x9015 8849 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 8850 #define GL_INTENSITY8_SNORM 0x9017 8851 #define GL_ALPHA16_SNORM 0x9018 8852 #define GL_LUMINANCE16_SNORM 0x9019 8853 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 8854 #define GL_INTENSITY16_SNORM 0x901B 8856 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) 8862 #ifndef GL_EXT_texture_swizzle 8863 #define GL_EXT_texture_swizzle 1 8865 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 8866 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 8867 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 8868 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 8869 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 8871 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) 8877 #ifndef GL_EXT_timer_query 8878 #define GL_EXT_timer_query 1 8880 #define GL_TIME_ELAPSED_EXT 0x88BF 8885 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) 8886 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) 8888 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) 8894 #ifndef GL_EXT_transform_feedback 8895 #define GL_EXT_transform_feedback 1 8897 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 8898 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 8899 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 8900 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 8901 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 8902 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 8903 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 8904 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 8905 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 8906 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 8907 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 8908 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 8909 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 8910 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 8911 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 8921 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) 8922 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) 8923 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) 8924 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) 8925 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) 8926 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) 8927 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) 8929 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) 8935 #ifndef GL_EXT_vertex_array 8936 #define GL_EXT_vertex_array 1 8938 #define GL_DOUBLE_EXT 0x140A 8939 #define GL_VERTEX_ARRAY_EXT 0x8074 8940 #define GL_NORMAL_ARRAY_EXT 0x8075 8941 #define GL_COLOR_ARRAY_EXT 0x8076 8942 #define GL_INDEX_ARRAY_EXT 0x8077 8943 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 8944 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 8945 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 8946 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 8947 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 8948 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 8949 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 8950 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 8951 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 8952 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 8953 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 8954 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 8955 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 8956 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 8957 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 8958 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 8959 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 8960 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 8961 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 8962 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 8963 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 8964 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 8965 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 8966 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 8967 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 8968 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 8969 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 8970 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 8981 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) 8982 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) 8983 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) 8984 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) 8985 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) 8986 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) 8987 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) 8988 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) 8990 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) 8996 #ifndef GL_EXT_vertex_array_bgra 8997 #define GL_EXT_vertex_array_bgra 1 8999 #define GL_BGRA 0x80E1 9001 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) 9007 #ifndef GL_EXT_vertex_attrib_64bit 9008 #define GL_EXT_vertex_attrib_64bit 1 9010 #define GL_DOUBLE_MAT2_EXT 0x8F46 9011 #define GL_DOUBLE_MAT3_EXT 0x8F47 9012 #define GL_DOUBLE_MAT4_EXT 0x8F48 9013 #define GL_DOUBLE_VEC2_EXT 0x8FFC 9014 #define GL_DOUBLE_VEC3_EXT 0x8FFD 9015 #define GL_DOUBLE_VEC4_EXT 0x8FFE 9029 #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) 9030 #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) 9031 #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) 9032 #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) 9033 #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) 9034 #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) 9035 #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) 9036 #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) 9037 #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) 9038 #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) 9039 #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) 9041 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) 9047 #ifndef GL_EXT_vertex_shader 9048 #define GL_EXT_vertex_shader 1 9050 #define GL_VERTEX_SHADER_EXT 0x8780 9051 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 9052 #define GL_OP_INDEX_EXT 0x8782 9053 #define GL_OP_NEGATE_EXT 0x8783 9054 #define GL_OP_DOT3_EXT 0x8784 9055 #define GL_OP_DOT4_EXT 0x8785 9056 #define GL_OP_MUL_EXT 0x8786 9057 #define GL_OP_ADD_EXT 0x8787 9058 #define GL_OP_MADD_EXT 0x8788 9059 #define GL_OP_FRAC_EXT 0x8789 9060 #define GL_OP_MAX_EXT 0x878A 9061 #define GL_OP_MIN_EXT 0x878B 9062 #define GL_OP_SET_GE_EXT 0x878C 9063 #define GL_OP_SET_LT_EXT 0x878D 9064 #define GL_OP_CLAMP_EXT 0x878E 9065 #define GL_OP_FLOOR_EXT 0x878F 9066 #define GL_OP_ROUND_EXT 0x8790 9067 #define GL_OP_EXP_BASE_2_EXT 0x8791 9068 #define GL_OP_LOG_BASE_2_EXT 0x8792 9069 #define GL_OP_POWER_EXT 0x8793 9070 #define GL_OP_RECIP_EXT 0x8794 9071 #define GL_OP_RECIP_SQRT_EXT 0x8795 9072 #define GL_OP_SUB_EXT 0x8796 9073 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 9074 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 9075 #define GL_OP_MOV_EXT 0x8799 9076 #define GL_OUTPUT_VERTEX_EXT 0x879A 9077 #define GL_OUTPUT_COLOR0_EXT 0x879B 9078 #define GL_OUTPUT_COLOR1_EXT 0x879C 9079 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 9080 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 9081 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 9082 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 9083 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 9084 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 9085 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 9086 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 9087 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 9088 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 9089 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 9090 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 9091 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 9092 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 9093 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 9094 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 9095 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 9096 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 9097 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 9098 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 9099 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 9100 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 9101 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 9102 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 9103 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 9104 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 9105 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 9106 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 9107 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 9108 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 9109 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 9110 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 9111 #define GL_OUTPUT_FOG_EXT 0x87BD 9112 #define GL_SCALAR_EXT 0x87BE 9113 #define GL_VECTOR_EXT 0x87BF 9114 #define GL_MATRIX_EXT 0x87C0 9115 #define GL_VARIANT_EXT 0x87C1 9116 #define GL_INVARIANT_EXT 0x87C2 9117 #define GL_LOCAL_CONSTANT_EXT 0x87C3 9118 #define GL_LOCAL_EXT 0x87C4 9119 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 9120 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 9121 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 9122 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 9123 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 9124 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 9125 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 9126 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC 9127 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD 9128 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 9129 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 9130 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 9131 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 9132 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 9133 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 9134 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 9135 #define GL_X_EXT 0x87D5 9136 #define GL_Y_EXT 0x87D6 9137 #define GL_Z_EXT 0x87D7 9138 #define GL_W_EXT 0x87D8 9139 #define GL_NEGATIVE_X_EXT 0x87D9 9140 #define GL_NEGATIVE_Y_EXT 0x87DA 9141 #define GL_NEGATIVE_Z_EXT 0x87DB 9142 #define GL_NEGATIVE_W_EXT 0x87DC 9143 #define GL_ZERO_EXT 0x87DD 9144 #define GL_ONE_EXT 0x87DE 9145 #define GL_NEGATIVE_ONE_EXT 0x87DF 9146 #define GL_NORMALIZED_RANGE_EXT 0x87E0 9147 #define GL_FULL_RANGE_EXT 0x87E1 9148 #define GL_CURRENT_VERTEX_EXT 0x87E2 9149 #define GL_MVP_MATRIX_EXT 0x87E3 9150 #define GL_VARIANT_VALUE_EXT 0x87E4 9151 #define GL_VARIANT_DATATYPE_EXT 0x87E5 9152 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 9153 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 9154 #define GL_VARIANT_ARRAY_EXT 0x87E8 9155 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 9156 #define GL_INVARIANT_VALUE_EXT 0x87EA 9157 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 9158 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 9159 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 9204 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) 9205 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) 9206 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) 9207 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) 9208 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) 9209 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) 9210 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) 9211 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) 9212 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) 9213 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) 9214 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) 9215 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) 9216 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) 9217 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) 9218 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) 9219 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) 9220 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) 9221 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) 9222 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) 9223 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) 9224 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) 9225 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) 9226 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) 9227 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) 9228 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) 9229 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) 9230 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) 9231 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) 9232 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) 9233 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) 9234 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) 9235 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) 9236 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) 9237 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) 9238 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) 9239 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) 9240 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) 9241 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) 9242 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) 9243 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) 9244 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) 9245 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) 9247 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) 9253 #ifndef GL_EXT_vertex_weighting 9254 #define GL_EXT_vertex_weighting 1 9256 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 9257 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 9258 #define GL_MODELVIEW0_EXT 0x1700 9259 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 9260 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 9261 #define GL_VERTEX_WEIGHTING_EXT 0x8509 9262 #define GL_MODELVIEW1_EXT 0x850A 9263 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 9264 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 9265 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 9266 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 9267 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 9268 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 9274 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) 9275 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) 9276 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) 9278 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) 9284 #ifndef GL_GREMEDY_frame_terminator 9285 #define GL_GREMEDY_frame_terminator 1 9289 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) 9291 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) 9297 #ifndef GL_GREMEDY_string_marker 9298 #define GL_GREMEDY_string_marker 1 9302 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) 9304 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) 9310 #ifndef GL_HP_convolution_border_modes 9311 #define GL_HP_convolution_border_modes 1 9313 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) 9319 #ifndef GL_HP_image_transform 9320 #define GL_HP_image_transform 1 9329 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) 9330 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) 9331 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) 9332 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) 9333 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) 9334 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) 9336 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) 9342 #ifndef GL_HP_occlusion_test 9343 #define GL_HP_occlusion_test 1 9345 #define GL_OCCLUSION_TEST_HP 0x8165 9346 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 9348 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) 9354 #ifndef GL_HP_texture_lighting 9355 #define GL_HP_texture_lighting 1 9357 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) 9363 #ifndef GL_IBM_cull_vertex 9364 #define GL_IBM_cull_vertex 1 9366 #define GL_CULL_VERTEX_IBM 103050 9368 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) 9374 #ifndef GL_IBM_multimode_draw_arrays 9375 #define GL_IBM_multimode_draw_arrays 1 9380 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) 9381 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) 9383 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) 9389 #ifndef GL_IBM_rasterpos_clip 9390 #define GL_IBM_rasterpos_clip 1 9392 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 9394 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) 9400 #ifndef GL_IBM_static_data 9401 #define GL_IBM_static_data 1 9403 #define GL_ALL_STATIC_DATA_IBM 103060 9404 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 9406 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) 9412 #ifndef GL_IBM_texture_mirrored_repeat 9413 #define GL_IBM_texture_mirrored_repeat 1 9415 #define GL_MIRRORED_REPEAT_IBM 0x8370 9417 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) 9423 #ifndef GL_IBM_vertex_array_lists 9424 #define GL_IBM_vertex_array_lists 1 9426 #define GL_VERTEX_ARRAY_LIST_IBM 103070 9427 #define GL_NORMAL_ARRAY_LIST_IBM 103071 9428 #define GL_COLOR_ARRAY_LIST_IBM 103072 9429 #define GL_INDEX_ARRAY_LIST_IBM 103073 9430 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 9431 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 9432 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 9433 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 9434 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 9435 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 9436 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 9437 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 9438 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 9439 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 9440 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 9441 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 9452 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) 9453 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) 9454 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) 9455 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) 9456 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) 9457 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) 9458 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) 9459 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) 9461 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) 9467 #ifndef GL_INGR_color_clamp 9468 #define GL_INGR_color_clamp 1 9470 #define GL_RED_MIN_CLAMP_INGR 0x8560 9471 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 9472 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 9473 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 9474 #define GL_RED_MAX_CLAMP_INGR 0x8564 9475 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 9476 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 9477 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 9479 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) 9485 #ifndef GL_INGR_interlace_read 9486 #define GL_INGR_interlace_read 1 9488 #define GL_INTERLACE_READ_INGR 0x8568 9490 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) 9496 #ifndef GL_INTEL_parallel_arrays 9497 #define GL_INTEL_parallel_arrays 1 9499 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 9500 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 9501 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 9502 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 9503 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 9510 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) 9511 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) 9512 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) 9513 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) 9515 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) 9521 #ifndef GL_INTEL_texture_scissor 9522 #define GL_INTEL_texture_scissor 1 9527 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) 9528 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) 9530 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) 9536 #ifndef GL_KTX_buffer_region 9537 #define GL_KTX_buffer_region 1 9539 #define GL_KTX_FRONT_REGION 0x0 9540 #define GL_KTX_BACK_REGION 0x1 9541 #define GL_KTX_Z_REGION 0x2 9542 #define GL_KTX_STENCIL_REGION 0x3 9550 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) 9551 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) 9552 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) 9553 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) 9554 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) 9556 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) 9562 #ifndef GL_MESAX_texture_stack 9563 #define GL_MESAX_texture_stack 1 9565 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 9566 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 9567 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 9568 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 9569 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 9570 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 9572 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) 9578 #ifndef GL_MESA_pack_invert 9579 #define GL_MESA_pack_invert 1 9581 #define GL_PACK_INVERT_MESA 0x8758 9583 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) 9589 #ifndef GL_MESA_resize_buffers 9590 #define GL_MESA_resize_buffers 1 9594 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) 9596 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) 9602 #ifndef GL_MESA_window_pos 9603 #define GL_MESA_window_pos 1 9630 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) 9631 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) 9632 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) 9633 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) 9634 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) 9635 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) 9636 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) 9637 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) 9638 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) 9639 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) 9640 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) 9641 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) 9642 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) 9643 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) 9644 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) 9645 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) 9646 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) 9647 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) 9648 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) 9649 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) 9650 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) 9651 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) 9652 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) 9653 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) 9655 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) 9661 #ifndef GL_MESA_ycbcr_texture 9662 #define GL_MESA_ycbcr_texture 1 9664 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 9665 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 9666 #define GL_YCBCR_MESA 0x8757 9668 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) 9674 #ifndef GL_NVX_gpu_memory_info 9675 #define GL_NVX_gpu_memory_info 1 9677 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 9678 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 9679 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 9680 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 9681 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 9683 #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) 9689 #ifndef GL_NV_blend_square 9690 #define GL_NV_blend_square 1 9692 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) 9698 #ifndef GL_NV_conditional_render 9699 #define GL_NV_conditional_render 1 9701 #define GL_QUERY_WAIT_NV 0x8E13 9702 #define GL_QUERY_NO_WAIT_NV 0x8E14 9703 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 9704 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 9709 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) 9710 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) 9712 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) 9718 #ifndef GL_NV_copy_depth_to_color 9719 #define GL_NV_copy_depth_to_color 1 9721 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 9722 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 9724 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) 9730 #ifndef GL_NV_copy_image 9731 #define GL_NV_copy_image 1 9733 typedef void (
GLAPIENTRY *
PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
9735 #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) 9737 #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) 9743 #ifndef GL_NV_depth_buffer_float 9744 #define GL_NV_depth_buffer_float 1 9746 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 9747 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 9748 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 9749 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 9755 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) 9756 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) 9757 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) 9759 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) 9765 #ifndef GL_NV_depth_clamp 9766 #define GL_NV_depth_clamp 1 9768 #define GL_DEPTH_CLAMP_NV 0x864F 9770 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) 9776 #ifndef GL_NV_depth_range_unclamped 9777 #define GL_NV_depth_range_unclamped 1 9779 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 9780 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 9781 #define GL_QUERY_RESULT_NV 0x8866 9782 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 9783 #define GL_SAMPLE_COUNT_NV 0x8914 9785 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) 9791 #ifndef GL_NV_evaluators 9792 #define GL_NV_evaluators 1 9794 #define GL_EVAL_2D_NV 0x86C0 9795 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 9796 #define GL_MAP_TESSELLATION_NV 0x86C2 9797 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 9798 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 9799 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 9800 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 9801 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 9802 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 9803 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 9804 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 9805 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 9806 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 9807 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 9808 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 9809 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 9810 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 9811 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 9812 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 9813 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 9814 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 9815 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 9816 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 9817 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 9829 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) 9830 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) 9831 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) 9832 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) 9833 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) 9834 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) 9835 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) 9836 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) 9837 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) 9839 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) 9845 #ifndef GL_NV_explicit_multisample 9846 #define GL_NV_explicit_multisample 1 9848 #define GL_SAMPLE_POSITION_NV 0x8E50 9849 #define GL_SAMPLE_MASK_NV 0x8E51 9850 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 9851 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 9852 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 9853 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 9854 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 9855 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 9856 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 9857 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 9863 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) 9864 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) 9865 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) 9867 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) 9874 #define GL_NV_fence 1 9876 #define GL_ALL_COMPLETED_NV 0x84F2 9877 #define GL_FENCE_STATUS_NV 0x84F3 9878 #define GL_FENCE_CONDITION_NV 0x84F4 9888 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) 9889 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) 9890 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) 9891 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) 9892 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) 9893 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) 9894 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) 9896 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) 9902 #ifndef GL_NV_float_buffer 9903 #define GL_NV_float_buffer 1 9905 #define GL_FLOAT_R_NV 0x8880 9906 #define GL_FLOAT_RG_NV 0x8881 9907 #define GL_FLOAT_RGB_NV 0x8882 9908 #define GL_FLOAT_RGBA_NV 0x8883 9909 #define GL_FLOAT_R16_NV 0x8884 9910 #define GL_FLOAT_R32_NV 0x8885 9911 #define GL_FLOAT_RG16_NV 0x8886 9912 #define GL_FLOAT_RG32_NV 0x8887 9913 #define GL_FLOAT_RGB16_NV 0x8888 9914 #define GL_FLOAT_RGB32_NV 0x8889 9915 #define GL_FLOAT_RGBA16_NV 0x888A 9916 #define GL_FLOAT_RGBA32_NV 0x888B 9917 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 9918 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 9919 #define GL_FLOAT_RGBA_MODE_NV 0x888E 9921 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) 9927 #ifndef GL_NV_fog_distance 9928 #define GL_NV_fog_distance 1 9930 #define GL_FOG_DISTANCE_MODE_NV 0x855A 9931 #define GL_EYE_RADIAL_NV 0x855B 9932 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 9934 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) 9940 #ifndef GL_NV_fragment_program 9941 #define GL_NV_fragment_program 1 9943 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 9944 #define GL_FRAGMENT_PROGRAM_NV 0x8870 9945 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 9946 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 9947 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 9948 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 9957 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) 9958 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) 9959 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) 9960 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) 9961 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) 9962 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) 9964 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) 9970 #ifndef GL_NV_fragment_program2 9971 #define GL_NV_fragment_program2 1 9973 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 9974 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 9975 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 9976 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 9977 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 9979 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) 9985 #ifndef GL_NV_fragment_program4 9986 #define GL_NV_fragment_program4 1 9988 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) 9994 #ifndef GL_NV_fragment_program_option 9995 #define GL_NV_fragment_program_option 1 9997 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) 10003 #ifndef GL_NV_framebuffer_multisample_coverage 10004 #define GL_NV_framebuffer_multisample_coverage 1 10006 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 10007 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 10008 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 10009 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 10013 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) 10015 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) 10021 #ifndef GL_NV_geometry_program4 10022 #define GL_NV_geometry_program4 1 10024 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 10025 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 10026 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 10030 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) 10032 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) 10038 #ifndef GL_NV_geometry_shader4 10039 #define GL_NV_geometry_shader4 1 10041 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) 10047 #ifndef GL_NV_gpu_program4 10048 #define GL_NV_gpu_program4 1 10050 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 10051 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 10052 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 10053 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 10054 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 10055 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 10056 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 10057 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 10072 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) 10073 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) 10074 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) 10075 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) 10076 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) 10077 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) 10078 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) 10079 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) 10080 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) 10081 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) 10082 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) 10083 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) 10085 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) 10091 #ifndef GL_NV_gpu_program5 10092 #define GL_NV_gpu_program5 1 10094 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 10095 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 10096 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 10097 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 10098 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 10099 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 10101 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) 10107 #ifndef GL_NV_gpu_program_fp64 10108 #define GL_NV_gpu_program_fp64 1 10110 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) 10116 #ifndef GL_NV_gpu_shader5 10117 #define GL_NV_gpu_shader5 1 10119 #define GL_INT64_NV 0x140E 10120 #define GL_UNSIGNED_INT64_NV 0x140F 10121 #define GL_INT8_NV 0x8FE0 10122 #define GL_INT8_VEC2_NV 0x8FE1 10123 #define GL_INT8_VEC3_NV 0x8FE2 10124 #define GL_INT8_VEC4_NV 0x8FE3 10125 #define GL_INT16_NV 0x8FE4 10126 #define GL_INT16_VEC2_NV 0x8FE5 10127 #define GL_INT16_VEC3_NV 0x8FE6 10128 #define GL_INT16_VEC4_NV 0x8FE7 10129 #define GL_INT64_VEC2_NV 0x8FE9 10130 #define GL_INT64_VEC3_NV 0x8FEA 10131 #define GL_INT64_VEC4_NV 0x8FEB 10132 #define GL_UNSIGNED_INT8_NV 0x8FEC 10133 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 10134 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 10135 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 10136 #define GL_UNSIGNED_INT16_NV 0x8FF0 10137 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 10138 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 10139 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 10140 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 10141 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 10142 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 10143 #define GL_FLOAT16_NV 0x8FF8 10144 #define GL_FLOAT16_VEC2_NV 0x8FF9 10145 #define GL_FLOAT16_VEC3_NV 0x8FFA 10146 #define GL_FLOAT16_VEC4_NV 0x8FFB 10183 #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) 10184 #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) 10185 #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) 10186 #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) 10187 #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) 10188 #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) 10189 #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) 10190 #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) 10191 #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) 10192 #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) 10193 #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) 10194 #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) 10195 #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) 10196 #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) 10197 #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) 10198 #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) 10199 #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) 10200 #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) 10201 #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) 10202 #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) 10203 #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) 10204 #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) 10205 #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) 10206 #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) 10207 #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) 10208 #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) 10209 #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) 10210 #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) 10211 #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) 10212 #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) 10213 #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) 10214 #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) 10215 #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) 10216 #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) 10218 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) 10224 #ifndef GL_NV_half_float 10225 #define GL_NV_half_float 1 10227 #define GL_HALF_FLOAT_NV 0x140B 10278 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) 10279 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) 10280 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) 10281 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) 10282 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) 10283 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) 10284 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) 10285 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) 10286 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) 10287 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) 10288 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) 10289 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) 10290 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) 10291 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) 10292 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) 10293 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) 10294 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) 10295 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) 10296 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) 10297 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) 10298 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) 10299 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) 10300 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) 10301 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) 10302 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) 10303 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) 10304 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) 10305 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) 10306 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) 10307 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) 10308 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) 10309 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) 10310 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) 10311 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) 10312 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) 10313 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) 10314 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) 10315 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) 10316 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) 10317 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) 10318 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) 10319 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) 10320 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) 10321 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) 10322 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) 10323 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) 10325 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) 10331 #ifndef GL_NV_light_max_exponent 10332 #define GL_NV_light_max_exponent 1 10334 #define GL_MAX_SHININESS_NV 0x8504 10335 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 10337 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) 10343 #ifndef GL_NV_multisample_coverage 10344 #define GL_NV_multisample_coverage 1 10346 #define GL_COVERAGE_SAMPLES_NV 0x80A9 10347 #define GL_COLOR_SAMPLES_NV 0x8E20 10349 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) 10355 #ifndef GL_NV_multisample_filter_hint 10356 #define GL_NV_multisample_filter_hint 1 10358 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 10360 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) 10366 #ifndef GL_NV_occlusion_query 10367 #define GL_NV_occlusion_query 1 10369 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 10370 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 10371 #define GL_PIXEL_COUNT_NV 0x8866 10372 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 10382 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) 10383 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) 10384 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) 10385 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) 10386 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) 10387 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) 10388 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) 10390 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) 10396 #ifndef GL_NV_packed_depth_stencil 10397 #define GL_NV_packed_depth_stencil 1 10399 #define GL_DEPTH_STENCIL_NV 0x84F9 10400 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 10402 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) 10408 #ifndef GL_NV_parameter_buffer_object 10409 #define GL_NV_parameter_buffer_object 1 10411 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 10412 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 10413 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 10414 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 10415 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 10421 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) 10422 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) 10423 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) 10425 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) 10431 #ifndef GL_NV_parameter_buffer_object2 10432 #define GL_NV_parameter_buffer_object2 1 10434 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) 10440 #ifndef GL_NV_pixel_data_range 10441 #define GL_NV_pixel_data_range 1 10443 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 10444 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 10445 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 10446 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 10447 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 10448 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 10453 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) 10454 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) 10456 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) 10462 #ifndef GL_NV_point_sprite 10463 #define GL_NV_point_sprite 1 10465 #define GL_POINT_SPRITE_NV 0x8861 10466 #define GL_COORD_REPLACE_NV 0x8862 10467 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 10472 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) 10473 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) 10475 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) 10481 #ifndef GL_NV_present_video 10482 #define GL_NV_present_video 1 10484 #define GL_FRAME_NV 0x8E26 10485 #define GL_FIELDS_NV 0x8E27 10486 #define GL_CURRENT_TIME_NV 0x8E28 10487 #define GL_NUM_FILL_STREAMS_NV 0x8E29 10488 #define GL_PRESENT_TIME_NV 0x8E2A 10489 #define GL_PRESENT_DURATION_NV 0x8E2B 10495 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
10496 typedef void (
GLAPIENTRY *
PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
10498 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) 10499 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) 10500 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) 10501 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) 10502 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) 10503 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) 10505 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) 10511 #ifndef GL_NV_primitive_restart 10512 #define GL_NV_primitive_restart 1 10514 #define GL_PRIMITIVE_RESTART_NV 0x8558 10515 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 10520 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) 10521 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) 10523 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) 10529 #ifndef GL_NV_register_combiners 10530 #define GL_NV_register_combiners 1 10532 #define GL_REGISTER_COMBINERS_NV 0x8522 10533 #define GL_VARIABLE_A_NV 0x8523 10534 #define GL_VARIABLE_B_NV 0x8524 10535 #define GL_VARIABLE_C_NV 0x8525 10536 #define GL_VARIABLE_D_NV 0x8526 10537 #define GL_VARIABLE_E_NV 0x8527 10538 #define GL_VARIABLE_F_NV 0x8528 10539 #define GL_VARIABLE_G_NV 0x8529 10540 #define GL_CONSTANT_COLOR0_NV 0x852A 10541 #define GL_CONSTANT_COLOR1_NV 0x852B 10542 #define GL_PRIMARY_COLOR_NV 0x852C 10543 #define GL_SECONDARY_COLOR_NV 0x852D 10544 #define GL_SPARE0_NV 0x852E 10545 #define GL_SPARE1_NV 0x852F 10546 #define GL_DISCARD_NV 0x8530 10547 #define GL_E_TIMES_F_NV 0x8531 10548 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 10549 #define GL_UNSIGNED_IDENTITY_NV 0x8536 10550 #define GL_UNSIGNED_INVERT_NV 0x8537 10551 #define GL_EXPAND_NORMAL_NV 0x8538 10552 #define GL_EXPAND_NEGATE_NV 0x8539 10553 #define GL_HALF_BIAS_NORMAL_NV 0x853A 10554 #define GL_HALF_BIAS_NEGATE_NV 0x853B 10555 #define GL_SIGNED_IDENTITY_NV 0x853C 10556 #define GL_SIGNED_NEGATE_NV 0x853D 10557 #define GL_SCALE_BY_TWO_NV 0x853E 10558 #define GL_SCALE_BY_FOUR_NV 0x853F 10559 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 10560 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 10561 #define GL_COMBINER_INPUT_NV 0x8542 10562 #define GL_COMBINER_MAPPING_NV 0x8543 10563 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 10564 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 10565 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 10566 #define GL_COMBINER_MUX_SUM_NV 0x8547 10567 #define GL_COMBINER_SCALE_NV 0x8548 10568 #define GL_COMBINER_BIAS_NV 0x8549 10569 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 10570 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 10571 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 10572 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 10573 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 10574 #define GL_COLOR_SUM_CLAMP_NV 0x854F 10575 #define GL_COMBINER0_NV 0x8550 10576 #define GL_COMBINER1_NV 0x8551 10577 #define GL_COMBINER2_NV 0x8552 10578 #define GL_COMBINER3_NV 0x8553 10579 #define GL_COMBINER4_NV 0x8554 10580 #define GL_COMBINER5_NV 0x8555 10581 #define GL_COMBINER6_NV 0x8556 10582 #define GL_COMBINER7_NV 0x8557 10585 typedef void (
GLAPIENTRY *
PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
10598 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) 10599 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) 10600 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) 10601 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) 10602 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) 10603 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) 10604 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) 10605 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) 10606 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) 10607 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) 10608 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) 10609 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) 10610 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) 10612 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) 10618 #ifndef GL_NV_register_combiners2 10619 #define GL_NV_register_combiners2 1 10621 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 10626 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) 10627 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) 10629 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) 10635 #ifndef GL_NV_shader_buffer_load 10636 #define GL_NV_shader_buffer_load 1 10638 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 10639 #define GL_GPU_ADDRESS_NV 0x8F34 10640 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 10656 #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) 10657 #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) 10658 #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) 10659 #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) 10660 #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) 10661 #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) 10662 #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) 10663 #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) 10664 #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) 10665 #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) 10666 #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) 10667 #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) 10668 #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) 10670 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) 10676 #ifndef GL_NV_tessellation_program5 10677 #define GL_NV_tessellation_program5 1 10679 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 10680 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 10681 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 10682 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 10683 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 10685 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) 10691 #ifndef GL_NV_texgen_emboss 10692 #define GL_NV_texgen_emboss 1 10694 #define GL_EMBOSS_LIGHT_NV 0x855D 10695 #define GL_EMBOSS_CONSTANT_NV 0x855E 10696 #define GL_EMBOSS_MAP_NV 0x855F 10698 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) 10704 #ifndef GL_NV_texgen_reflection 10705 #define GL_NV_texgen_reflection 1 10707 #define GL_NORMAL_MAP_NV 0x8511 10708 #define GL_REFLECTION_MAP_NV 0x8512 10710 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) 10716 #ifndef GL_NV_texture_barrier 10717 #define GL_NV_texture_barrier 1 10721 #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) 10723 #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) 10729 #ifndef GL_NV_texture_compression_vtc 10730 #define GL_NV_texture_compression_vtc 1 10732 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) 10738 #ifndef GL_NV_texture_env_combine4 10739 #define GL_NV_texture_env_combine4 1 10741 #define GL_COMBINE4_NV 0x8503 10742 #define GL_SOURCE3_RGB_NV 0x8583 10743 #define GL_SOURCE3_ALPHA_NV 0x858B 10744 #define GL_OPERAND3_RGB_NV 0x8593 10745 #define GL_OPERAND3_ALPHA_NV 0x859B 10747 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) 10753 #ifndef GL_NV_texture_expand_normal 10754 #define GL_NV_texture_expand_normal 1 10756 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 10758 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) 10764 #ifndef GL_NV_texture_rectangle 10765 #define GL_NV_texture_rectangle 1 10767 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 10768 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 10769 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 10770 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 10772 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) 10778 #ifndef GL_NV_texture_shader 10779 #define GL_NV_texture_shader 1 10781 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 10782 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 10783 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 10784 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 10785 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10786 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10787 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10788 #define GL_SHADER_CONSISTENT_NV 0x86DD 10789 #define GL_TEXTURE_SHADER_NV 0x86DE 10790 #define GL_SHADER_OPERATION_NV 0x86DF 10791 #define GL_CULL_MODES_NV 0x86E0 10792 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 10793 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 10794 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 10795 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 10796 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 10797 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 10798 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 10799 #define GL_CONST_EYE_NV 0x86E5 10800 #define GL_PASS_THROUGH_NV 0x86E6 10801 #define GL_CULL_FRAGMENT_NV 0x86E7 10802 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 10803 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 10804 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 10805 #define GL_DOT_PRODUCT_NV 0x86EC 10806 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 10807 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 10808 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 10809 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 10810 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 10811 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 10812 #define GL_HILO_NV 0x86F4 10813 #define GL_DSDT_NV 0x86F5 10814 #define GL_DSDT_MAG_NV 0x86F6 10815 #define GL_DSDT_MAG_VIB_NV 0x86F7 10816 #define GL_HILO16_NV 0x86F8 10817 #define GL_SIGNED_HILO_NV 0x86F9 10818 #define GL_SIGNED_HILO16_NV 0x86FA 10819 #define GL_SIGNED_RGBA_NV 0x86FB 10820 #define GL_SIGNED_RGBA8_NV 0x86FC 10821 #define GL_SIGNED_RGB_NV 0x86FE 10822 #define GL_SIGNED_RGB8_NV 0x86FF 10823 #define GL_SIGNED_LUMINANCE_NV 0x8701 10824 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10825 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10826 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10827 #define GL_SIGNED_ALPHA_NV 0x8705 10828 #define GL_SIGNED_ALPHA8_NV 0x8706 10829 #define GL_SIGNED_INTENSITY_NV 0x8707 10830 #define GL_SIGNED_INTENSITY8_NV 0x8708 10831 #define GL_DSDT8_NV 0x8709 10832 #define GL_DSDT8_MAG8_NV 0x870A 10833 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10834 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10835 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10836 #define GL_HI_SCALE_NV 0x870E 10837 #define GL_LO_SCALE_NV 0x870F 10838 #define GL_DS_SCALE_NV 0x8710 10839 #define GL_DT_SCALE_NV 0x8711 10840 #define GL_MAGNITUDE_SCALE_NV 0x8712 10841 #define GL_VIBRANCE_SCALE_NV 0x8713 10842 #define GL_HI_BIAS_NV 0x8714 10843 #define GL_LO_BIAS_NV 0x8715 10844 #define GL_DS_BIAS_NV 0x8716 10845 #define GL_DT_BIAS_NV 0x8717 10846 #define GL_MAGNITUDE_BIAS_NV 0x8718 10847 #define GL_VIBRANCE_BIAS_NV 0x8719 10848 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 10849 #define GL_TEXTURE_HI_SIZE_NV 0x871B 10850 #define GL_TEXTURE_LO_SIZE_NV 0x871C 10851 #define GL_TEXTURE_DS_SIZE_NV 0x871D 10852 #define GL_TEXTURE_DT_SIZE_NV 0x871E 10853 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 10855 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) 10861 #ifndef GL_NV_texture_shader2 10862 #define GL_NV_texture_shader2 1 10864 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10865 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10866 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10867 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 10868 #define GL_HILO_NV 0x86F4 10869 #define GL_DSDT_NV 0x86F5 10870 #define GL_DSDT_MAG_NV 0x86F6 10871 #define GL_DSDT_MAG_VIB_NV 0x86F7 10872 #define GL_HILO16_NV 0x86F8 10873 #define GL_SIGNED_HILO_NV 0x86F9 10874 #define GL_SIGNED_HILO16_NV 0x86FA 10875 #define GL_SIGNED_RGBA_NV 0x86FB 10876 #define GL_SIGNED_RGBA8_NV 0x86FC 10877 #define GL_SIGNED_RGB_NV 0x86FE 10878 #define GL_SIGNED_RGB8_NV 0x86FF 10879 #define GL_SIGNED_LUMINANCE_NV 0x8701 10880 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10881 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10882 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10883 #define GL_SIGNED_ALPHA_NV 0x8705 10884 #define GL_SIGNED_ALPHA8_NV 0x8706 10885 #define GL_SIGNED_INTENSITY_NV 0x8707 10886 #define GL_SIGNED_INTENSITY8_NV 0x8708 10887 #define GL_DSDT8_NV 0x8709 10888 #define GL_DSDT8_MAG8_NV 0x870A 10889 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10890 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10891 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10893 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) 10899 #ifndef GL_NV_texture_shader3 10900 #define GL_NV_texture_shader3 1 10902 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 10903 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 10904 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 10905 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 10906 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 10907 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 10908 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 10909 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 10910 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 10911 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 10912 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 10913 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 10914 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 10915 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 10916 #define GL_HILO8_NV 0x885E 10917 #define GL_SIGNED_HILO8_NV 0x885F 10918 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 10920 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) 10926 #ifndef GL_NV_transform_feedback 10927 #define GL_NV_transform_feedback 1 10929 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 10930 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 10931 #define GL_TEXTURE_COORD_NV 0x8C79 10932 #define GL_CLIP_DISTANCE_NV 0x8C7A 10933 #define GL_VERTEX_ID_NV 0x8C7B 10934 #define GL_PRIMITIVE_ID_NV 0x8C7C 10935 #define GL_GENERIC_ATTRIB_NV 0x8C7D 10936 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 10937 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 10938 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 10939 #define GL_ACTIVE_VARYINGS_NV 0x8C81 10940 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 10941 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 10942 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 10943 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 10944 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 10945 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 10946 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 10947 #define GL_RASTERIZER_DISCARD_NV 0x8C89 10948 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 10949 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 10950 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 10951 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 10952 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 10953 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 10967 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) 10968 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) 10969 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) 10970 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) 10971 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) 10972 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) 10973 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) 10974 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) 10975 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) 10976 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) 10977 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) 10979 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) 10985 #ifndef GL_NV_transform_feedback2 10986 #define GL_NV_transform_feedback2 1 10988 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 10989 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 10990 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 10991 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 11001 #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) 11002 #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) 11003 #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) 11004 #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) 11005 #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) 11006 #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) 11007 #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) 11009 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) 11015 #ifndef GL_NV_vdpau_interop 11016 #define GL_NV_vdpau_interop 1 11018 #define GL_SURFACE_STATE_NV 0x86EB 11019 #define GL_SURFACE_REGISTERED_NV 0x86FD 11020 #define GL_SURFACE_MAPPED_NV 0x8700 11021 #define GL_WRITE_DISCARD_NV 0x88BE 11036 #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) 11037 #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) 11038 #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) 11039 #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) 11040 #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) 11041 #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) 11042 #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) 11043 #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) 11044 #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) 11045 #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) 11047 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) 11053 #ifndef GL_NV_vertex_array_range 11054 #define GL_NV_vertex_array_range 1 11056 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 11057 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 11058 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 11059 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 11060 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 11065 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) 11066 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) 11068 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) 11074 #ifndef GL_NV_vertex_array_range2 11075 #define GL_NV_vertex_array_range2 1 11077 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 11079 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) 11085 #ifndef GL_NV_vertex_attrib_integer_64bit 11086 #define GL_NV_vertex_attrib_integer_64bit 1 11088 #define GL_INT64_NV 0x140E 11089 #define GL_UNSIGNED_INT64_NV 0x140F 11111 #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) 11112 #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) 11113 #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) 11114 #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) 11115 #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) 11116 #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) 11117 #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) 11118 #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) 11119 #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) 11120 #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) 11121 #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) 11122 #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) 11123 #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) 11124 #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) 11125 #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) 11126 #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) 11127 #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) 11128 #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) 11129 #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) 11131 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) 11137 #ifndef GL_NV_vertex_buffer_unified_memory 11138 #define GL_NV_vertex_buffer_unified_memory 1 11140 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 11141 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 11142 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 11143 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 11144 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 11145 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 11146 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 11147 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 11148 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 11149 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 11150 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 11151 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 11152 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 11153 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 11154 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 11155 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 11156 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 11157 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 11158 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 11159 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 11160 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 11161 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 11162 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 11163 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 11164 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 11179 #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) 11180 #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) 11181 #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) 11182 #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) 11183 #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) 11184 #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) 11185 #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) 11186 #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) 11187 #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) 11188 #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) 11189 #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) 11190 #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) 11192 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) 11198 #ifndef GL_NV_vertex_program 11199 #define GL_NV_vertex_program 1 11201 #define GL_VERTEX_PROGRAM_NV 0x8620 11202 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 11203 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 11204 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 11205 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 11206 #define GL_CURRENT_ATTRIB_NV 0x8626 11207 #define GL_PROGRAM_LENGTH_NV 0x8627 11208 #define GL_PROGRAM_STRING_NV 0x8628 11209 #define GL_MODELVIEW_PROJECTION_NV 0x8629 11210 #define GL_IDENTITY_NV 0x862A 11211 #define GL_INVERSE_NV 0x862B 11212 #define GL_TRANSPOSE_NV 0x862C 11213 #define GL_INVERSE_TRANSPOSE_NV 0x862D 11214 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 11215 #define GL_MAX_TRACK_MATRICES_NV 0x862F 11216 #define GL_MATRIX0_NV 0x8630 11217 #define GL_MATRIX1_NV 0x8631 11218 #define GL_MATRIX2_NV 0x8632 11219 #define GL_MATRIX3_NV 0x8633 11220 #define GL_MATRIX4_NV 0x8634 11221 #define GL_MATRIX5_NV 0x8635 11222 #define GL_MATRIX6_NV 0x8636 11223 #define GL_MATRIX7_NV 0x8637 11224 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 11225 #define GL_CURRENT_MATRIX_NV 0x8641 11226 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 11227 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 11228 #define GL_PROGRAM_PARAMETER_NV 0x8644 11229 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 11230 #define GL_PROGRAM_TARGET_NV 0x8646 11231 #define GL_PROGRAM_RESIDENT_NV 0x8647 11232 #define GL_TRACK_MATRIX_NV 0x8648 11233 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 11234 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 11235 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 11236 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 11237 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 11238 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 11239 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 11240 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 11241 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 11242 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 11243 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 11244 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 11245 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 11246 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 11247 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 11248 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 11249 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 11250 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 11251 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 11252 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 11253 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 11254 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 11255 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 11256 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 11257 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 11258 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 11259 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 11260 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 11261 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 11262 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 11263 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 11264 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 11265 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 11266 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 11267 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 11268 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 11269 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 11270 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 11271 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 11272 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 11273 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 11274 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 11275 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 11276 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 11277 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 11278 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 11279 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 11280 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 11281 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 11282 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 11283 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 11350 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) 11351 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) 11352 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) 11353 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) 11354 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) 11355 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) 11356 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) 11357 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) 11358 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) 11359 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) 11360 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) 11361 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) 11362 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) 11363 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) 11364 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) 11365 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) 11366 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) 11367 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) 11368 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) 11369 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) 11370 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) 11371 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) 11372 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) 11373 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) 11374 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) 11375 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) 11376 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) 11377 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) 11378 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) 11379 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) 11380 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) 11381 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) 11382 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) 11383 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) 11384 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) 11385 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) 11386 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) 11387 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) 11388 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) 11389 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) 11390 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) 11391 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) 11392 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) 11393 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) 11394 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) 11395 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) 11396 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) 11397 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) 11398 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) 11399 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) 11400 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) 11401 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) 11402 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) 11403 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) 11404 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) 11405 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) 11406 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) 11407 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) 11408 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) 11409 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) 11410 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) 11411 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) 11412 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) 11413 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) 11415 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) 11421 #ifndef GL_NV_vertex_program1_1 11422 #define GL_NV_vertex_program1_1 1 11424 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) 11430 #ifndef GL_NV_vertex_program2 11431 #define GL_NV_vertex_program2 1 11433 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) 11439 #ifndef GL_NV_vertex_program2_option 11440 #define GL_NV_vertex_program2_option 1 11442 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 11443 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 11445 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) 11451 #ifndef GL_NV_vertex_program3 11452 #define GL_NV_vertex_program3 1 11454 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 11456 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) 11462 #ifndef GL_NV_vertex_program4 11463 #define GL_NV_vertex_program4 1 11465 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 11467 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) 11473 #ifndef GL_OES_byte_coordinates 11474 #define GL_OES_byte_coordinates 1 11476 #define GL_BYTE 0x1400 11478 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) 11484 #ifndef GL_OES_compressed_paletted_texture 11485 #define GL_OES_compressed_paletted_texture 1 11487 #define GL_PALETTE4_RGB8_OES 0x8B90 11488 #define GL_PALETTE4_RGBA8_OES 0x8B91 11489 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 11490 #define GL_PALETTE4_RGBA4_OES 0x8B93 11491 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 11492 #define GL_PALETTE8_RGB8_OES 0x8B95 11493 #define GL_PALETTE8_RGBA8_OES 0x8B96 11494 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 11495 #define GL_PALETTE8_RGBA4_OES 0x8B98 11496 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 11498 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) 11504 #ifndef GL_OES_read_format 11505 #define GL_OES_read_format 1 11507 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 11508 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 11510 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) 11516 #ifndef GL_OES_single_precision 11517 #define GL_OES_single_precision 1 11526 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) 11527 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) 11528 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) 11529 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) 11530 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) 11531 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) 11533 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) 11539 #ifndef GL_OML_interlace 11540 #define GL_OML_interlace 1 11542 #define GL_INTERLACE_OML 0x8980 11543 #define GL_INTERLACE_READ_OML 0x8981 11545 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) 11551 #ifndef GL_OML_resample 11552 #define GL_OML_resample 1 11554 #define GL_PACK_RESAMPLE_OML 0x8984 11555 #define GL_UNPACK_RESAMPLE_OML 0x8985 11556 #define GL_RESAMPLE_REPLICATE_OML 0x8986 11557 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 11558 #define GL_RESAMPLE_AVERAGE_OML 0x8988 11559 #define GL_RESAMPLE_DECIMATE_OML 0x8989 11561 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) 11567 #ifndef GL_OML_subsample 11568 #define GL_OML_subsample 1 11570 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 11571 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 11573 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) 11579 #ifndef GL_PGI_misc_hints 11580 #define GL_PGI_misc_hints 1 11582 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 11583 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 11584 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 11585 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 11586 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 11587 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 11588 #define GL_ALWAYS_FAST_HINT_PGI 107020 11589 #define GL_ALWAYS_SOFT_HINT_PGI 107021 11590 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 11591 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 11592 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 11593 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 11594 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 11595 #define GL_STRICT_LIGHTING_HINT_PGI 107031 11596 #define GL_STRICT_SCISSOR_HINT_PGI 107032 11597 #define GL_FULL_STIPPLE_HINT_PGI 107033 11598 #define GL_CLIP_NEAR_HINT_PGI 107040 11599 #define GL_CLIP_FAR_HINT_PGI 107041 11600 #define GL_WIDE_LINE_HINT_PGI 107042 11601 #define GL_BACK_NORMALS_HINT_PGI 107043 11603 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) 11609 #ifndef GL_PGI_vertex_hints 11610 #define GL_PGI_vertex_hints 1 11612 #define GL_VERTEX23_BIT_PGI 0x00000004 11613 #define GL_VERTEX4_BIT_PGI 0x00000008 11614 #define GL_COLOR3_BIT_PGI 0x00010000 11615 #define GL_COLOR4_BIT_PGI 0x00020000 11616 #define GL_EDGEFLAG_BIT_PGI 0x00040000 11617 #define GL_INDEX_BIT_PGI 0x00080000 11618 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 11619 #define GL_VERTEX_DATA_HINT_PGI 107050 11620 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 11621 #define GL_MATERIAL_SIDE_HINT_PGI 107052 11622 #define GL_MAX_VERTEX_HINT_PGI 107053 11623 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 11624 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 11625 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 11626 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 11627 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 11628 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 11629 #define GL_NORMAL_BIT_PGI 0x08000000 11630 #define GL_TEXCOORD1_BIT_PGI 0x10000000 11631 #define GL_TEXCOORD2_BIT_PGI 0x20000000 11632 #define GL_TEXCOORD3_BIT_PGI 0x40000000 11633 #define GL_TEXCOORD4_BIT_PGI 0x80000000 11635 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) 11641 #ifndef GL_REND_screen_coordinates 11642 #define GL_REND_screen_coordinates 1 11644 #define GL_SCREEN_COORDINATES_REND 0x8490 11645 #define GL_INVERTED_SCREEN_W_REND 0x8491 11647 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) 11654 #define GL_S3_s3tc 1 11656 #define GL_RGB_S3TC 0x83A0 11657 #define GL_RGB4_S3TC 0x83A1 11658 #define GL_RGBA_S3TC 0x83A2 11659 #define GL_RGBA4_S3TC 0x83A3 11660 #define GL_RGBA_DXT5_S3TC 0x83A4 11661 #define GL_RGBA4_DXT5_S3TC 0x83A5 11663 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) 11669 #ifndef GL_SGIS_color_range 11670 #define GL_SGIS_color_range 1 11672 #define GL_EXTENDED_RANGE_SGIS 0x85A5 11673 #define GL_MIN_RED_SGIS 0x85A6 11674 #define GL_MAX_RED_SGIS 0x85A7 11675 #define GL_MIN_GREEN_SGIS 0x85A8 11676 #define GL_MAX_GREEN_SGIS 0x85A9 11677 #define GL_MIN_BLUE_SGIS 0x85AA 11678 #define GL_MAX_BLUE_SGIS 0x85AB 11679 #define GL_MIN_ALPHA_SGIS 0x85AC 11680 #define GL_MAX_ALPHA_SGIS 0x85AD 11682 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) 11688 #ifndef GL_SGIS_detail_texture 11689 #define GL_SGIS_detail_texture 1 11694 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) 11695 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) 11697 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) 11703 #ifndef GL_SGIS_fog_function 11704 #define GL_SGIS_fog_function 1 11709 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) 11710 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) 11712 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) 11718 #ifndef GL_SGIS_generate_mipmap 11719 #define GL_SGIS_generate_mipmap 1 11721 #define GL_GENERATE_MIPMAP_SGIS 0x8191 11722 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 11724 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) 11730 #ifndef GL_SGIS_multisample 11731 #define GL_SGIS_multisample 1 11733 #define GL_MULTISAMPLE_SGIS 0x809D 11734 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 11735 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 11736 #define GL_SAMPLE_MASK_SGIS 0x80A0 11737 #define GL_1PASS_SGIS 0x80A1 11738 #define GL_2PASS_0_SGIS 0x80A2 11739 #define GL_2PASS_1_SGIS 0x80A3 11740 #define GL_4PASS_0_SGIS 0x80A4 11741 #define GL_4PASS_1_SGIS 0x80A5 11742 #define GL_4PASS_2_SGIS 0x80A6 11743 #define GL_4PASS_3_SGIS 0x80A7 11744 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 11745 #define GL_SAMPLES_SGIS 0x80A9 11746 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 11747 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 11748 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 11749 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 11754 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) 11755 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) 11757 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) 11763 #ifndef GL_SGIS_pixel_texture 11764 #define GL_SGIS_pixel_texture 1 11766 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) 11772 #ifndef GL_SGIS_point_line_texgen 11773 #define GL_SGIS_point_line_texgen 1 11775 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 11776 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 11777 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 11778 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 11779 #define GL_EYE_POINT_SGIS 0x81F4 11780 #define GL_OBJECT_POINT_SGIS 0x81F5 11781 #define GL_EYE_LINE_SGIS 0x81F6 11782 #define GL_OBJECT_LINE_SGIS 0x81F7 11784 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) 11790 #ifndef GL_SGIS_sharpen_texture 11791 #define GL_SGIS_sharpen_texture 1 11796 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) 11797 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) 11799 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) 11805 #ifndef GL_SGIS_texture4D 11806 #define GL_SGIS_texture4D 1 11808 typedef void (
GLAPIENTRY *
PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type,
const void* pixels);
11809 typedef void (
GLAPIENTRY *
PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type,
const void* pixels);
11811 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) 11812 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) 11814 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) 11820 #ifndef GL_SGIS_texture_border_clamp 11821 #define GL_SGIS_texture_border_clamp 1 11823 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 11825 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) 11831 #ifndef GL_SGIS_texture_edge_clamp 11832 #define GL_SGIS_texture_edge_clamp 1 11834 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 11836 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) 11842 #ifndef GL_SGIS_texture_filter4 11843 #define GL_SGIS_texture_filter4 1 11848 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) 11849 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) 11851 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) 11857 #ifndef GL_SGIS_texture_lod 11858 #define GL_SGIS_texture_lod 1 11860 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 11861 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 11862 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 11863 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 11865 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) 11871 #ifndef GL_SGIS_texture_select 11872 #define GL_SGIS_texture_select 1 11874 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) 11880 #ifndef GL_SGIX_async 11881 #define GL_SGIX_async 1 11883 #define GL_ASYNC_MARKER_SGIX 0x8329 11892 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) 11893 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) 11894 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) 11895 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) 11896 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) 11897 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) 11899 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) 11905 #ifndef GL_SGIX_async_histogram 11906 #define GL_SGIX_async_histogram 1 11908 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 11909 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 11911 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) 11917 #ifndef GL_SGIX_async_pixel 11918 #define GL_SGIX_async_pixel 1 11920 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 11921 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 11922 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 11923 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 11924 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 11925 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 11927 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) 11933 #ifndef GL_SGIX_blend_alpha_minmax 11934 #define GL_SGIX_blend_alpha_minmax 1 11936 #define GL_ALPHA_MIN_SGIX 0x8320 11937 #define GL_ALPHA_MAX_SGIX 0x8321 11939 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) 11945 #ifndef GL_SGIX_clipmap 11946 #define GL_SGIX_clipmap 1 11948 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) 11954 #ifndef GL_SGIX_convolution_accuracy 11955 #define GL_SGIX_convolution_accuracy 1 11957 #define GL_CONVOLUTION_HINT_SGIX 0x8316 11959 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) 11965 #ifndef GL_SGIX_depth_texture 11966 #define GL_SGIX_depth_texture 1 11968 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 11969 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 11970 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 11972 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) 11978 #ifndef GL_SGIX_flush_raster 11979 #define GL_SGIX_flush_raster 1 11983 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) 11985 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) 11991 #ifndef GL_SGIX_fog_offset 11992 #define GL_SGIX_fog_offset 1 11994 #define GL_FOG_OFFSET_SGIX 0x8198 11995 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 11997 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) 12003 #ifndef GL_SGIX_fog_texture 12004 #define GL_SGIX_fog_texture 1 12006 #define GL_TEXTURE_FOG_SGIX 0 12007 #define GL_FOG_PATCHY_FACTOR_SGIX 0 12008 #define GL_FRAGMENT_FOG_SGIX 0 12012 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) 12014 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) 12020 #ifndef GL_SGIX_fragment_specular_lighting 12021 #define GL_SGIX_fragment_specular_lighting 1 12041 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) 12042 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) 12043 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) 12044 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) 12045 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) 12046 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) 12047 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) 12048 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) 12049 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) 12050 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) 12051 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) 12052 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) 12053 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) 12054 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) 12055 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) 12056 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) 12057 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) 12059 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) 12065 #ifndef GL_SGIX_framezoom 12066 #define GL_SGIX_framezoom 1 12070 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) 12072 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) 12078 #ifndef GL_SGIX_interlace 12079 #define GL_SGIX_interlace 1 12081 #define GL_INTERLACE_SGIX 0x8094 12083 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) 12089 #ifndef GL_SGIX_ir_instrument1 12090 #define GL_SGIX_ir_instrument1 1 12092 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) 12098 #ifndef GL_SGIX_list_priority 12099 #define GL_SGIX_list_priority 1 12101 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) 12107 #ifndef GL_SGIX_pixel_texture 12108 #define GL_SGIX_pixel_texture 1 12112 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) 12114 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) 12120 #ifndef GL_SGIX_pixel_texture_bits 12121 #define GL_SGIX_pixel_texture_bits 1 12123 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) 12129 #ifndef GL_SGIX_reference_plane 12130 #define GL_SGIX_reference_plane 1 12134 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) 12136 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) 12142 #ifndef GL_SGIX_resample 12143 #define GL_SGIX_resample 1 12145 #define GL_PACK_RESAMPLE_SGIX 0x842E 12146 #define GL_UNPACK_RESAMPLE_SGIX 0x842F 12147 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 12148 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 12149 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 12151 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) 12157 #ifndef GL_SGIX_shadow 12158 #define GL_SGIX_shadow 1 12160 #define GL_TEXTURE_COMPARE_SGIX 0x819A 12161 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 12162 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 12163 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 12165 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) 12171 #ifndef GL_SGIX_shadow_ambient 12172 #define GL_SGIX_shadow_ambient 1 12174 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 12176 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) 12182 #ifndef GL_SGIX_sprite 12183 #define GL_SGIX_sprite 1 12190 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) 12191 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) 12192 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) 12193 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) 12195 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) 12201 #ifndef GL_SGIX_tag_sample_buffer 12202 #define GL_SGIX_tag_sample_buffer 1 12206 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) 12208 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) 12214 #ifndef GL_SGIX_texture_add_env 12215 #define GL_SGIX_texture_add_env 1 12217 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) 12223 #ifndef GL_SGIX_texture_coordinate_clamp 12224 #define GL_SGIX_texture_coordinate_clamp 1 12226 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 12227 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 12228 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 12230 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) 12236 #ifndef GL_SGIX_texture_lod_bias 12237 #define GL_SGIX_texture_lod_bias 1 12239 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) 12245 #ifndef GL_SGIX_texture_multi_buffer 12246 #define GL_SGIX_texture_multi_buffer 1 12248 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 12250 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) 12256 #ifndef GL_SGIX_texture_range 12257 #define GL_SGIX_texture_range 1 12259 #define GL_RGB_SIGNED_SGIX 0x85E0 12260 #define GL_RGBA_SIGNED_SGIX 0x85E1 12261 #define GL_ALPHA_SIGNED_SGIX 0x85E2 12262 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 12263 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 12264 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 12265 #define GL_RGB16_SIGNED_SGIX 0x85E6 12266 #define GL_RGBA16_SIGNED_SGIX 0x85E7 12267 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 12268 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 12269 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA 12270 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB 12271 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC 12272 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED 12273 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE 12274 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF 12275 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 12276 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 12277 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 12278 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 12279 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 12280 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 12281 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 12282 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 12283 #define GL_MIN_LUMINANCE_SGIS 0x85F8 12284 #define GL_MAX_LUMINANCE_SGIS 0x85F9 12285 #define GL_MIN_INTENSITY_SGIS 0x85FA 12286 #define GL_MAX_INTENSITY_SGIS 0x85FB 12288 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) 12294 #ifndef GL_SGIX_texture_scale_bias 12295 #define GL_SGIX_texture_scale_bias 1 12297 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 12298 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 12299 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 12300 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 12302 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) 12308 #ifndef GL_SGIX_vertex_preclip 12309 #define GL_SGIX_vertex_preclip 1 12311 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 12312 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 12314 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) 12320 #ifndef GL_SGIX_vertex_preclip_hint 12321 #define GL_SGIX_vertex_preclip_hint 1 12323 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 12324 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 12326 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) 12332 #ifndef GL_SGIX_ycrcb 12333 #define GL_SGIX_ycrcb 1 12335 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) 12341 #ifndef GL_SGI_color_matrix 12342 #define GL_SGI_color_matrix 1 12344 #define GL_COLOR_MATRIX_SGI 0x80B1 12345 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 12346 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 12347 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 12348 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 12349 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 12350 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 12351 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 12352 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 12353 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 12354 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 12356 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) 12362 #ifndef GL_SGI_color_table 12363 #define GL_SGI_color_table 1 12365 #define GL_COLOR_TABLE_SGI 0x80D0 12366 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 12367 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 12368 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 12369 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 12370 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 12371 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 12372 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 12373 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 12374 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 12375 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 12376 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 12377 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 12378 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 12379 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 12380 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 12390 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) 12391 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) 12392 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) 12393 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) 12394 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) 12395 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) 12396 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) 12398 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) 12404 #ifndef GL_SGI_texture_color_table 12405 #define GL_SGI_texture_color_table 1 12407 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 12408 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 12410 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) 12416 #ifndef GL_SUNX_constant_data 12417 #define GL_SUNX_constant_data 1 12419 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 12420 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 12424 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) 12426 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) 12432 #ifndef GL_SUN_convolution_border_modes 12433 #define GL_SUN_convolution_border_modes 1 12435 #define GL_WRAP_BORDER_SUN 0x81D4 12437 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) 12443 #ifndef GL_SUN_global_alpha 12444 #define GL_SUN_global_alpha 1 12446 #define GL_GLOBAL_ALPHA_SUN 0x81D9 12447 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 12458 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) 12459 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) 12460 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) 12461 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) 12462 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) 12463 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) 12464 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) 12465 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) 12467 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) 12473 #ifndef GL_SUN_mesh_array 12474 #define GL_SUN_mesh_array 1 12476 #define GL_QUAD_MESH_SUN 0x8614 12477 #define GL_TRIANGLE_MESH_SUN 0x8615 12479 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) 12485 #ifndef GL_SUN_read_video_pixels 12486 #define GL_SUN_read_video_pixels 1 12490 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) 12492 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) 12498 #ifndef GL_SUN_slice_accum 12499 #define GL_SUN_slice_accum 1 12501 #define GL_SLICE_ACCUM_SUN 0x85CC 12503 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) 12509 #ifndef GL_SUN_triangle_list 12510 #define GL_SUN_triangle_list 1 12512 #define GL_RESTART_SUN 0x01 12513 #define GL_REPLACE_MIDDLE_SUN 0x02 12514 #define GL_REPLACE_OLDEST_SUN 0x03 12515 #define GL_TRIANGLE_LIST_SUN 0x81D7 12516 #define GL_REPLACEMENT_CODE_SUN 0x81D8 12517 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 12518 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 12519 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 12520 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 12521 #define GL_R1UI_V3F_SUN 0x85C4 12522 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 12523 #define GL_R1UI_C3F_V3F_SUN 0x85C6 12524 #define GL_R1UI_N3F_V3F_SUN 0x85C7 12525 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 12526 #define GL_R1UI_T2F_V3F_SUN 0x85C9 12527 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 12528 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 12538 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) 12539 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) 12540 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) 12541 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) 12542 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) 12543 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) 12544 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) 12546 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) 12552 #ifndef GL_SUN_vertex 12553 #define GL_SUN_vertex 1 12567 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
12573 typedef void (
GLAPIENTRY *
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
12583 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
12591 typedef void (
GLAPIENTRY *
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
12596 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) 12597 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) 12598 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) 12599 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) 12600 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) 12601 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) 12602 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) 12603 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) 12604 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) 12605 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) 12606 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) 12607 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) 12608 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) 12609 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) 12610 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) 12611 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) 12612 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) 12613 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) 12614 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) 12615 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) 12616 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) 12617 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) 12618 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) 12619 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) 12620 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) 12621 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) 12622 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) 12623 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) 12624 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) 12625 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) 12626 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) 12627 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) 12628 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) 12629 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) 12630 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) 12631 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) 12632 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) 12633 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) 12634 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) 12635 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) 12637 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) 12643 #ifndef GL_WIN_phong_shading 12644 #define GL_WIN_phong_shading 1 12646 #define GL_PHONG_WIN 0x80EA 12647 #define GL_PHONG_HINT_WIN 0x80EB 12649 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) 12655 #ifndef GL_WIN_specular_fog 12656 #define GL_WIN_specular_fog 1 12658 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 12660 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) 12666 #ifndef GL_WIN_swap_hint 12667 #define GL_WIN_swap_hint 1 12671 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) 12673 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) 12679 #if defined(GLEW_MX) && defined(_WIN32) 12680 #define GLEW_FUN_EXPORT 12682 #define GLEW_FUN_EXPORT GLEWAPI 12685 #if defined(GLEW_MX) 12686 #define GLEW_VAR_EXPORT 12688 #define GLEW_VAR_EXPORT GLEWAPI 12691 #if defined(GLEW_MX) && defined(_WIN32) 12692 struct GLEWContextStruct
14810 #if defined(GLEW_MX) && !defined(_WIN32) 14811 struct GLEWContextStruct
15235 #define GLEW_NO_ERROR 0 15236 #define GLEW_ERROR_NO_GL_VERSION 1 15237 #define GLEW_ERROR_GL_VERSION_10_ONLY 2 15238 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 15241 #define GLEW_VERSION 1 15242 #define GLEW_VERSION_MAJOR 2 15243 #define GLEW_VERSION_MINOR 3 15244 #define GLEW_VERSION_MICRO 4 15249 typedef struct GLEWContextStruct GLEWContext;
15250 GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
15251 GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx,
const char* name);
15253 #define glewInit() glewContextInit(glewGetContext()) 15254 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) 15255 #define glewIsExtensionSupported(x) glewIsSupported(x) 15257 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) 15259 # define GLEW_GET_FUN(x) glewGetContext()->x 15261 # define GLEW_GET_FUN(x) x 15268 #define glewIsExtensionSupported(x) glewIsSupported(x) 15270 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) 15271 #define GLEW_GET_FUN(x) x 15284 #ifdef GLEW_APIENTRY_DEFINED 15285 #undef GLEW_APIENTRY_DEFINED 15291 #ifdef GLEW_CALLBACK_DEFINED 15292 #undef GLEW_CALLBACK_DEFINED 15296 #ifdef GLEW_WINGDIAPI_DEFINED 15297 #undef GLEW_WINGDIAPI_DEFINED void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri
void(GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glFlush(void)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI
GLAPI void GLAPIENTRY glDisableClientState(GLenum array)
void(GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays
void(GLAPIENTRY * PFNGLWINDOWPOS3FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN
void(GLAPIENTRY * PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr)
GLuint(GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLuint(GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEnableClientState(GLenum array)
void(GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const char *name, GLint stringlen, const char *string)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D
void(GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y)
void(GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
void(GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC)(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
void(GLAPIENTRY * PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data)
GLboolean(GLAPIENTRY * PFNGLISTEXTUREEXTPROC)(GLuint texture)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array)
GLAPI void GLAPIENTRY glIndexi(GLint c)
void(GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC)(GLclampf value)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV
GLboolean(GLAPIENTRY * PFNGLTESTFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
void(GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias)
GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB
void(GLAPIENTRY * PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT
void(GLAPIENTRY * PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i
void(GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT
void(GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPROC)(GLuint program)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT
void(GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value)
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB
void(GLAPIENTRY * PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha)
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD
void(GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
void(GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT
void(GLAPIENTRY * PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
void(GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT
void(GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values)
GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB
void(GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV
void(GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB
void(GLAPIENTRY * PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT
GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s
void(GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void)
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
void(GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst)
void(GLAPIENTRY * PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV
void(GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1
GLboolean(GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB
void(GLAPIENTRY * PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref)
struct _cl_context * cl_context
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLenum(GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
void(GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT
void(GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id)
void(GLAPIENTRY * PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *)
void(GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint)
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
void(GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT
void(GLAPIENTRY * PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0
GLAPI void GLAPIENTRY glPushName(GLuint name)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB
void(GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT
void(GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void)
void(GLAPIENTRY * PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC)(GLuint mask)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei
void(GLAPIENTRY * PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv
GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf
void(GLAPIENTRY * PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPROC)(GLuint program)
void(GLAPIENTRY * PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *)
void(GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id)
void(GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA
void(GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
void(GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const char **path, const GLint *length)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv
void(GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT
void(GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
void(GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOLOR3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD
struct _cl_event * cl_event
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
void(GLAPIENTRY * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params)
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC)(void)
void(GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
void(GLAPIENTRY * PFNGLRESETMINMAXPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD
void(GLAPIENTRY * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback
GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal
GLboolean(GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB
void(GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor)
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
void(GLAPIENTRY * PFNGLVERTEX2HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLFOGCOORDFEXTPROC)(GLfloat coord)
GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLUNIFORM1UIPROC)(GLint, GLuint)
void(GLAPIENTRY * PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0)
GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
void(GLAPIENTRY * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val)
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading
void(GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT
void(GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
void(GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB
GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer
void(GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params)
void(GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc
void(GLAPIENTRY * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
GLhandleARB(GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL
void(GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB
GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv
void(GLAPIENTRY * PFNGLRESETHISTOGRAMPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params)
GLsync(GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC)(cl_context context, cl_event event, GLbitfield flags)
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient
GLboolean(GLAPIENTRY * PFNGLISSHADERPROC)(GLuint shader)
void(GLAPIENTRY * PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax)
void(GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
GLboolean(GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip
void(GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader
void(GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params)
GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1
GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB
void(GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB
void(GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC)(void)
void(GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV
GLAPI void GLAPIENTRY glPopMatrix(void)
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects
void(GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT
GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv
GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params)
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV
void(GLAPIENTRY * PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB
GLuint(GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV
GLboolean(GLAPIENTRY * PFNGLISSAMPLERPROC)(GLuint sampler)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC)(void)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLboolean(GLAPIENTRY * PFNGLISQUERYARBPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv
void(GLAPIENTRY * PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv
void(GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker
void(GLAPIENTRY * PFNGLCLAMPCOLORPROC)(GLenum, GLenum)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD
void(GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5
void(GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT
void(GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV
GLboolean(GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor)
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
void(GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLsync(GLAPIENTRY * PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV
void(GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
void(GLAPIENTRY * PFNGLUSEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA
void(GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv
void(GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV
GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data)
GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object
GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV
void(GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels
GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB
GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync
void(GLAPIENTRY * PFNGLWINDOWPOS3IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
GLuint(GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, char *message)
void(GLAPIENTRY * PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float
void(GLAPIENTRY * PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm
void(GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern)
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object
void(GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const char *name)
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3
GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI
void(GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid **params)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLboolean(GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p)
GLboolean(GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB
GLuint(GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value)
GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)
GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
void(GLAPIENTRY * PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3
void(GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env
void(GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f)
GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT
void(GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB
void(GLAPIENTRY * PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT
void(GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index)
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV
void(GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss
void(GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences)
void(GLAPIENTRY * PFNGLCOLOR4HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const char *string)
GLint(GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT
void(GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const char *name, GLsizei bufSize, GLint *stringlen, char *string)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export
void(GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v)
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI
void(GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params)
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter
void(GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT
void(GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB
void(GLAPIENTRY * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT
void(GLAPIENTRY * PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB
void(GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC)(void)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint x, GLint y)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLENDSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend
void(GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object
void(GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data)
void(GLAPIENTRY * PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
void(GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT
void(GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values)
void(GLAPIENTRY * PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract
GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT
void(GLAPIENTRY * PFNGLFINISHFENCENVPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV
void(GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT
void(GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV
void(GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB
GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB
void(GLAPIENTRY * PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz)
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint
void(GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint x)
GLboolean(GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB
void(GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange
void(GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y)
void(GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
void(GLAPIENTRY * PFNGLSETFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D
void(GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT
GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv
GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum
void(GLAPIENTRY * PFNGLUNIFORM1DPROC)(GLint location, GLdouble x)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
void(GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT
void(GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const char *buf)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range
void(GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB
void(GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index)
GLuint(GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC)(GLenum value)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v)
GLboolean(GLAPIENTRY * PFNGLISENABLEDIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC)(GLenum pname)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
void(GLAPIENTRY * PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit
GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROC)(GLenum type)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI
void(GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id)
void(GLAPIENTRY * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0
void(GLAPIENTRY * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine
void(GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
void(GLAPIENTRY * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB
void(GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v)
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT
GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
GLboolean(GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAPIENTRY * PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params)
void(GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC)(void)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT
GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV
GLint(GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s)
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV
GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData
GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void(GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const char *name, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1
void(GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB
void(GLAPIENTRY * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc
GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor
void(GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB
void(GLAPIENTRY * PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT
void(GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax
void(GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
void(GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers)
void(GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB
void(GLAPIENTRY * PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL
void(GLAPIENTRY * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV
void(GLAPIENTRY * PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM
void(GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img)
void(GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2
GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback
GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT
void(GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
void(GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT
void(GLAPIENTRY * PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj)
void(GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN
GLboolean(GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index)
void(GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer
void(GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float
void(GLAPIENTRY * PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC)(void)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f
GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel
GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
void(GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer)
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation
GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array
GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage
GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422
GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add
void(GLAPIENTRY * PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5
void(GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum)
void(GLAPIENTRY * PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV
void(GLAPIENTRY * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI
void(GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline)
void(GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv
void(GLAPIENTRY * PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT
void(GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target)
void(GLAPIENTRY * PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer)
GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei
void(GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer)
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s
void(GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params)
GLenum(GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout)
void(GLAPIENTRY * PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT
void(GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC)(void)
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d
void(GLAPIENTRY * PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB
void(GLAPIENTRY * PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y)
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT
GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri
void(GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img)
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB
GLboolean(GLAPIENTRY * PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI
void(GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight)
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMNVPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture
GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params)
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3
void(GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params)
void(GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI
void(GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv
GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT
GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE
void(GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB
void(GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
void(GLAPIENTRY * PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB
void(GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *)
GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT
void(GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT
void(GLAPIENTRY * PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
void(GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB
void(GLAPIENTRY * PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data)
void(GLAPIENTRY * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB
void(GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT
void(GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord)
void(GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT
GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16])
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT
void(GLAPIENTRY * PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES
GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv
void(GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16])
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV
GLboolean(GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT
void(GLAPIENTRY * PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV
GLuint(GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, char *messageLog)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB
void(GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries
void(GLAPIENTRY * PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f
void(GLAPIENTRY * PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d
void(GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program)
void(GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN
void(GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location
void(GLAPIENTRY * PFNGLWINDOWPOS2DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB
void(GLAPIENTRY * PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue)
void(GLAPIENTRY * PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
void(GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
void(GLAPIENTRY * PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB
GLEWAPI GLboolean glewGetExtension(const char *name)
void(GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
GLvdpauSurfaceNV(GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
void(GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB
void(GLAPIENTRY * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV
void(GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA
void(GLAPIENTRY * PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr)
void(GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
GLboolean(GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC)(GLenum target)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT
void(GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB
void(GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE
void(GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC)(void)
void(GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void(GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT
void(GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d
GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices
GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV
GLAPI void GLAPIENTRY glFinish(void)
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT
void(GLAPIENTRY * PFNGLWINDOWPOS3SVPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB
void(GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader
void(GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT
void(GLAPIENTRY * PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add
void(GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC)(GLfloat *points)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN
void(GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
GLboolean(GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv
GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)
void(GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer)
void(GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv
void(GLAPIENTRY * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI
void(GLAPIENTRY * PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
void(GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc
void(GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
void(GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC)(GLdouble depth)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv
GLuint(GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const char **strings)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[])
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLNORMAL3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex)
void(GLAPIENTRY * PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline
void(GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void(GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s
void(GLAPIENTRY * PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list
void(GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object
void(GLAPIENTRY * PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings
void(GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV
void(GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX
void(GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params)
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT
void(GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT
void(GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC)(GLuint program)
void(GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLFOGCOORDFPROC)(GLfloat coord)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV
void(GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex
void(GLAPIENTRY * PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)
void(GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLboolean(GLAPIENTRY * PFNGLISQUERYPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void(GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v)
void(GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen
void(GLAPIENTRY * PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM
void(GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT
GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV
GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI
void(GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI
void(GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI
GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits
GLuint(GLAPIENTRY * PFNGLCREATEPROGRAMPROC)(void)
void(GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN
void(GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride)
void(GLAPIENTRY * PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)
GLEWAPI GLenum glewInit()
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1
void(GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV
void(GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT
GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor)
GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT
GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1)
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *)
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv
void(GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV
void(GLAPIENTRY * PFNGLWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout)
void(GLAPIENTRY * PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x)
void(GLAPIENTRY * PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights)
void(GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui
void(GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode)
void(GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram
GLint(GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const char *name)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB
void(GLAPIENTRY * PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample
GLuint(GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV
void(GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC)(GLenum pname)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex
void(GLAPIENTRY * PFNGLENDQUERYPROC)(GLenum target)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend
void(GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC)(void)
void(GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT
void(GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **params)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex
GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv
void(GLAPIENTRY * PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint)
GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT
void(GLAPIENTRY * PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv
void(GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX
void(GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAPIENTRY * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV
void(GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase
void(GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP
void(GLAPIENTRY * PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights)
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram
void(GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
void(GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV
void(GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor)
void(GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface)
GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D
GLAPI void GLAPIENTRY glBegin(GLenum mode)
void(GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex
void(GLAPIENTRY * PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices)
void(GLAPIENTRY * PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN
void(GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
void(GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT
void(GLAPIENTRY * PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV
void(GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer
void(GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight)
void(GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV
void(GLAPIENTRY * PFNGLVERTEXBLENDARBPROC)(GLint count)
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer)
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV
GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT
void(GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p)
void(GLAPIENTRY * PFNGLCLEARDEPTHFPROC)(GLclampf d)
void(GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, char *uniformName)
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint
GLuint(GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value)
void(GLAPIENTRY * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT
void(GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC)(const GLint *p)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
void(GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor)
void(GLAPIENTRY * PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj)
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX
GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT
void(GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture
void(GLAPIENTRY * PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv
GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT
void(GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option
void(GLAPIENTRY * PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
void(GLAPIENTRY * PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN
void(GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB
GLvdpauSurfaceNV(GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV
void(GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex)
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x)
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
void(GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC)(GLclampd depth)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, char *uniformBlockName)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer)
void(GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLuint(GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region)
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT
void(GLAPIENTRY * PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights)
GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd
void(GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP
GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers
void(GLAPIENTRY * PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding
void(GLAPIENTRY * PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV
void(GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv
void(GLAPIENTRY * PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE
void(GLAPIENTRY * PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages
void(GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v)
GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT
void(GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT
void(GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample
void(GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x)
void(GLAPIENTRY * PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray
void(GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
void(GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv
void(GLAPIENTRY * PFNGLWINDOWPOS2SVPROC)(const GLshort *p)
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV
const GLubyte *(GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB
GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv
void(GLAPIENTRY * PFNGLWINDOWPOS2FVPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT
GLenum(GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv
void(GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV
GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT
GLboolean(GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC)(GLenum target)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv
void(GLAPIENTRY * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV
GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI
void(GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s)
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB
GLint(GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLVERTEX4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV
void(GLAPIENTRY * PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t)
void(GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum)
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLENABLEIPROC)(GLenum, GLuint)
void(GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode)
GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui
GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code)
void(GLAPIENTRY * PFNGLTEXCOORD1HNVPROC)(GLhalf s)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLboolean(GLAPIENTRY * PFNGLISBUFFERARBPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params)
void(GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint
void(GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
void(GLAPIENTRY * PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value)
void(GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias
GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT
void(GLAPIENTRY * PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT
void(GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT
GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui
void(GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT
void(GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
void(GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i
void(GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer)
void(GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT
void(GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode)
GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v)
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
GLvoid *(GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access)
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV
GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT
void(GLAPIENTRY * PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint x)
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV
void(GLAPIENTRY * PFNGLBEGINSCENEEXTPROC)(void)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT
void(GLAPIENTRY * PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB
void(GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
void(GLAPIENTRY * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight)
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange
void(GLAPIENTRY * PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2
void(GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLuint(GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const char *uniformBlockName)
void(GLAPIENTRY * PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture
void(GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD
void(GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT
void(GLAPIENTRY * PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4
void(GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT
void(GLAPIENTRY * PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX
GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void(GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor)
void(GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode)
void(GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLboolean(GLAPIENTRY * PFNGLISFENCEAPPLEPROC)(GLuint fence)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent
void(GLAPIENTRY * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLboolean(GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture)
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v)
GLEWAPI GLboolean glewIsSupported(const char *name)
void(GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z)
void(GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT
void(GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA
void(GLAPIENTRY * PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
void(GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index)
void(GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights)
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer
void(GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v)
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc
void(GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params)
void(GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i
void(GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
void(GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT
GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name)
GLint(GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const char *name)
void(GLAPIENTRY * PFNGLDELETESYNCPROC)(GLsync GLsync)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector
void(GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y)
void(GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT
void(GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX
void(GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
void(GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV
void(GLAPIENTRY * PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT
void(GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const char **uniformNames, GLuint *uniformIndices)
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV
void(GLAPIENTRY * PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV
GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions
void(GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1)
void(GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v)
GLboolean(GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const char *name)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf
void(GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC)(void)
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv
GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline
void(GLAPIENTRY * PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT
void(GLAPIENTRY * PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr)
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env
void(GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers
GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param)
void(GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor)
GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v
GLAPI void GLAPIENTRY glListBase(GLuint base)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table)
GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT
void(GLAPIENTRY * PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *)
void(GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value)
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE
void(GLAPIENTRY * PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv
void(GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
void(GLAPIENTRY * PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB
void(GLAPIENTRY * PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
GLenum(GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv
void(GLAPIENTRY * PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z)
void(GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC)(GLuint marker)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI
void(GLAPIENTRY * PFNGLFOGCOORDDEXTPROC)(GLdouble coord)
GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf
void(GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
void(GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub
void(GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i
void(GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar **, GLenum)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v)
void(GLAPIENTRY * PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4
GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES
void(GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT
void(GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV
void(GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites
void(GLAPIENTRY * PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value)
void(GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v)
void(GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load
GLboolean(GLAPIENTRY * PFNGLISFENCENVPROC)(GLuint fence)
void(GLAPIENTRY * PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0)
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT
void(GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT
GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *)
void(GLAPIENTRY * PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
void(GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer)
void(GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN
void(GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program
GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT
GLintptr(GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location)
void(GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT
void(GLAPIENTRY * PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params)
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT
void(GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS
GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB
void(GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB
GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
void(GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, char *infoLog)
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint)
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D
void(GLAPIENTRY * PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w)
GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT
GLAPI GLenum GLAPIENTRY glGetError(void)
GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT
void(GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB
void(GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data)
void(GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
void(GLAPIENTRY * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT
void(GLAPIENTRY * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
GLint(GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT
void(GLAPIENTRY * PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures)
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV
void(GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v)
void(GLAPIENTRY * PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
void(GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT
void(GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids)
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name)
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams
void(GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride)
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage
GLboolean(GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
void(GLAPIENTRY * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices)
void(GLAPIENTRY * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLDELETESHADERPROC)(GLuint shader)
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT
void(GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range
void(GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void(GLAPIENTRY * PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names)
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(GLAPIENTRY * PFNGLFOGCOORDHNVPROC)(GLhalf fog)
GLuint(GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage)
void(GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT
void(GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT
void(GLAPIENTRY * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB
void(GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params)
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV
void(GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC)(void)
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA
void(GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void(GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect)
void(GLAPIENTRY * PFNGLDISABLEIPROC)(GLenum, GLuint)
GLuint(GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value)
void(GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV
void(GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT
void(GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI
void(GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glEnd(void)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE
void(GLAPIENTRY * PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB
void(GLAPIENTRY * PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB
GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient
void(GLAPIENTRY * PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
void(GLAPIENTRY * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
void(GLAPIENTRY * PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT
void(GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params)
void(GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter
void(GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
GLboolean(GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui
void(GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture)
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI
void(GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param)
void(GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC)(GLenum mode)
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *)
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV
void(GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param)
GLint(GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer)
GLuint(GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
void(GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC)(void)
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv
void(GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices)
void(GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV
void(GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT
void(GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd *v)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT
void(GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary
void(GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(GLAPIENTRY * PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB
void(GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection
void(GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
void(GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT
void(GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
void(GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
void(GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region)
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64
void(GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT
GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE
void(GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT
GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT
void(GLAPIENTRY * PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2
GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV
void(GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT result[])
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side
void(GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v)
void(GLAPIENTRY * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code)
void(GLAPIENTRY * PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y)
GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV
void(GLAPIENTRY * PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences)
void(GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD
void(GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV
GLEWAPI const GLubyte * glewGetString(GLenum name)
void(GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord)
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf
void(GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z)
void(GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAPIENTRY * PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv
void(GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glEndList(void)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI
GLboolean(GLAPIENTRY * PFNGLISBUFFERPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness
void(GLAPIENTRY * PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv
void(GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access)
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX
void(GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT
void(GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV
void(GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param)
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data
void(GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void)
GLhandleARB(GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC)(void)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv
GLuint(GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC)(void)
void(GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv
void(GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped
GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo
GLboolean(GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id)
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE
void(GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV
GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance
void(GLAPIENTRY * PFNGLWINDOWPOS2IVPROC)(const GLint *p)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint)
void(GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv
void(GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui
GLAPI void GLAPIENTRY glInitNames(void)
void(GLAPIENTRY * PFNGLWINDOWPOS3DVPROC)(const GLdouble *p)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y)
void(GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode)
GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv
void(GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material
void(GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs)
void(GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p)
void *(GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB
void(GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT
void(GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride)
void(GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m)
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT
void(GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params)
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t)
GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync
void(GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
void(GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT
GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v)
GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB
GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV
GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
void(GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture
void(GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data)
void(GLAPIENTRY * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void(GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC)(void)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv
void(GLAPIENTRY * PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const GLvoid *getProcAddress)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed
void(GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v)
void(GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC)(void)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT
GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble x)
void(GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids)
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat
void(GLAPIENTRY * PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
void(GLAPIENTRY * PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture
void(GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value)
void(GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *)
void(GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV
void(GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN
void(GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object
void(GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
void(GLAPIENTRY * PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs)
void(GLAPIENTRY * PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v)
GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void(GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v)
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv
void(GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX
void(GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects
void(GLAPIENTRY * PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint)
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT
void(GLAPIENTRY * PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
void(GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
void(GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB
GLAPI void GLAPIENTRY glPushMatrix(void)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v)
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data)
void(GLAPIENTRY * PFNGLRESETMINMAXEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y)
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform
void(GLAPIENTRY * PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst)
void(GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT
void(GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator
void(GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV
void(GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z)
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d
void(GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object
void(GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv
GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD
void(GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility
void(GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v)
void(GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT
void(GLAPIENTRY * PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers
void(GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param)
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v)
void(GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB
void(GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT
GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp
GLintptr GLvdpauSurfaceNV
void(GLAPIENTRY * PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv
void(GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC)(GLuint fence)
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB
void(GLAPIENTRY * PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle)
void(GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT
void(GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *buf)
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM
GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV
void(GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m)
void(GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp
void(GLAPIENTRY * PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr)
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra
void(GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2
void(GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p)
void(GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines)
void(GLAPIENTRY * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT
void(GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture)
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v)
void(GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
GLhandleARB(GLAPIENTRY * PFNGLGETHANDLEARBPROC)(GLenum pname)
void(GLAPIENTRY * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable
void(GLAPIENTRY * PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation)
GLenum(GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
void(GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, void *userParam)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *)
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT
void(GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count)
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap
void(GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access)
GLboolean(GLAPIENTRY * PFNGLISPROGRAMARBPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI
void(GLAPIENTRY * PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv
GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV
void(GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC)(void)
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV
GLAPI void GLAPIENTRY glDisable(GLenum cap)
void(GLAPIENTRY * PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV
void(GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid **param)
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV
GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv
void(GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat x)
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAPIENTRY * PFNGLVERTEX3HVNVPROC)(const GLhalf *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object
GLboolean(GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette
GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback
void(GLAPIENTRY * PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers
GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV
GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v)
void(GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value)
void(GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv
void(GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC)(void)
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f
void(GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV
void(GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT
void(GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev
void(GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
GLboolean(GLAPIENTRY * PFNGLISSYNCPROC)(GLsync GLsync)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv
void(GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC)(GLenum target)
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV
void(GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint)
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle
void(GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLboolean(GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer
void(GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB
void(GLAPIENTRY * PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16])
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function
void(GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAPIENTRY * PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
void(GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV
GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT
void(GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv
void(GLAPIENTRY * PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query
void(GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query
void(GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type, GLvoid **indices, GLsizei primcount, GLint *basevertex)
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT
void(GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
void(GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count)
void(GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
void(GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI
void(GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v
void(GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex
void(GLAPIENTRY * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname)
void(GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX
void(GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC)(GLint factor)
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code)
GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
void(GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer)
void(GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids)
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv
void(GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param)
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI
GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT
void(GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB
GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store
void(GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params)
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT
GLEWAPI GLboolean glewExperimental
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d
void(GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params)
void(GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS
void(GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT
void(GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void(GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint)
void(GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT
GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT
GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV
void(GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param)
void(GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride)
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV
GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB
void(GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture
GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB
void(GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV
GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT
void(GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[])
void(GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame
void(GLAPIENTRY * PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst)
void(GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD
void(GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *)
void(GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value)
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV
void(GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEWAPI const GLubyte * glewGetErrorString(GLenum error)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array
GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv
GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT
GLvoid *(GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
void(GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v)
void(GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params)
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv
void(GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT
void(GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV
void(GLAPIENTRY * PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i
void(GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points)
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv
GLboolean(GLAPIENTRY * PFNGLISVERTEXARRAYPROC)(GLuint array)
GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query
void(GLAPIENTRY * PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv
void(GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
void(GLAPIENTRY * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV
void(GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params)
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4
void(GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT
void(GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data)
void(GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index)
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation
void(GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle)
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT
GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader
void(GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v)
GLint(GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name)
GLuint(GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const char *name)
void(GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters
GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect
void(GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16])
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT
GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB
void(GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker
void(GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m)
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN
GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAPIENTRY * PFNGLENDQUERYARBPROC)(GLenum target)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC)(GLint i)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA
void(GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0)
void(GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v)
void(GLAPIENTRY * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAPIENTRY * PFNGLGETSYNCIVPROC)(GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv
void(GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
GLint(GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name)
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp
void(GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv
void(GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v)
void(GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv
void(GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param)
void(GLAPIENTRY * PFNGLVDPAUFININVPROC)(void)
void(GLAPIENTRY * PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI
void(GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
void(GLAPIENTRY * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v)
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture
void(GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAPIENTRY * PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value)
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
void(GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
void(GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC)(GLuint monitor)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC)(const GLint *p)
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT
void(GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void(GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV
GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB
GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f
GLAPI void GLAPIENTRY glIndexs(GLshort c)
void(GLAPIENTRY * PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv
GLAPI void GLAPIENTRY glCallList(GLuint list)
void(GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData
void(GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v)
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil
void(GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
void(GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream)
GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB
GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui
GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT
void(GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const char *name)
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv
void(GLAPIENTRY * PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z)
void(GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB
void(GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer)
void(GLAPIENTRY * PFNGLLINKPROGRAMPROC)(GLuint program)
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV
GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex
GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT
GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT
GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
void(GLAPIENTRY * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV
void(GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv
void(GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode)
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
void(GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX
GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB
void(GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB
void(GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w)
void(GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)